Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
[SP] DaMaGepy's Portal 2 map #1
[RELEASE] This is my first Portal 2 custom map (pre-SDK). The map is pretty big, the challenges are just medium, I had to teach (introduce) some trick since they were not needed in single player. Its a fun map, no hard flings or aerial parts, but I promise, my next map will be for the hardcore gamers. This map was made just a few week after Portal 2 release, 2010. May, with modified Alien Swarm SDK, and I recompiled later with the official Authoring Tools... Pls report missing/misplaced textures, bad lights, errors/bugs/exploits, or any fun idea that I can include in my future maps... if the idea is good, I 'll implement it. Known bugs: - Laser cube floating when other cube got removed from under, but thats a Portal 2 bug. - Fixed some texture / prop and gelroom cube now autorespawns - Added lightpanels and skybox You can also download the hammer source .vmf from here
Petrified
This is a test concept I wanted to try. I may make more with this testing element ; I am not sure. The testing element is a cube that freezes when you drop it, and drops when you hit it. It's relatively easy to make: it's a prop_physics with a cube world model. When it is dropped, it puts itself to Sleep, and when it is picked up, it Wakes. The skin changes to demonstrate this. To play, unzip the file and drag the .bsp into your maps folder ( steam/steamapps/common/portal 2/sdk_content/maps )
Portal Playground
this is my first map made in hammer. I AM NOT THE PERSON WHO MADE THE ORIGINAL PORTAL PLAYGROUND,THIS IS A REMAKE.
Above Aperture - Part 4
STORY : --------------- You continue your journey through the destroyed and deserted Aperture Center, on the surface. PART 4 : ---------------- This part contains 3 open sky testing chambers. You will mainly have to use pneumatic diversity vent. Two directions are used: propultion and aspiration. You should try to combine them The puzzles contains lightbridge, cubes and turrets. BONUS : ---------------- This time, the song is not hidden. You will find it in the first test chamber. DOWNLOAD : https://mega.co.nz/#!yINklJyB!Wgkis1SFf ... pJtLckVV6Q YOUTUBE : https://www.youtube.com/watch?v=Y9T0Flnmm6E CREDITS : ---------------- Custom models : Shiroko Custom textures : from csgo
Above Aperture - Part 2
WORKSHOP LINK : --------------- http://steamcommunity.com/sharedfiles/f ... =342174009 STORY : ------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 2 : -------------- This part contains a half open sky testing chambers. You will have to use lightbridge and your mind to solve this puzzles. CREDITS : --------------- Custom models : Shiroko Custom textures : from csgo
Portals Through Time (Part 3) - Collision
Face new challenges and solve interesting puzzles with the addition of Time Travel! Go back and forth between the present (overgrown and decaying) and the past (clean and functional). Steam Workshop: http://steamcommunity.com/sharedfiles/f ... =258437462 Video: https://vimeo.com/94718761
[COOP] Vertical Alignment
I've been working on this map during the last month or so, and I think I've fixed enough obvious exploits. It's cooperative puzzle focused on light bridges and conversion gel. (You shouldn't need much conversion gel. I think five placements are enough to complete the map.) Screenshots: http://imgur.com/a/0suw8 Anyway, playthroughs would be greatly appreciated. Suggestions will be taken seriously, especially if it's something I can actually fix. I'm more concerned with making this map good than releasing it soon (or I would have already released it).
PHLING
Critical error: Map description not found. An Aperture Science description associate will contact you with the appropriate description when it is found. Difficulty: Medium Length: 30-45 minutes ---------- This is my tribute project to Portal and Portal 2 which bent my mind in so many ways. I wanted to try to do the same for others. It took about 2 months of work because I work slowly, and yes, it is extremely optimized which is why the size is small for the length. I hope you enjoy it. The meaning of the map [spoiler]This takes place after Chell has left Aperture. She dreams about the facility as most of her life had taken place in there. Her memories go from the old Portal 1 facility to the destroyed tests of Portal 2, always haunted by the words of GLaDOS and Wheatley. She has no family and her future is confusing. Eventually she sees the entire history of Aperture Science again from the beginning to the end, and the ending results in her being lost and confused. Her biggest test is finding her true self.[/spoiler] If you like it then please upvote the map on workshop as well: http://steamcommunity.com/sharedfiles/f ... =214699219
3 in 1
A chamber that contains 3 tests. The difficulty is easy.
Port
Simple puzzle made to test an custom aesthetic.