Portal 2

CO-OP color gates
Uploaded by pusher71 · Jun 11, 2017
1 comments · (No ratings)

This is my fields for cooperative game mode. The color of your robot must match the color of the field during the passage, otherwise you will be killed! If you use these fields in your maps, don't forget to include them in your .bsp file!

CO-OP color gates
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Fighting Entropy
Uploaded by soptipp1 · Oct 18, 2012
13 comments · (No ratings)

MAP IS RELEASED! GO HERE TO DOWNLOAD: Fighting Entropy This is a map made in the reconstucting and bts themes. I feel that the map is almost complete, but I'm a bit worried about the file size and the entdata which is very full (over 200%). The map runs well for me, but if others have problems with it I might need to split it in two parts. I also think the map needs some more playtesting before I can release it. changelog beta2 -changed last button in final test so it's easier to complete the test properly -minor fixes beta3 -removed some hallways and added more dialogue -increased details in bts area -more minor fixes

Fighting Entropy
Chander Test 3
Uploaded by pm_Chander · Nov 28, 2011
10 comments · (No ratings)

Changed the Laser Relay puzzle

Chander Test 3
Aperture Science Laser Test
Uploaded by beecake · Oct 02, 2011
15 comments · (No ratings)

This is map number 2 in my serie "Aperture Science Test" This one is a little bit short. But i hope the puzzle is just a little hard. You can request a solution if you need it. I learned a lot from making this map. Thats why it got so short. I used some different stuff in it.

Aperture Science Laser Test
Out Of Reach
Uploaded by dhavalmistry · Jun 24, 2011
17 comments · (No ratings)

This is my second attempt map making. It is a medium difficulty map with lasers, cubes and funnels. I hope you enjoy the map and please report any bugs you encounter! Map updated! Again! - Removed the shortcut - Some visual updates

Out Of Reach
The Test
Uploaded by SpcAgentOrange · Jun 04, 2011
2 comments · (No ratings)

A two-room map featuring a few different puzzle elements. This is, essentially version 0.3. I want to add more decorations, but I'm looking for feedback on what I've got so far. I intend to add more puzzle elements to the second puzzle room. I just wanted to get this out there to see if people think I'm on the right track. I've included both the bsp and the vmf. [Edit] I had used a hacked version of the arrival_departure_transition_ents which might have caused some problems. I've switched over to msleeper's version, which works much better, and is available here: Good Enough For Science (Instance Example + VMF) Added a few more puzzle elements, and switched to animerunt's transitions instance: arrival_departure_transition_ents O

The Test
Lasers
Uploaded by Mog · May 24, 2011
12 comments · (No ratings)

A short, simple map. My first one. You'll have to use some clever thinking in order to light up the required laser relays.

Lasers
Modular Ducts set
Uploaded by Sejievan · May 05, 2026
0 comments · 5.0 (1)

Modular set of ducts 64x64, comes two sets, normal and hollow (you can walk inside it), both sets comes with parts, in the following lengths: -32 -64 -128 -256 -512 -1024 Along with a curve piece and some special variants for the hollow set.

Modular Ducts set
1970's Colorable computer cabinets
Uploaded by Sejievan · May 08, 2026
2 comments · 5.0 (1)

A version of the 1970's computer cabinets that can have a custom RGB color for their front panels, doesn't replace the vanilla models Includes all 4 cabinets present on the game.

1970's Colorable computer cabinets
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Rusty BTS Props
Uploaded by Nuclear Shill · Yesterday at 8:41 PM
0 comments · 5.0 (2)

This is a pack of assets that I recently made for Portal: Divinity Chapter 2 and have decided to also let the public enjoy. It features many of the iconic BTS props given a new rusty skin. Includes the pellet behind models, roommovers, gantries, cable beam, new colors and dirty skin for the bts lights, rusty conduit model, and has an extra gray colored conduit for good measure. NOTE: The chamber models use November's plastic. The material points to its original file location and you need November's overgrown plastic texture for it to work. If you want to use an alternative just edit the vmt to point elsewhere. NOTE 2: It might note fit extra lush environments because it's mostly intended for use in a sandy corroded environment, but it should still look a lot better than the clean assets in overgrown environments.

Rusty BTS Props