Portal 1
Glass Intro Break Thing
To show Skinnycap what i mean again, To show Skinnycap what i mean
Turret Intro
This is the Turret Intro map ported from Portal 2.
Down The Rabbit Hole
Chell suddenly finds herself in an alternate dimension. Things go from simple minded to having no mind at all. This first chamber is just a basic idea of what I have planned. Lemme know what you think of the concept.
PTI element: Dice Signages
This element adds support for making 1, 2, 3, 4 number annotations on the floors and walls much like existing Portal 1 and 2 maps do. The numbers are indicated with dots. You can see an example screenshot here: http://bisqwit.iki.fi/kala/ptal2/dice_signages.png To use, place the element on ground. Use the "Cube type" option to select the type of sign. Standard = 1 dot Companion = 2 dots Sphere = 3 dots Franken = 4 dots The element can be moved around within the voxel the same way as lightpanels can. Use Reflective, if you want to rotate the dot around (to place it in a diagonal orientation), before assigning it the correct type and place.
the falls
My first map for portal No changelevel, ends when you start falling
Fling Thing - Level 26
My first mapping attempt - Fling thing is a small portal level revolving around the fling. Hopefully not too easy, playtime should be somewhere around 15 minutes. I'd really appreciate feedback on the design and what could be done to improve it. Ver 1.0.1 Includes: A Readme A slight modification to reduce failed flings Decals on the walls to make portal walls more obvious
Uber-bright cube
Same thing as my bright cube but darker colors.
Black Portals
Black Portals. Put in portal>materials>models>portals. Make those folders if you don't have them.
Blue-ish Portal Gun
A portal gun I made. Not sure where I found the original portal gun texture but I changed it to make it blue. This time the folders are included. Just put it in your materials folder in portal>portal.
Cool Room
Just a simple room with simple functions. I'm new to using Hammer, so nothing major goes on.