Portal 2 (Work in progress)
Early builds, betas, and in-development Portal 2 map projects.
Turrets and Monster Boxes
Heres a map im working on, would appreciate any thoughts you could give. set after portal 2, in a neglected wing, this map features turrets and (who would have guessed ) a monster box or two. havent put in a real beginning or end yet, thinking of adding more puzzles after (and before?), when you reach the big exit sign, youve completed it. thanks, Spam Nugget
po2_edit
This is a map I redesigned from a previous po_edit map. Video of the po_edit map: http://www.youtube.com/watch?v=Vdubl_5K9c8
[SP] Test Map Pack
A collection of 7 maps I've made over the past few weeks to test various ideas. They are all dead simple...well, I tried to make the last one difficult, but I believe I did it in all the wrong ways (long walks, lots of shuffling between platforms, and some things aren't that visible). Anyways, each map will lead to the next. There are no elevators, so after completing a chamber, walk past, through, and onward from the exit doors. There are triggers set to change to the next map 3 seconds after you contact them. Start the sequence with "map testMap_3_movingButton". Note: [SP] Bits or Pieces was initially part of this, but since I submitted it for the Mapping Contest, it has been omitted. It revisits the moving button and rotating room ideas.
DoubleDuece
A bit of a remake of my previous map Big_Buddy but it's just the first room with new elements and a slightly different solution.
1971
An old-Aperture test sphere featuring repulsion and propulsion gels. This is my first Portal 2 map, so I'd appreciate any thoughts or comments.
minipuzzle
my second sp map. there's a puzzle that most use panels. If anyone can make all 36 panels up,please let me know and I will change the number. A screenshot is inside this topic. Please don't fall from chamber ,otherwise load map again.
The Tower
Clean chamber design with funnels, lasers and turrets. Objective: get to the top level.
Split Co_OP
This is my Second map that I have created and I figured I should post in the WIP forum before I post into the released forum. I would like comments on what I should change to make my map better. Play instructions: Unzip the map from the archive and place in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to downloaded the map. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_split" in the console (which is activated by the ` key under ESC. Updated some more textures and fixed an unintended way to solve the puzzle. Just figured out how to use moveable panels, and I added some. Added lots more movable panels. Added some sounds, fixed another unintended way to solve the puzzle, optimized it more, and changed more textures. *More looks changes. P.S. Please give input on what you like and dislike, so I can improve my map.
The Test
A two-room map featuring a few different puzzle elements. This is, essentially version 0.3. I want to add more decorations, but I'm looking for feedback on what I've got so far. I intend to add more puzzle elements to the second puzzle room. I just wanted to get this out there to see if people think I'm on the right track. I've included both the bsp and the vmf. [Edit] I had used a hacked version of the arrival_departure_transition_ents which might have caused some problems. I've switched over to msleeper's version, which works much better, and is available here: Good Enough For Science (Instance Example + VMF) Added a few more puzzle elements, and switched to animerunt's transitions instance: arrival_departure_transition_ents O
Testing the Tests
The new release for this map