Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

Up And Down
Uploaded by Mplayer · Sep 19, 2011
14 comments · 5.0 (2)

Up and Down: a Portal 2 Custom Map by Mplayer Version 1: Release Version 2: Add autosave triggers; Add warm glass lights; Add cubemaps; Fix an altarnative solution found by Djinndrache; And other little things; Version 3: Add music with ambient generic Add some lines with ambient generic Add cameras Add custom sign textures Fix an alternative solution found by me This is my first real map in portal 2. I know lighting sucks but I sure use some tips. Also feedback needed. If you find another way pls comment or better post a video as you can see my english it`s not really good. Any help will be appricieted. How to install: Extract the .vpk file to your addons directory located in steam/steamapps/common/portal 2/portal2/addons. If there is no folder called addons just create one.Once in portal 2, go to your console by pressing the ~ key (enable it under keyboard options if you haven't) and type "map sp_upanddownV3" without quotes.

Up And Down
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Reaction Pit
Uploaded by Danarchy · Sep 18, 2011
6 comments · 2.5 (4)

This map was inspired by Rube Goldberg machines. There are basically two parts: opening the door and getting through the door. There are at least two ways to do Part 2. I'd love to hear what you guys think about it. Please let me know what you thought of the difficulty and if it took a short, medium, or long amount of time to finish. .vpk files go in the "portal 2/portal2/addons" folder. Do "map ReactionPit" in the game. Also, check out my web site about game development and graphics coding at http://www.dissidentlogic.com.

Reaction Pit
Chander Test 2.1
Uploaded by Chander · Sep 18, 2011
13 comments · 4.6 (14)

This is my two map. Please leave your comments. Waiting for an objective critic. Version 2.1

Chander Test 2.1
Somewhere in Aperture
Uploaded by beecake · Sep 17, 2011
14 comments · 5.0 (14)

http://www.youtube.com/watch?v=J9vRTOZ4JPQ

Somewhere in Aperture
Aperture Experimental Labs
Uploaded by doubledispatch · Sep 17, 2011
20 comments · 5.0 (7)

This puzzle-heavy map is set in multiple conjoined rooms to make it appear like the clean facility from Portal only with a lot of the new features and textures (gels, funnels, etc). It's designed to start of relatively simple but get much more challenging as you progress.

Aperture Experimental Labs
Quadro
Uploaded by jonatan · Sep 16, 2011
14 comments · 5.0 (21)

A one room challenge with emphasis on problem solving. Note: It's short and small but probably more challenging than your average map. Might seem impossible but I ensure you there is a solution. v1.1: Fixed small cube on button exploit.

Quadro
[SP] The Cold Shoulder
Uploaded by Marise · Sep 13, 2011
47 comments · 5.0 (32)

Series of clean style chambers featuring a new test element. Let me know if you find any bugs, etc. Enjoy, and be sure to wear a scarf Known bug: In third chamber, cube does not fall into water when ice melts. Just pick it up and drop it again. v1.4 reverted to previous version, as 1.3 was broken v1.3 - small fixes v1.2 - exploits fixed

[SP] The Cold Shoulder
[SP] Wedged
Uploaded by MutatedTurret · Sep 09, 2011
30 comments · 5.0 (27)

My next work, has taken a while due to set backs in other levels, but is finally released! Features using bridges for multi-purposes to block cubes. Update version 1.1 released

[SP] Wedged
sp_test 2.0 portal 11
Uploaded by jos28 · Sep 09, 2011
14 comments · 3.5 (10)

this is my second map. Thinking,cool fun. Thanks for playing

sp_test 2.0 portal 11
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Three Plus One
Uploaded by muffelbrot90 · Sep 08, 2011
16 comments · 5.0 (12)

Okay, this is my very first Portal 2 map. Do you know these ideas which come to your mind right before falling asleep and won't let you rest? This map was one of them. It is a single player map challenging those who have played through the game yet. The task is to open the final door in the center of the test chamber by placing 4 cubes on the buttons in front of it. The first one will be given to you for free. For the other ones, you will have to visit the three rooms sorrounding the chamber and solve the puzzles in it. Map Theme: Clean Difficulty: Easy to Medium Puzzle Elements: Cubes, funnel beams, emancipation grids, turrets, lasers and blue and white gel

Three Plus One