Portal 2 (Work in progress)

Early builds, betas, and in-development Portal 2 map projects.

[SP WIP] PORTAL 2 : After Math
Uploaded by chimera201 · Nov 27, 2011
24 comments · 5.0 (6)

Hi, This is going to be my very first game map. I have never made any game maps or anything related to 3D before. Most of you must have played the Peer Review DLC by now. I wanted to release this map before the DLC but I really didn't have time. Well better late than never. The map consists of 2 short and 1 medium length chambers. My map is very less detailed , about 1/10th detail of the maps made by pros here. There is a readme file included for setup instructions. Suggestions, criticisms, trapped areas, not intended solutions , and all other feedback are welcome. I may not have time to fix every minor issue but do specify if you found any(may help me in the future). Also this is the first time I am uploading something online for the public. So I need to know some answers fast even if you like my map or not. 1. Did I upload it right? 2. Does my map run? 3. Do the custom music and material work? Haven't worked on optimizations and will not unless really necessary. Known issues: 1. I am using instances/gameplay/animated_pushout_128.vmf instance provided by Valve. The problem is that when you portal and go through it you see some 'grid lines' on the panel. 2. Skybox cuts a little. 3. portal gun pedestal 'close floor' are black. Well I hope this turns out to be a great map for you all. Steam ID:chimera201 And sorry for my bad english if any. EDIT: Aftermath v0.9 update 1. Fixed bright lighting 2. Fixed exploits in puzzle 2 & 3 Bug: Wheatley says 'alright get moving' if you reach puzzle 1 fast enough

[SP WIP] PORTAL 2 : After Math
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2mapstar updated
Uploaded by guckzurlinse · Nov 19, 2011
6 comments · (No ratings)

No Thubnail because i want to snap your most liked place in this map This level has a long playing area. There are 4 chambers with different smart ideas. This level has an ending, but i still want to make this map perfectly. I think this map is nearly competed, but want to know from you what i have to fix, what is wrong and what is good. changes - more autosaves created - the lasers in the long path deleted, but i put turrets... - nearly every chamber was changed a little to play in my itention - fizzler textures maked clearlier - beam and lightwall now playing after enabled whereever you are .sry sound of faithplates joggling the map. i don?t use them. even the paints joggle my gaming a little. or i need to sleep ^^ i have delete some lights in the walls and reduce the lights in all chambers sry guys i had to sleep, realy. i have spend more days in a row for this level without sleeping and now its time. Until you help me to wake up and continue fixing this map ^^ urr...pleas somebody make a walkthrough again. that is the best way i can see what is to do.thx and enjoy.

2mapstar updated
My first level <!-- s:D --><img src=&#034;{SMILIES_PATH}/icon_biggrin.gif&#034; alt=&#034;:D&#034; title=&#034;Very Happy&#034; /><!-- s:D -->
Uploaded by Moleyz · Nov 19, 2011
6 comments · 5.0 (1)

Just my first, Extremely simple and some epic scripting. The second large room is the end. TODO LIST: 1: Change the file-name 2: Finish the map 3: Sort out the lighting 4: Sort out the door positioning and extra exploit check 5: Need feedback from community UPDATE: Second chamber almost finished, I have done lifts before but do not know about level transitions. Will read about it on Valve Dev Community - Will upload update when level finished UPDATE 1.5: Uploading it anyway. UPDATE 2: Second chamber done otherwise same as before

My first level &lt;!-- s:D --&gt;&lt;img src=&amp;#034;{SMILIES_PATH}/icon_biggrin.gif&amp;#034; alt=&amp;#034;:D&amp;#034; title=&amp;#034;Very Happy&amp;#034; /&gt;&lt;!-- s:D --&gt;
Save the cube from the evil turrets!
Uploaded by reeseboy1234 · Nov 19, 2011
1 comments · 0.0 (1)

WARNING! If you die, you have to exit out of the game and come back in. The elevator has a few problems but I hope I can fix it. Also at the end, once in the exit elevator, you have to exit out of the map yourself. Have fun and save the cube!

Save the cube from the evil turrets!
[WIP]Advanced Chamber Mappack v1.1
Uploaded by 262LetsPlay · Nov 17, 2011
8 comments · 5.0 (4)

The Portal 2 Challenges are too easy? Here comes the first map of my Advanced Mappack for Portal 2. The Level Signs will be fixed, when all maps are released. Have fun! v1.1 -Fixed Transition Bug, by adding the script to the download, you should spawn in the elevator now. -Made it harder to get the cubes in Room 2 -Added security cameras.

[WIP]Advanced Chamber Mappack v1.1
4 Room
Uploaded by GLaDOS CUBE · Nov 14, 2011
4 comments · 0.0 (2)

To install add to "steamapps/common/portal 2/portal2/maps" folder To start in singleplayer type "map 4room" into the console. This is the 4Room, Made by GLADOSCUBE!(this map is not finish't and will not be finish't)

4 Room
Paradox_Playground_alpha
Uploaded by algorythm44 · Nov 14, 2011
2 comments · (No ratings)

It looks like crap but I dont care Ill add more and make it look better later and add coop

Paradox_Playground_alpha
[WIP] mp_coop_quad
Uploaded by JinxMontalgo · Nov 12, 2011
6 comments · 5.0 (2)

A "simple" underground map requiring you to travel to all four areas to proceed. Change log to 0.3: -improved lighting -fixed various "alternative solutions" (hopefully) -made various visual changes -added info_placement_helper entities -replaced "laser_catcher" models with "laser_catcher_center" -replaced "laser_emitter" model with "laser_emitter_center"

[WIP] mp_coop_quad
Reversion
Uploaded by Mattyd · Oct 27, 2011
8 comments · (No ratings)

This map is now in the released section.

Reversion
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[WIP] mp_coop_retrieval v1.0
Uploaded by Vordwann · Oct 22, 2011
5 comments · (No ratings)

This is my first co op map. I hope you test it out with some of your friends, enjoy it, and can give me some feedback. Thanks!

[WIP] mp_coop_retrieval v1.0