Portal 1

Quantum
Uploaded by Omnicoder · Aug 28, 2010
1 comments · (No ratings)

Quantum, my third map. Includes least portals challenge.

Quantum
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contest0108_Mage_ofOld_already_tested_chamber
Uploaded by Mage_ofOld · Feb 12, 2008
0 comments · 5.0 (1)

Quick and easy This map is just about visuals so the puzzles are not very challenging.

contest0108_Mage_ofOld_already_tested_chamber
Imperator
Uploaded by Coppermantis · Nov 04, 2012
5 comments · 5.0 (3)

Winner of the first MyApertureInnovations mapping contest. The theme for that contest was custom content so I introduced a few custom textures including portalable wall and overlays. There are also some semi-new (although I expect I'm not the first to use these) testing elements that are featured in the map. Known bugs: One strip of indicator lights has a part that behaves incorrectly In the large room with the rocket turret, fizzler volume and ball catcher, dropping a box in the goo may not cause it to respawn Fizzler volumes are too opaque These issues will be addressed soon since I could not do so due to the contest deadline.

Imperator
Skinny
Uploaded by Skinnycap · Sep 30, 2008
0 comments · (No ratings)

This is a special chamber from me Skinnycap Skinny created by Marty Map name Skinny Skinny_adv Contact: Email - [email protected] Special Thanks to: Everyone who have gave me feedback! Thanks! And you, if you have played my maps. Thanks! ------------------------------------------------------------------------------------- Description: This is a map I creat for that ppl who gave me feedback for my "Skinnycap_Last" map. BTW, This map took me 10 hours to make, I created this map in one day after I got home from shool, Thats why I'ts kida small and perhaps kida bad:P Remember, no cheating! :P Features: # 4 rooms. # Level design similar to the original Portal style. # Level difficulty is balanced, like the original. ------------------------------------------------------------------------------------- To install, follow these steps: 1. Open the Skinny compressed file with WinRar. 2. Copy both folders, from Maps and Materials folder, into the Maps and Materials folder at the main Portal directory. 3. Load up Portal, go into the Bonus Maps, and find the maps under Skinnycap's Maps. 4. Play through it. Once you have completed the maps, the game will return to the main menu. 5. If you have encountered any bugs or want to give feedback, feel free to send an e-mail. ------------------------------------------------------------------------------------- If you are going to edit my creation / use for advertisement or add into it; you must give me credit and ask for my permission. If you are going to make videos / movies of these maps (e.g. make a speed run / play through of the map) feel free but if you are using it in a trailer of some sort, again, please ask for permission and give credit to me for the map. Have Fun! //Marty

Skinny
pl_Toast -- Update!
Uploaded by Doomsday192 · Feb 18, 2008
12 comments · (No ratings)

My first released portal map This is my first released portal map. Enjoy Note: This map uses Common Prefabs 4 Portal(CP4P) V1.5 update! fixes: the camera at the start now falls off the wall when portal'd the indicator strip on the first button is now working fixed backwards checkmark on the fling ramp in the third room changes: the lift now goes a bit faster Difficulty: Medium-Hard

pl_Toast -- Update!
Skinnycap Last
Uploaded by Skinnycap · Sep 03, 2008
0 comments · (No ratings)

This is the last map i creat Description: This is the last map i create. Perhaps i'll create more, but not soon enough. Remember, no cheating! :P Sorry for my English ^^ Features # 5 rooms. # Level design similar to the original Portal style. # Level difficulty is balanced, like the original. # A secret room. ------------------------------------------------------------------------------------- To install, follow these steps: 1. Open the Skinnycap_Last compressed file with WinRar. 2. Copy both folders, from Maps and Materials folder, into the Maps and Materials folder at the main Portal directory. 3. Load up Portal, go into the Bonus Maps, and find the maps under Skinnycap's Maps. 4. Play through it. Once you have completed the maps, the game will return to the main menu. 5. If you have encountered any bugs or want to give feedback, feel free to send an e-mail. ------------------------------------------------------------------------------------- If you are going to edit my creation / use for advertisement or add into it; you must give me credit and ask for my permission. If you are going to make videos / movies of these maps (e.g. make a speed run / play through of the map) feel free but if you are using it in a trailer of some sort, again, please ask for permission and give credit to me for the map. Trailer : http://www.youtube.com/watch?v=5XvhOQ6U9Oc Have Fun! //Marty

Skinnycap Last
S-Test6
Uploaded by Sythes · Aug 16, 2008
0 comments · (No ratings)

Not a really long map, or hard for that matter, but it's my first ever map. Tell me what you think. EDIT: Fixed most of the major problems. 1. Fixed lighting issues. 2. Game can now end. 3. Portal hint HUD is no longer there. 4. Cameras will fall off now. 5. Fixed some of the textures. 6. You now start out of an elevator. 7. Gun pedestal no longer just 'sinks into the ground'.

S-Test6
Orb Catcher Tutorial
Uploaded by Rivid31 · Nov 20, 2007
0 comments · (No ratings)

A .vmf and .bsp for an orb catcher This is the .bsp and the .vmf made to accompany the wiki I wrote for it. - Added in the cutout for the wall behind the catcher - Added in the point_spotlight

Orb Catcher Tutorial
Oktovrios
Uploaded by Omeqa · Nov 12, 2012
5 comments · 5.0 (5)

Map by Kopeke(/Omega) (2012-2013) Special thanks to P0rtalPlayer and Vansulli for answering all of my questions. All custom content made by me! Except the easter eggs, that belong to ID Software. PS: This was suppose to be my entry for the first official myApertureInnovation contest but my computer died on the submission day. --- Changelog: [2.5] -Improved the chamber's geometry -Changed the Energy Destabilizing Field's placement to stop an alternate solution -Improved the map's optimization -Removed the radio because computers are better -Fixed missing textures (woops) [2.0] -Improved the chamber's geometry -Added a pit to stop an alternate solution -Improved the box dropper's placement -Removed the silver metal walls -Changed the the Energy Destabilizing Field's textures -Changed the Bonus map folder organisation to fit with future maps -Removed chalenges [1.0] -Released! Archive: [2.5] https://www.dropbox.com/s/9buzl11w59snw ... s_v2.5.zip [2.0] https://www.dropbox.com/s/jmtdkjbk4selp ... s_v2.0.zip [1.0] https://www.dropbox.com/s/93u21z3o1041l ... s_v1.0.zip

Oktovrios
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Omega project intro level
Uploaded by Doomsday192 · May 25, 2008
0 comments · (No ratings)

Omega project intro level current beta of the omega project wake up and learn about antigravity and get your portalgun!

Omega project intro level