Portal 2

tractor beams_v2.5
Uploaded by mousecracka · Apr 25, 2012
5 comments · 1.7 (3)

this is the first part of my new level let me know what you think. V.12 updated with some lights, stopped people from skipping first room, more textures and fixed portal gun. v2.5 one more room textures in second room are not the same. let me know what you think i could improve on apart from it being to short im working on it. im not adding more rooms till this one is complete

tractor beams_v2.5
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Gel Dropper instance
Uploaded by ChickenMobile · Feb 09, 2012
5 comments · (No ratings)

Instance of a gel dropper that comes from a standard cube dropper. ============================================== = GEL DROPPER INSTANCE MADE BY CHICKENMOBILE = ============================================== This instance covers every available, working gel in Portal2. It has presets for each gel when you specify the type. Please note: Options are CASE SENSITIVE therefore you will need to type 'Bounce' instead of bounce and 'BigBlob' instead of bigblob etc. Instructions: 1. Place an func_instance inside your map and point towards your gel dropper instance. 2. Name this instance 3. Select your Gel type for $PaintType. Options: 1. Bounce 2. Speed 3. Erase 4. Portal 4. Select if it will spawn as a BigBlob or a constant stream of gel for $BigBlobOrConstant Options: 1. BigBlob 2. Constant 5. If it is 'BigBlob', set $TimeBetweenBigBlobs as a number for time BigBlobs spawn after each other (2 seconds is a good time) Notes: 1. BigBlobs are treated like physics objects which can be catapulted by faith plates and explodes when in contact with other BigBlobs 2. BigBlobs cannot press buttons 6. If you set $DropperInitiallyDisabled to 1, you will need to manually turn the gel spawner on using an output. Create an output from your activator (i.e. a button etc.) and then point it towards your gel spawner, then select from the 'Target Input' drop down menu: 'instance:StartGel;Trigger'. If you want to stop the gel from spawning choose: 'instance:StopGel;Trigger' 7. Profit?!?! P.S. I cbf uploading a thumbnail its nearly 4am. Good day

Gel Dropper instance
ws_004_tyronis_v2
Uploaded by silic · Jan 06, 2012
14 comments · 5.0 (4)

Re-worked map from the chain series Withdrawal Symptoms. NOW UPDATED V2 TO REMOVE SOME GLITCHES AND MAKE SLIGHTLY HARDER / EASIER DEPENDANT ON MIND SET. Wanted to attempt to modify the map in order to make tyronis not complete it within 30 seconds each time!!! So here is the official attempt. I will look into making the map harder and harder to complete. where eventually i hope to make it near on impossible unless you are mad and insanely talented at shooting quickly, or doing insane portal flips like this person has proven to be... Best of luck to all who try it. The first jump is a hard one, and careful of the few traps.

ws_004_tyronis_v2
First Map
Uploaded by lgreatstorm · Jun 03, 2011
1 comments · (No ratings)

This is a map with two puzzles branching from a central hub room. Currently the first puzzle is functionally complete. The second puzzle is under construction.

First Map
Pillar
Uploaded by MrCrinkle · Dec 07, 2011
7 comments · (No ratings)

This is my first map but it turned out pretty well. It's not quite done yet, I still have to do texturing and add some details to pretty it up a bit. The gameplay is done however, so let me know what you think. I haven't had anyone playtest the map yet so I'm not really sure of the difficulty, and if you could post a video of you first playthrough it would really help with improving the map. Anyways, it's a pretty simple map where you have to rotate a pillar with lasers on it in order to reach the end. Everyone likes spinning lasers, right? Hope you like it, and let me know if you have any issues. UPDATE - Made some minor changes to the level layout to help guide the player - Added entrance and exit elevators

Pillar
Test Chamber #3141592653589
Uploaded by GLaDOS <CoA> · Jun 23, 2011
5 comments · (No ratings)

A WIP map by me, I've been working on this for a few days now. The lighting and textures are not completed, and some triggers have to be reconfigured. I also need to figure out how to make my doors look nicer.

Test Chamber #3141592653589
[WIP] sp_looki
Uploaded by Bl4ckSky · Mar 17, 2012
3 comments · 2.5 (2)

A | NON-PUZZLE | Map :S It is designed for a wallpaper but i built more and more BS is for me very important ( i love it ) Tell me your idea *Feel free to ask me if you need help at making the background/scene [Big Pic] http://s14.directupload.net/file/d/2833 ... iw_jpg.htm

[WIP] sp_looki
box_over_goo (No real name yet)
Uploaded by wrathofmobius · Jun 22, 2011
4 comments · (No ratings)

This map is my first real attempt at creating a semi-releasable map. I'm still working on it, but this is the majority of the map. The end of the map is if you get a cube on the button in the first room - I actually haven't made an exit yet. Lazy, I know. Known issues: * There is no exit. Not a problem... I'll just make an exit. In the next version. For your test.

box_over_goo (No real name yet)
Easy_St
Uploaded by INT3RST3LL4 · Mar 14, 2012
6 comments · (No ratings)

This is my first Portal 2 map. It features Finnals, Lasers, and Light Bridges. It is currently in Beta form, any bug testing would be helpfull.

Easy_St
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OTI mappack
Uploaded by Kwinten06 · Sep 11, 2015
1 comments · 5.0 (1)

I release here some textures and instances of OTI. Most of the instances in OTI are downloadable in this site, but I have updated a lot, add mines and put them here ! I add my vmf too .. Hope this could be useful !!

OTI mappack