Portal 2 (Work in progress)
Early builds, betas, and in-development Portal 2 map projects.
Botball
Botball is a competitive game inspired by Halo Grifball. The game consists of rounds where each player attempts to get the ball into the opponent's goal, which earns them a point. A round begins when each player is inside of there own goal.To end the game both players must stand near exit door.
Aperture Science Four Portal Device!
This won't be publicly released until UsCobra11 finishes his map using it. Then I'll release the password. Until then, it's shrouded in mystery...
Compulsive (Version 1.0)
Due to some feedback i decided to release this version of my map in work in progress until i have fixed and sorted a few things out in it. this is a 3 room coop map with some mixed elements. although i find everything to be ok, i need to sort out my 3rd room and make it more better, some dont like platform jumping aspects and neither do i, but i do think this map is pretty good, i will be sorting the skybox out in this and sorting a few other things out too what others have commented on but i would also like to thank Nautik for his help in leading me in the right direction in making better maps hope you like this work in progress release version all comments will be needed so that i can make further edits before i release the final product Thanks LuckyRJ
Hub Mission Beta - [WIP] - [Coop]
Hub Mission Open Beta ### Hub Mission is a great mission and equipped with many special effects co-op map where you have to think together. You will first spawn in a sort of maze, then are you in a huge factory of apeture science. And from then on it is, come on! Hub's mission is still in beta until now, the factory was worked out and the spawn. But as yet there is no real test, so we have opened the Open Beta. Help us find bugs, so we can resolve this quickly and it finally comes to the test! A changelog can be found in the readme in the download, it would be necessary if you let us come back plenty of comments. Have fun!
(doesn't have a name yet)
In the test there is an empty hallway with a timer in it, this is where it's not finished, in the final release there will be some kind of challenge that the player has to go through in limited time.
New conceppt + monitor issue [UPDATED]
I made this map from an idea i had on my way home. I made the map and here it is. The concept is character switch. Through a "fizzler type" field, the player would switch the player model between Atlas and Chell. Atlas would be able to cross disencouragement fields and Chell would be able to swim. The reasons I posted it in the "works in progress" are: 1- I have a monitor that doesnt show the player Done! Used the worldportal 2- Want your opinion on the main concept 3_ Not sure if Pakrat worked 4- Suggestions are welcome PS: its still a work in progress
COOP map puzzle test
Please give me some feedback on this coop chamber , im thinking of using it
Enviromental Testing -BETA!- V2!
Hey! First update, second version! Not bad, eh?! Still waiting for some ideas from you! There also will be a "Upate Log" with every update now! Even in the description of the publish! =D ITS GEINUS! SO LOOK AT IT! Update Log: -Removed the companion cube secret. -Removed Puzzlelist folder. -Removed test soloution .txt's. +Added more lighting for the "Old Aperture Zone." +Changed two buttons to fit their "zone." +Added a Weighted Button to activate exit. +Added the "Update Log" to the "README OR ELSE.txt." Fixed the "Invisible" emansipation grill error. Gave the moving wall at the beggining non-cubeic corners while in "Starting Background Zone." NOTE: I will be creating some Side-Projects that will be fully uplaoded onto the "Sigleplayer Tests" download area! These tests will NEVER have beta(s)! They will be full-on created! This map series (Enviromental Testing) Is going to be a -main-work-project- but the others are a side-project for you to play while waiting for more beta versions to come out! There also might be demos I will be posting of the "Side" maps on my youtube channel! (LordHigg1) and, some of the "Side" tests will be added to the FINAL RELEASE of Enviromental Testing FULL RLEACE! So, its more of a modpack! So, wait about a month or two, and you can play he full Enviromental Testing map, and all of the extras!! So stay tuned! (Sorry for all the text xP)
Enviromental Testing -BETA!-
Unfortunetley in beta! But, it will be finished soon! If you want to help contribute to the creation, you can send me ideas that I can make happen in this very map! NOTE: To Understand the Soloutions in the Puzzlelist folder, use "Google Translate" or some other "translate object or website" to understand it! (ITS IN GERMAN!) (AND I DONT SPEAK GERMAN, EITHER!)
Felix's WIP Uploads
I'm uploading stuff here while it's tested out. EDIT: Current download has a bad VMT, which I'm not going to re-upload until next release. For now, put this into the materials/models/props glass vmt: Code: Select all"Refract" { "$alphatest" "1" "$model" "1" "$surfaceprop" "water" "Refract_dx90" { "$refractamount" "0.2" "$normalmap" "dev/water_normal" "$bluramount" "2" "$refracttint" "[1 0.5 0.5]" } "Refract_dx80" { "$refractamount" "0.1" "$dudvmap" "dev/water_dudv" "$refracttint" "[1 0.5 0.5]" } "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$normalmap" "animatedtextureframenumvar" "$bumpframe" "animatedtextureframerate" "30.00" } "Sine" { "resultVar" "$alpha" "sineperiod" "8" "sinemin" "0.01" "sinemax" "0.8" } } "UnlitGeneric_dx6" { "Proxies" { "Sine" { "resultVar" "$alpha" "sineperiod" "8" "sinemin" "0.0" "sinemax" "0.05" } Empty{ "Comments" "Follow:" "Thank you to whoever made" " the Liquid Portal Gun mod," "I borrowed a lot of the params" "from it." } } } }