Portal 2
jump_crapmap2
Like strafe jumping? or TF conc maps? This map requires some serious strafe jumping skills to complete. The puzzles mimic the format of the conc maps of the original Team Fortress game. Rather than struggling to figure out the puzzle you will spend most of your time trying to properly execute the jump. There are 4 puzzles total. The first 2 jumps are probably the hardest, so don't get discouraged. Feel free to noclip past it if you are having trouble. Give me some feedback if you like, love, or hate it!
sp_sideways_V3
sp_sideways_V3 Now with 50% more test!
Bluemod v.3 co-op edition
This is bluemod v.3 after a long time I decided to make it for co-op the only thing that causes a little problem is there is sometimes a single portal gun that pops up but it doesint do anything this is compatible with bluemod v.1 v.2 speedmod gravitymod and beemod have fun
Manual Override 1.1 RE
singleplayer map medium difficulty steamworkshop: http://steamcommunity.com/sharedfiles/f ... =162666804 trailer: (WARNING: light spoilers) http://www.youtube.com/watch?v=UD_Hxi1mtlI manualoverride provides many little puzzles which all end up in a nice run-for-your-life-bossroom i hope you enjoy this map! gl hf Bowls Version 1.1: fixed some bugs and places where you could get stuck
Flip-Disc Displays
Those models are provided in different sizes. Changing their display works by changing their body group value. The green panels are glowing in the dark. Bodygroup - Symbol: 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 A 11 B 12 C 13 D 14 E 15 F 16 G 17 H 18 I 19 J 20 K 21 L 22 M 23 N 24 O 25 P 26 Q 27 R 28 S 29 T 30 U 31 V 32 W 33 X 34 Y 35 Z 36 . 37 ! 38 ? 39 : 40 - 41 + 42 _ 43 ( 44 ) 45
Alexander's Bomb Dropper Instance
This is a bomb dropper I made, its pretty good (although I don't know how to make a brush pitch black, if you tell me how I'll add a thin pitch black brush to it so it doesn't look like the bomb is coming from the ceiling). Pretty simple, and if you replace your cube_sphere p2editor instance with this (and re name it cube_sphere), you should be able to use it in the PTI.
Observating WIP
So the idea is: You just escaped from GLaDOS and now you are walking around in the observation rooms, trying to get out. You notice that she got a new test subject. You get flashbacks from the tests the person is doing. This is mostly a performance game. No hard puzzles. Put on your headphones or turn up you volume a little. Go explore. Maybe you find small eastereggs... (I haven't finished up the eastereggs yet.) There is going to be both a winning and a losing way... Yet there is only a losing way... Enjoy
KeepItGoin
It's a test chamber using TractorBeam and other materials I hardly try my best to release one map per 2 or 1 week. Take it easy on the map. This is my first map ever in portal ======Changes in version 1.8======= 1.fling is now fixed 2.tried to make the map more challenging 3.lasers added 4.speed and bouncing gels added 5.room is now smaller 6.elevators added 7.tractor beam is now slower 8.hardlight is now moved to a diffrent place 9.turret room is now actually bright! *thumbnail will be updated LET ME KNOW WHAT YOU THINK
CompanionCubeTeleporter
Proof of my idea that a Gravity Room can be made. I made a room, copied and rotated it. Then placed several prop_portal and made the Cube(s) activate the portals. There are Two Treats. One: There is a Cube placed where a Portal Opens; First time a Cube is picked up it comes flying in, so watch out. Two: I placed the first Cube to make the player fall into the portal automatically. Then, when testing, I had to make some more cubes. I hope this spawns some interesting maps. In the vmf, file you can see I used 6 portals, in 3 pairs. I covered all the Portal-able areas with prop_portal and activate and deactivate all of them. This eliminates the players own portals, and other imaginary issues (including the prop_portal Active issue). (This release, is to encurage Gravity Room Development)
DoubleDuece
A bit of a remake of my previous map Big_Buddy but it's just the first room with new elements and a slightly different solution.