Portal 1

PTI element: Dice Signages
Uploaded by Bisqwit · Jul 07, 2013
3 comments · (No ratings)

This element adds support for making 1, 2, 3, 4 number annotations on the floors and walls much like existing Portal 1 and 2 maps do. The numbers are indicated with dots. You can see an example screenshot here: http://bisqwit.iki.fi/kala/ptal2/dice_signages.png To use, place the element on ground. Use the "Cube type" option to select the type of sign. Standard = 1 dot Companion = 2 dots Sphere = 3 dots Franken = 4 dots The element can be moved around within the voxel the same way as lightpanels can. Use Reflective, if you want to rotate the dot around (to place it in a diagonal orientation), before assigning it the correct type and place.

PTI element: Dice Signages
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NUT buged for arrival_departure instance
Uploaded by Hzamd · Sep 28, 2011
1 comments · (No ratings)

Here is my NUT for a prob I have It probably comes fom here my level are called Binome1 and test_chamber2 If you can look for a solution it would help me topic in the maps creation problems

NUT buged for arrival_departure instance
Turret Intro
Uploaded by Leon1 · Jan 21, 2021
0 comments · (No ratings)

This is the Turret Intro map ported from Portal 2.

Turret Intro
Quark
Uploaded by Omnicoder · Aug 28, 2010
11 comments · (No ratings)

Entry for myaperturelabs contest #3.

Quark
Entropy
Uploaded by Omnicoder · Aug 28, 2010
1 comments · (No ratings)

Beta of Entropy. This is a sequel to Catalyst and the second map in my Four Portals series. If you have not played Catalyst it is included as a tutorial for you.

Entropy
Catalyst
Uploaded by Omnicoder · Aug 28, 2010
4 comments · (No ratings)

A short map testing a new concept. Please post your thoughts so I can decide if I should use it in the future. [In future maps each portal will have an indicator in the bottom left showing you which Portal set it belongs to]

Catalyst
First Map
Uploaded by Stormrain · Feb 03, 2009
0 comments · (No ratings)

A test of mapping practices This is the first map (Excluding the wake up chamber) of my planned map pack,which takes place in the Enrichment Center 4XE3. As my first real attempt (read: A map consisting of more than 'lulz a box an a buttonz!'), I'd like to know what I'm doing right and wrong, to make the rest of the maps develope quicker. It includes a BMZ for easy import, and challenges for least time, steps, and portals (Most of which are impossible, as this map won't have challenges in the final version.)

First Map
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Out of Order
Uploaded by Jaxe · Dec 09, 2007
0 comments · (No ratings)

Entry for november contest. Instructions: 1. Extract to: SteamApps//portal/portal/maps 2. Launch Portal, and select Bonus Maps. 3. Select "Maps by Jaxe", and select this map.

Out of Order