Portal 2

Fixed New Aperture Sign
Uploaded by Sejievan · May 17, 2017
1 comments · (No ratings)

A fixed version of the broken unused sign on portal 2 for public use, as long as credit is given you are free to use and modify at your wish.

Fixed New Aperture Sign
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The Prototype Portivity Combo Gun
Uploaded by Fracture · May 06, 2017
1 comments · (No ratings)

This 3 part gun utilizes the standard Portal Gun, the Gravity Gun, and an experimental Combine Gun. There is no scripts involved here, however there is several materials from Half Life 2 are implemented as well that are additionally enclosed.

The Prototype Portivity Combo Gun
Petrified
Uploaded by Jacksierp · Oct 19, 2015
1 comments · (No ratings)

A smaal map with a custom testing element. I'm having trouble with the spawn point.

Petrified
N/A
Uploaded by Fracture · Dec 17, 2013
17 comments · (No ratings)

N/A
Minecraft in Portal 2: The Village
Uploaded by Timoteeei · Mar 01, 2013
17 comments · (No ratings)

Need feedback (the more the better) to proceed* * - The background music will be added in the last turn. I need to know is it interesting to play? How long people will be just hang around before understand what they have to do? Or maybe there are some unintended solutions or bugs. Maybe you could offer interesting design solution, puzzle or interesting sound for things which i left without it...I will accept any help I spent a huge amount of time on making this map, so i want it to be almost perfect, at least without some very stupid and simple issues that i just has missed by accident or by the lack of knowledge. (since English is not my native language, i can suck in grammar or spelling) Updated: Added the 3D skybox Fixed ladders (as much as i can) Known problems: Using save while climbing on the ladders get point_viewcontrol stops while parent entities still moving that causing problem with use of ladders later

Minecraft in Portal 2: The Village
Exotic Plants Pack 01
Uploaded by Nuclear Shill · Apr 03, 2026
0 comments · 5.0 (1)

A few fun little plant models for use in overgrown. Includes a few succulents, a dry fern, some flowers, and some cacti. Credit as Nuclear Shill

Exotic Plants Pack 01
Glass Cube Puzzle Element
Uploaded by Nuclear Shill · Apr 03, 2026
0 comments · (No ratings)

BEE2 UCP and model for the glass cube item. Included is a vmf for usage in Hammer. To use in BEE just add the glass cube package zip file found inside the main folder to the BEE packages folder. This item functions as a cube which lets lasers go through it and cannot be painted with gels. Its ghost cube does not block lasers either. This is a more niche puzzle element and is a lot harder to use than most other elements but can be used for very complex laser logic. Credit as Nuclear Shill.

Glass Cube Puzzle Element
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Vactube Style Asset Pack
Uploaded by evelyncarnate · Yesterday at 05:38 AM
0 comments · 5.0 (1)

All the assets I made/used for Laser Catapult Redux (and Cathartic) in one handy set! This includes: - An expanded set of vactube curves (the base game set is 01-06, mine adds 07-16) - Frame models for the floor sections seen in Laser Catapult - A circular version of the piston platform topper - The custom elevator/tram from the end of Laser Catapult - A set of curved handrail models - Modified/split-up variants of several turbine elevator pieces - The original vmfs and instances for both Laser Catapult and Cathartic (plus some test maps and an asset zoo) - Loads more! Think of this like a vactube style starter pack. I'd love to see more maps made in this style, and they're really fun to make, so why not give it a go? Note: I've tried to include everything you'd need to open and compile the vmf's out of the box, so this pack does include some assets by other creators as well (Valla-Chan, Hazel Webbs, TeamSpen210, and Wii2). There's a full list of credits in the readme.

Vactube Style Asset Pack