Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
Thinking With Flight
My first map ever made... ever. Enjoy the new technique of the Aerial Double-Fling: http://www.youtube.com/watch?v=MTMSHNwMf00 It would be more polished, but I ran out of time, being new, and an idiot. HAVE FUN!
Portal Practice
This my first map for Portal 2. Don't expect something very long or difficult, it was just me getting the hang of things. Judging from playtesters the difficulty is borderline easy/medium so I went with medium. Have fun and remember to give feedback here in this thread! I have to thank Omnicoder,Reepblue, and P0rtal2player for thier help and support. This has been out for awhile but I forgot to upload to ThinkingWithPortals. Sorry for the delay!
Eviscerated By Gunfire
A map in the Decayed theme featuring several turret based puzzles (among others). This map was an experiment to see how quickly I could get a map from the PETI map editor into full Hammer detailing (it took around 4 hours). Feedback would be most appreciated.
Strange Soap
Single testchamber, pretty easy I suppose. Part of an upcoming series. Bigger screenshot: http://puu.sh/sGJY Edit: Fixed the map not being a bsp for some reason.. Sorry everyone!
Chander Test 8 (Angry Conductor)
The difficulty level i am not define, but you. You decide. Requezt for all who find a bugs, make the video gameplay. And please write your comments. Thank you! Good luck! ver.2) - replace indicator lights material texture; - fixed bug with final jump; - fixed first room. ver.3) - fixed bug with info_placement_helper in second room; - changed the transition into the second room;
[SP] Too Many Variables
This will be my 3rd release of maps. This has been in my collections of to be finished box for a while now, and even though the ending of the maps is kinda left on a cliff hanger i decided to release this none the less (else noone will end up playing these 3 levels) As stated above, map pack as such contains 3 levels, starting on tmv_start and ending on tmv_002. You will see in the console it would continue to tmv_003 however i have not completed this map so i have not released it currently. I may go back and release this again at a later date... I do not expect high remarks from these maps as they were really just some tester maps, however feedback and comments will be appreciated. Take your time with them, and enjoy them!
Challenge Room 1
This is a simple map with two test chambers. There's nothing original, interesting or especially challenging about this map. I'm not even sure why I'm releasing it, you probably have better things to spend your time on. Anyway, to install place .bsp file in <Steam Install Directory>/steamapps/common/portal2/portal2/maps/ To run the map enter "map sp_challenge_room_1" into the console.
Demo: Chell Returns to Aperture Laboratories
This is a demo for the MapPack I'm making. Don't freak out when you start without a Portal Gun, because you'll get one later. This demo contains the first two maps of the MapPack. There are also some Easter Eggs that aren't too hard to find.
Forbidden Tests
The tests you will see were forbidden by Aperture's supervisors because the testing elements they included were too lethal. You have two choices of how to come through these tests. You'll need Unused Signage, fixed paint_speed sign and Working Energy Balls + Clean models + Instances for correct display of icons and energy balls. Screenshots: http://imageshack.us/photo/my-images/12 ... 00010.jpg/ http://imageshack.us/photo/my-images/8/ ... 0005c.jpg/ http://imageshack.us/photo/my-images/40 ... 00012.jpg/ http://imageshack.us/photo/my-images/82 ... 00001.jpg/ Version 1.1: Last part done. Version 1.0: Elevators and GLaDOS' quotes added, bugs fixed. Version 0.9: Another way added. Many bugs fixed. Version 0.8: Fixed some bugs; indicator panels and signs added. Version 0.7: Fixed bugs; indicator panels added in the 3rd room.
Aperture Science Panel Test
Number 4 in the serie