Portal 2 (Work in progress)
Early builds, betas, and in-development Portal 2 map projects.
Project Serenade
Project Serenade is the WIP pre-release of my upcoming Water Temple map. Some of you may remember my previous Legend of Zelda adaptation Forest Temple I wanted to upload this as a WIP to hopefully catch some bugs and get some feedback before releasing the full map. Let me know what you guys think, is the place confusing, are the puzzles hard enough, etc. Things that are not done: - Textures and lighting - The Dark Link encounter - General cosmetic touches - Pesky conveyor belts Things that are mostly done: - Portalable surface locations. I'm watching for exploits, particularly with tractor beams - Most of the puzzles, although some changes may still be made Things that are definitely done: - General structure of the map (I won't be adding rooms or breaking things up) Known issues: - Some elements stop working after dying and reloading, including (but not limited to) tractor beam blocks not moving and particle effects not appearing. Needs further investigation - One of the locks can be circumvented, leaving 1 surplus key. This was actually true in the LoZ dungeon, and as such I won't fix it
Aperture Science Four Portal Device!
This won't be publicly released until UsCobra11 finishes his map using it. Then I'll release the password. Until then, it's shrouded in mystery...
Compulsive (Version 1.0)
Due to some feedback i decided to release this version of my map in work in progress until i have fixed and sorted a few things out in it. this is a 3 room coop map with some mixed elements. although i find everything to be ok, i need to sort out my 3rd room and make it more better, some dont like platform jumping aspects and neither do i, but i do think this map is pretty good, i will be sorting the skybox out in this and sorting a few other things out too what others have commented on but i would also like to thank Nautik for his help in leading me in the right direction in making better maps hope you like this work in progress release version all comments will be needed so that i can make further edits before i release the final product Thanks LuckyRJ
(doesn't have a name yet)
In the test there is an empty hallway with a timer in it, this is where it's not finished, in the final release there will be some kind of challenge that the player has to go through in limited time.
New conceppt + monitor issue [UPDATED]
I made this map from an idea i had on my way home. I made the map and here it is. The concept is character switch. Through a "fizzler type" field, the player would switch the player model between Atlas and Chell. Atlas would be able to cross disencouragement fields and Chell would be able to swim. The reasons I posted it in the "works in progress" are: 1- I have a monitor that doesnt show the player Done! Used the worldportal 2- Want your opinion on the main concept 3_ Not sure if Pakrat worked 4- Suggestions are welcome PS: its still a work in progress
COOP map puzzle test
Please give me some feedback on this coop chamber , im thinking of using it
Enviromental Testing -BETA!-
Unfortunetley in beta! But, it will be finished soon! If you want to help contribute to the creation, you can send me ideas that I can make happen in this very map! NOTE: To Understand the Soloutions in the Puzzlelist folder, use "Google Translate" or some other "translate object or website" to understand it! (ITS IN GERMAN!) (AND I DONT SPEAK GERMAN, EITHER!)
Felix's WIP Uploads
I'm uploading stuff here while it's tested out. EDIT: Current download has a bad VMT, which I'm not going to re-upload until next release. For now, put this into the materials/models/props glass vmt: Code: Select all"Refract" { "$alphatest" "1" "$model" "1" "$surfaceprop" "water" "Refract_dx90" { "$refractamount" "0.2" "$normalmap" "dev/water_normal" "$bluramount" "2" "$refracttint" "[1 0.5 0.5]" } "Refract_dx80" { "$refractamount" "0.1" "$dudvmap" "dev/water_dudv" "$refracttint" "[1 0.5 0.5]" } "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$normalmap" "animatedtextureframenumvar" "$bumpframe" "animatedtextureframerate" "30.00" } "Sine" { "resultVar" "$alpha" "sineperiod" "8" "sinemin" "0.01" "sinemax" "0.8" } } "UnlitGeneric_dx6" { "Proxies" { "Sine" { "resultVar" "$alpha" "sineperiod" "8" "sinemin" "0.0" "sinemax" "0.05" } Empty{ "Comments" "Follow:" "Thank you to whoever made" " the Liquid Portal Gun mod," "I borrowed a lot of the params" "from it." } } } }
Impulse Laser Intro
A simple puzzle made to introduce a new testing element, The Impulse Laser. It acts similarly to a laser and a combine ball combined. (hehe, pun intended.) The ball must be activated by the laser. The ball will lose charge over approx. 7 seconds. When it is charged, It can be placed inside a receptacle, and only retrieved from the receptacle using a button or another activator. (My First released map!) The test is not hard, but I feel it is sufficient to explain how it can be used. I will (possibly) be releasing another map containing this element, except much more advanced.
DISMANTLED (taken down for serious reconstruction for undetermined date
This map is broken, dont bother playing it