Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
Chapter 2: The Catacombs
Welcome Back Test Subjects, This is the second chapter to the series "The Untold Truth". This chapter introduces the characters that will be seen throughout the series. As mentioned before in Chapter 1: The Escape, I do not tend to give hints and by hints I mean the blue/orange indicators. This map is not for people who want a challenge. As much as I wanted to make a challenging map, I wanted to introduce the environment along with a story plot to the people who are interested in seeing how my story turns out. So once again, this map is not challenging what so ever, if you thought Chapter 1: The Escape was easy, this is easier, but as stated, this is only the beginning. I promise to make challenging maps to go along with the story and Chapter 3 should be the map to uphold that promise. Thanks and I hope you enjoy, BlackBird Studios [News Update:] If anybody is intrested in a [CO-OP] project, I know that this amazing story I have in mind, will win any Portal Contest. I lack the skills for Hammer, but story is another thing. If you are interested in this story and would like to help, PM me. This story is lacking the skills, and I hate to waste this story with my knowledge of Hammer, so I'm thinking about halting these chapters, unless people say otherwise. If people want to see this story continue, I promise to put more effort into these maps, and maybe at the end, I can polish it up alot as one full download. Let me know what you guys think. [This part of the section is dedicated to the people who are nice enough to help me, as a Portal 2 Community Member, in my "Toughess Times".] I would like to thank MasterLagger for supplying me with his crusher he made. I would also like to thank "andyb" for supplying a very easy tutorial on Indicator lights, looks time consuming but I'll manage.
portal in space 1
this was supposed to be in the wip Category. late night.
Demo: Chell Returns to Aperture Laboratories
This is a demo for the MapPack I'm making. Don't freak out when you start without a Portal Gun, because you'll get one later. This demo contains the first two maps of the MapPack. There are also some Easter Eggs that aren't too hard to find.
Observating
So i have been working on some kinda horror map... So the idea is: You just escaped from GLaDOS and now you are walking around in the observation rooms, trying to get out. You notice that she got a new test subject. You get flashbacks from the tests the person is doing. This is not a hard testing map. Only made for creeping you a little... Put on your headphones or turn up you volume a little. Go explore. Maybe you find small eastereggs... (I haven't finished up the eastereggs yet.) There is both a winning and a losing way... Now go explore the back of Aperture... Enjoy
Only one Moment-um
GLaDOS wakes you up, for a testing course of momentum. Have fun flying through the air! ...And maybe you'll find the easter egg...
A better Bradd
The basic idea is similar to my previous map "The Bradd", but the actual implementation is completely different. Good luck!
The 2nd function (with Turret Dropper)
I edited the Box Dropper so it will drop Turrets instead of boxes. You'll need to grab the portal gun and use a button to access the dropper (just to add some simple puzzle, you can also noclip) Bugs: -Turrets may get stuck in the dropper -When a new turret is dropped, the previous one isn't fizzled. -When a turret is fizzled, tipped over or destroyed in any other way, a new one isn't dropped automatically Download includes files for Portal 2 SDK and compiled BSP. This is my second map, I am just starting. Please forgive any errors or glitches. I guess it's good enough to release.
BubbleNut Zero
Bubblenut rotates, letting you walk on the walls and ceiling as you complete it.
Underground Hustle
This is a long map that I have been working on for quite some time. It consists of 6-7 different puzzles. I would rate this map as an 8 or 9 out of 10 for difficulty. This is basically my first map, so I apologize for the lack of aesthetics and special effects. -Updated with V5 to fix a lot of the exploits that Djinndrache found. 12/8/11 Feedback and suggestions are appreciated!
Chander Test 3
Changed the Laser Relay puzzle