Portal 1
[RELEASE] Zeta
My latest map :) pl_zeta, set in the zeta wing of aperture science, more pics here: http://forums.thinkingwithportals.com/pl-zeta-t1109.html music by The Hamster Alliance this map uses CP4P and Aldez's prefabs V1.1 -- fixed bug where putting a cube thru a portal on the fling platform would make it disapeer Known bugs: The rocket turret doesnt go in all the way when deactivated, i cannot figure out how to fix this, so i guess we are stuck with it :(
MiniPuzzles - PuzzleOne
small and challenging This is first part of the MiniPuzzles series and actually MY FIRST MAP, so don't wait too much. I tried to make it as detailed as I can and keep original portal style. It is small puzzle (in the sense it is example map) , but I think it is conveniently difficult. Say if you liked it, and I promise make them more if you like :D NOW THIS PACK INCLUDES ADVANCED VERSION TOO! How to play: 1. download "MiniPuzzlesFinal.rar" file and extract to "steam/steamapps/user/portal/portal". Rar file includes manual for more information!!! 2. Folder named MiniPuzzles will appear to your bonusmaps window and you're ready to play. ------------------------------------------------------------------------------------------------------------------------------------------------------------- Thank you guys who helped me. I almost gave up, if you haven't helped me. And if you find something that I made wrong etc. , tell me please. ps. There is no cake, so don't bother to look for it!! ;) UPDATE 1: I made it looks better and fix that bad wall (DIDN'T SOLVE PROBLEM, WALLS ARE STILL INVISIBLE, WAIT FOR UPDATE 2) UPDATE 2: Walls fixed, added entry elevator,added some detail. Tell me are walls now normal. UPDATE 3: Added final details, modifed lighting, added gman and professor Einstein and chamber signs. Made advanced version too. Added manual and included black cube and gun.
Agito
a map with no portal gun. Interested? music by The HamsterAlliance custom models by Hen7 to install extract the folder to steamapps/USERNAME/portal/portal it will show up in bonus maps This map started out as an idea for a map where all the rooms can rotate, and that makes up the puzzles, but in portal the player's body gets in the way of a rotating room. So I made this level instead All puzzles are based off of rotation it is set in Agito labs, a dirtier, less flashy section of aperture science the level turns off the crosshairs at the beginning, but turns it back on at the end of the level. if you exit early or want it on type this in console: cl_drawhud 1 edit: requires HL2, the portal map pack based off of the flash version, and maybe EP1 and EP2
Gear Portal Map Pack V2
Gravity, and love! After working with our first map, we shortly thereafter released our Gravity Tech demo based on much of what Hurry had made from the Logic series. We asked, he said "kk" and thereon we expanded on it to revolve more then just cubes. So here it is, an improved version of map 1, and two all new maps with gravity puzzles included. Thanks Hurry, and to everyone else, and enjoy! Shortly we plan to release challenges for the next two maps.
pl_Toast -- Update!
My first released portal map This is my first released portal map. Enjoy Note: This map uses Common Prefabs 4 Portal(CP4P) V1.5 update! fixes: the camera at the start now falls off the wall when portal'd the indicator strip on the first button is now working fixed backwards checkmark on the fling ramp in the third room changes: the lift now goes a bit faster Difficulty: Medium-Hard
Orientation
Fling training test chamber This is a basic to intermediate test chamber level that highlights "Orienting while Flinging" and "Shooting while Flinging". Contains four chambers that train various fling skills, and a fifth chamber that pulls them together. Very safe. No time pressure. This is a map that is meant for practice rather than danger or drama. Version 1.0: Full lighting and textures. All decals and devices work. Fling Dampening Field to help slow the player down when flinging into a small area. Non moving elevators. No GlaDOS voice, but that was mainly because I didn't find appropriate voice tags for what was happening. Version 1.1 Fixed the "Open On Touch" for the first door.
[RELEASE] The Electric Castle
A logic based first map by Farragar! This map contains a wake up, 3 test chambers, a central area incoporating the last puzzle, and a medium sized BTS area. The map itself tries to remain in keeping with aperture labs scenerey and texturing, but uses two new portal fizzlers, and a new fizzler mechanism in room 3 which I haven't seen before. (sorry if this has already been used!) A walkthrough will soon be on youtube, I'll edit this when it's up. The map is medium-long and medium difficulty, and follows a small story with a nod to everyone's favourite song at the end. Criticism is welcome, and I'd love to know what you think! Screenshots are up at href=http://s46.photobucket.com/albums/f113/Laurie2907/The%20Electric%20Castle/> but I'm not a fantastic artist ;-) Thanks
Test Chamber K01
A map by KooKas-Kreationz This is a map I made when I was bored ... This is my first released map, as well as my first Portal map (although I've been mapping for a couple of years).
LoveGLaDOS (v1.1)
LoveGLaDOS (v1.1) LoveGLaDOS (v1.1) follows the Portal campaign levels' visual style and gameplay relatively closely. It is about as difficult as the Advanced Maps. It has some minor fixes and lighting/detail improvements over v1.0, which was released Jan. 20, 2008.
Maybe Black Mesa
Escape Black Mesa! Maybe Black Mesa A bonus map taking place in the reverse engineering department of the Black Mesa facility. Advanced techniques are required to successfully escape the facility with the portal gun. It is not a beginner/learner map and previous experience with portal and bonus maps can be helpful. HL2 may be required to play this because it shares many models and textures. Good luck escaping with the stolen aperture property!