Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

Distractions
Uploaded by lanz · May 24, 2011
18 comments · 1.8 (19)

My first map. You're in a single room with the exit behind three lasers attached to three buttons. Three weighted cubes, three buttons, but each puzzle isn't what it seems to be.

Distractions
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Interruption
Uploaded by Misterpixel · May 24, 2011
17 comments · 5.0 (27)

A simple puzzle with a bunch of environmental effects and cinematic-like sequences - my first map. Updated to stop you from avoiding the end by hiding in the door, and made it automatically load the next map ("Destruction") if it is downloaded.

Interruption
Don't Make Lemonade
Uploaded by taboo54 · May 23, 2011
51 comments · 5.0 (40)

My second community release ! 19XX aperture is my favorite theme visually, but mapping it poses a real challenge. The gameplay is very Portal 1 esque, with no real new Portal 2 elements. Anyways, I hope you enjoy this map! Screenshot: http://img638.imageshack.us/img638/8181 ... hotrts.jpg EDIT: -More indicator strips and arrows -Made the platform to the second part of the map easier to see -Player can no longer take the cube with them to the second part -Polished up some areas

Don't Make Lemonade
Cube Collecter
Uploaded by moikiz · May 23, 2011
16 comments · 4.4 (18)

This is my very first map that I have ever created in any sort of mapping program so haters are gonna hate. For my first map it's actually fairly good. The object of this test chamber is to collect the 3 weighted storage cubes so as to open the exit door. It's fairly simple really.

Cube Collecter
Retrospective
Uploaded by Omnicoder · May 22, 2011
92 comments · 4.6 (40)

They ARE sentient, of course. We just have a LOT of them. Installation instructions included in the download. Includes textures and models by Colossal. Start it with map sp_retrospective in the console.

Retrospective
Revelations: Segment Nine
Uploaded by Hanzik · May 22, 2011
33 comments · 5.0 (16)

Segment 9 is full of secrets. Can you handle them all? This is my first creation in Hammer and in Valve SDK in general, so I hope you'll enjoy it.

Revelations: Segment Nine
Hajuzzas map
Uploaded by Hajz · May 22, 2011
28 comments · 4.3 (15)

My first map ever. I had absolutely no experience in Hammer before this, and I learned quite a lot making it. It is pretty short as it has only one puzzle in it. It seems to have some problems loading some of the objects :S Just restart the map if you cannot see some objects. UPDATE: - Added more light to the puzzle room. - Some small fixes.

Hajuzzas map
".bsp"
Uploaded by relinquish · May 22, 2011
7 comments · 4.2 (13)

A small maps with simple puzzle. I made this because I got bored :3. Oh, have fun looking for hidden radio behind the wall (again, this time with custom sound).

".bsp"
Departure Mappack Demo
Uploaded by LilRobot · May 22, 2011
5 comments · 4.6 (12)

This is a demo of the Departure Mappack. Short chamber, part of the intro. Not much custom content in it yet. Have fun. Please read the Readme, otherwise you might have a black screen.

Departure Mappack Demo
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Blue
Uploaded by lavoie6453 · May 21, 2011
24 comments · 2.2 (18)

The map is very straightforward and focuses on strengthening your portal skills. It is intended for intermediate to advanced portalers. The techniques REQUIRED to solve the test chamber are "Cube Throwing" and "Self-fabricated momentum". Note: "Self-fabricated momentum" is a term that I just came up with. It may or may not be correct. How to perform "Self-fabricated momentum": 1. place both portals on a flat surface. 2. jump in one of the portals and begin looping. 3. at the exact moment that you enter the portal while looping, shoot the same colored portal as the one you are entering (This should give you some air if done correctly). 4. Continue repeating the previous step until you reach the desired altitude.

Blue