Portal 2 (Work in progress)
Early builds, betas, and in-development Portal 2 map projects.
Save the cube from the evil turrets!
WARNING! If you die, you have to exit out of the game and come back in. The elevator has a few problems but I hope I can fix it. Also at the end, once in the exit elevator, you have to exit out of the map yourself. Have fun and save the cube!
Deseption_maze_v1
Concept map excuse the messiness theirs holes and all sorts in this map when im finished but for now it hidious concept map
The Part Where Everything Goes to Hell Boss 1 V2
This is a updated boss battle. I added a few more steps to beat the boss as well as adding a few more extra things to it. The bomb room is now accessible and is part of the boss battle.
[COOP] (WIP) Bridge Over Toxic Water
I'm having a few difficulties progressing with this map, so, really, this upload is also a cry for help. Firstly, I wanted to add a second area to the map, like most of the coop maps in game, but I can't find a instance for those half-way checkpoint rooms; or even a way to set a new spawn point. How do you go about doing this? As it is, this upload of the map does not have the second area at all, as I don't want to frustrate players if they die in the second half, with no access to it. What do you think? I still need to detail the tiles, but since this is now at a playable stage I decided to upload it to the WIP section. Thanks in advance for any feedback; it's greatly appreciated.
My Playground
This is my first map made in hammer. i'm still editing and stuff, so enjoy what i have also give me suggestions and (CONSTRUCTIVE) feedback/criticism. thanx EDIT: reuploaded as a zip file.
Fugue
Another one of my early efforts. I realize the chamber is a bit... larger than it needs to be. I was still getting a sense for things.
[CO-OP]Illumination
A series of maps with varying difficulty that I am working on. This is my 1st major project with Hammer. To-DO list: Re-make that godawful spawn room Fix His voice Make a more logical exit from the map Optimize
Massive Tutorial Level - v 1.1
Hi, this is my "second" map. I want to make REALLY BIG map and "teach" you things from walking & jumping to cube-throwing. CHANGELOG: Verison 1.0 - Basic Walking - Jumping across the barriers - Jumping across the pit Version 1.1 - Added lights - Fixed toxic water - Added start of second chapter - Some texture-problems - Optimalization - Effects - First "easy" puzzle with cube and buttons - "Ending" Version 1.2: - Working in progress CREDITS: Design - Honzas4400, life28 Music - Valve Corporation Map Maker - Source SDK (Portal 2 Authoring Tool) Map Help - life28 Coming Soon: - Effects Hope it will be good map
Deceptively Easy
This is a quick (roughly 10 seconds long) map that I made using various tutorials as I learned how to use the Hammer Editor. The idea behind the map is to make you think of how to reach the door. The map consists of a single room, with various "opportunities" to reach the other side. You can try your best, but the answer to this puzzle is quite simple.
VikingPingvin's test map
So this is a very rough concept. I've been useing Hammer for years now but im far away from being pro. I know its very undetailed by now but will be better during this week