Portal 2 (Co-op)
Co-op maps and custom chambers designed for two-player Portal 2 play.
Automatic Bowling Machine
This is not a puzzle! This is a co-op map. All right this is my first map. I know there are lot of Bowling map but this one is having some differences. 1. Bowling Ball come back Automatically. 2. Pins(turret) set automatically with just a button. (There are totally 4 types of pins permutation) 3. Automatic pins cleaning with a button. Enjoy Bowling with your friend! P.S. And a little surprise when you enter the Bowling field.(with a button) P.S. Sorry for bad English *I don't know this is or isn't a "playground" map but I just try to upload it. If this map is not allow to upload, please remove it and I apologize.
Turret Love
This medium difficulty map is designed to overcome your fobia of turrents. This map will require both players wits and wisdom in addition to teamwork and patience. I wish you good luck and please report any bugs, shortcuts, or broken parts on the forums. This is my first coop map, so go easy on me Update #1 -Major visual changes -Removed 3/4 of the turrets (hopefully that fixes the lagging issues) -fixed the cube spawn problem. Update #2 -Major gameplay changes -Some visual changes -Removed the shortcut where the player could easily get the cube from the room with lot of turrets and paint.
Walls and Turrets
Run to a turret then go and sit Hide behind a wall and pray you don't get hit
Where the Humans Have Failed...
Hey, everyone! This is my very first map for Portal 2. Also the first time I've ever used hammer, but I think I had made all efforts to create the best quality level I could. !Attention! The map contains some non-portal like scenes, like being forced to wait dialoges to end, or artificial difficulites. Download accordingly. The map itself is rather big, and even with the areaportals included, people with "slower" computers may experience difficulties playing it. As I too am just a human, I'm sure there have been mapping mistakes made, that I would really appreciate if you warned me about, so I could fix them. Updates: v1.1 - Fixed the logic_relay in the last chamber, as it was fired two times at once v1.2 - Fixed the double trigger in the last chamber once again, as the last time I accidentaly uploaded the wrong file - Hided some visible NoDraw textures at wall pushouts v1.3 - Fixed cubes falling under the floor in the lobby - Stretched the paint cleansers so that now the pit decorations cannot be painted - Added fizzlers to the pits in the faith plate (first on left) and tractor beam (second on right) rooms, so cubes falling down would be dissolved - Added test sign appearing to the spawn room - Removed the button from the tractor beam room (second on right), as it was a source of a possible exploit - Added a trigger_hurt to the last chamber to reduce CPU usage when playing with the repulsion gel ScreenShot #1 ScreenShot #2 ScreenShot #3 ScreenShot #4 I wish you enjoy playing this and have a greate time!
[Co-op] Duality
A clean themed co-op map featuring 5 rooms and moderately difficult tasks. SPOILER! Video: http://www.youtube.com/watch?v=eadDUE__Lv0
[Coop] Abandoned Geodome
Another forgotten test deep underground in one of the many, many geodomes you need to use Repulsion Gel and Excursion Funnels to make it possible to navigate through the test and bounce your way to the exit. Theme: Geodome, Underground Elements: Repulsion Gel, Excursion Funnels, Light Bridge and Cooperation! Have fun and happy testing! A video walkthrough will be uploaded shortly. If anyone has had particular difficulty with this map, noticed any "glitches" or just has some feedback I would really like to hear it!
Chamber_15_coop /ver 1.1/
Coop map inspired by Portal 1 Chamber 15 bonus map
CoopCrowd Race .:Time = your enemy:.
coop race. the loser will die very painful. this map is kinda hard, it will frustrate you a bit think. THERE IS ONE KNOWN BUG: don't block the moving platforms in the first chamber, this can make the ''puzzle'' inpossible. special thanks to coopcrowd!
Lost In Transition
Atlas and P-Body get lost in the transition between test chambers and they must find their way back to Glados and her test chamber. This is the third map that I have ever created and I thought that I would go all out on this one. There are three rooms in this map, and I have uploaded each room as its own file to reduce lag and allow players to stop after each room and continue later on if they wish. I would rate these puzzles as hard to solve and if you and your partner are looking for a challenge then this is the map for you, and you should expect to spend a while in this map. Play instructions: Unzip the maps from the archive and place all three in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to download the maps. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_lostintransition" in the console (which is activated by the ` key under ESC. The rooms should end and load automatically, but if they don't or if you would like to start at a different room then enter in the name of the room you would like to start at. I would like to thank those who tested my map for their help: RockeTek, SofaEater, Roksonixx, and Karmatoe. Please Give Feedback on what you thought of my map. v1.1 - Fixed minor bugs, fixed unintended way to solve last room, and changed second rooms looks a bit. v1.2 - Made it so that you no longer have to backtrack for the cube in the third room. v1.3 - I added 1 more second of time before panels go down, and I have added a sound to beep .8sec before the panel goes down. v1.4 - Fixed Minor things in first room. On Third room I made it so you can't fall behind panels, and made them a little wider. v1.5 - Added some placement helpers, and added some effects and looks. P.S. I like watching the videos of my maps.
[Coop] Freefall
A short, cooperative Wheatley themed puzzle that is the first half of two-map map pack I'm working on. The map includes excursion funnels, fizzlers, turrets, lasers and bottomless pits. 7/13/2011 Update: Bug Fixes for v.1.2 -Fixed an exploit with the faith plate -Modified the first puzzle to give more incentive towards intended solution -Added decals to emphasis the reverser button Screenshots: http://imageshack.us/photo/my-images/71 ... 00002.jpg/ http://imageshack.us/photo/my-images/51 ... 00003.jpg/ http://imageshack.us/photo/my-images/94 ... 00004.jpg/ http://imageshack.us/photo/my-images/84 ... 00005.jpg/