Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

SP_A Boxiful Mind
Uploaded by Domathan · Jun 05, 2011
11 comments · 5.0 (9)

Dev Comment: My First attempt at mapping with Portal rushed out for the contest. Therefore bugs are all Inclusive (Fast retriggering Bridge Button, messes with panels). But I Hope that the Puzzles are well worth it // Changelog is in Thread Aperture Sience Statement: "Welcome to our Underground Biomaterial Recycling Center. We hope you don't mind that we hadn't the time to completly Build it up, but at least we've allready assembled the Sentry Turrets for your Pleisure and enriching Stay. We also would like to inform you, that you should stay away from the Organic Assembly on the ground, becouse it is Highly Enriched Toxic Stuff created by Humans after eating our Repulsion Gel. Aperture Sience, The Future was Yesterday!"

SP_A Boxiful Mind
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Convergent Breakout
Uploaded by FourthReaper · Jun 05, 2011
45 comments · 5.0 (12)

The last puzzle can be solved in multiple ways. I didn't spend a lot of time on it because it's not in the original course of tests i'm making. This map is actually made of 2 testchambers, the latter unfinished, in one series featuring conversion gel. Since the map is now somewhat mangled, other gels have been implemented more, as the last test chamber was (sort of) hastily made. ------------------------------------ Version 1.1: - Fixed the bug that hid the walkways from some players - Was very helpful for other maps I'm working on as well ------------------------------------ Credits: FourthReaper - for design and creation Valve - for making the Half-Life/Portal universe a better place Special Thanks to: ZeepaAan - for helping me find the solution (and the problem) to the walkway-bug

Convergent Breakout
BLUE 2
Uploaded by lavoie6453 · Jun 05, 2011
19 comments · 2.9 (7)

For advanced portalers. This is the sequel to "Blue 1.1" and does not involve using glitches to solve it. It takes place in one test chamber that is quite big and requires you to think outside the box. Included in the test: - Cube throwing - Excursion funnels - Hard light surfaces - Aerial faith plates - Fun

BLUE 2
The notYETnamed Map
Uploaded by NemesisVM · Jun 05, 2011
7 comments · 2.0 (5)

This is my entry in the Summer Mapping Initiative. I tried in this map to add as much visual complexity as possible. Source .vmf and all instances included. Some, like the elevator ents, are modified. Do have fun. Make sure to rate.

The notYETnamed Map
Bounce Beam
Uploaded by LightShadow · Jun 05, 2011
3 comments · 0.0 (1)

It's a difficult level involving repulsion gel, propulsion gel, and excursion funnels. [UPDATED] Bigger and more challenging.

Bounce Beam
sp_custom_monstereuthanasia
Uploaded by RetroDLC · Jun 05, 2011
7 comments · 3.6 (7)

Show compassion towards Wheatley's monsters and help them out of their misery... Note: Reuploaded to the right category.

sp_custom_monstereuthanasia
Fat Turret Revolution
Uploaded by PrejudicedNanobot · Jun 05, 2011
12 comments · 4.5 (10)

Dealing with new management can be difficult; do you need a hug?

Fat Turret Revolution
The Easy Room
Uploaded by Quel · Jun 05, 2011
13 comments · 4.3 (7)

This will be an easy room Curious. That was the same as earlier said some of the test subjects. I hope their new clones share that optimism. ... I have actually tried to put much effort in achieving a level of difficulty that was challenging but not demoralizing. I hope I succeeded.

The Easy Room
Tic-tac-toe + Gel fling to the button
Uploaded by wKLV · Jun 05, 2011
8 comments · 4.3 (14)

The map consists of two parts. The first one is a laser "tic-tac-toe board". When you make a line one puzzle element in the testchamber activates. The second part there are repuslsion and propulsion gel. Using these you must fly to a button in the end of the chamber

Tic-tac-toe + Gel fling to the button
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Paradox
Uploaded by cosmo123 · Jun 05, 2011
18 comments · 5.0 (17)

A short map, trying out an idea thats been suggested a few times. It's got a time machine in it, which switches between the present and the future. Unfortunately, I don't have enough time to extend it before the contest ends.

Paradox