Portal 2
Exotic Plants Pack 01
A few fun little plant models for use in overgrown. Includes a few succulents, a dry fern, some flowers, and some cacti. Credit as Nuclear Shill
(Instances) Extra Elevator Instances
This is my first time uploading a file to thinkingwithportals. If I forgot anything, let me know. You ever look inside the turbine_elevator folder in the instances folder and browse through the elevator vmfs. To find that for the departure elevators, Valve only has the fixed one going up and the destructed one going down? What if you are making an overgrown style map but want your exit elevator to go up? This is where this comes in. Supplied in the zip archive, you will find 2 extra elevator bases. One that is destructed and goes up and one that is fixed and goes down.
Unique Brush Squarebeams
A .VMF containing a lot of squarebeams made in hammer through brushes, featuring corner sqarebeams, 32x32 squarebeams, and more. Mainly useful for the pillars and inward corners.
Time buttons
This is my time buttons for Portal 2. The blue buttons activate the object immediately, but deactivate after a some time after releasing. Green buttons work in reverse, activate the object after a some time after pressing, but deactivate immediately. If you use these buttons in your maps, don't forget to include materials and models in your .bsp file!
CO-OP color gates
This is my fields for cooperative game mode. The color of your robot must match the color of the field during the passage, otherwise you will be killed! If you use these fields in your maps, don't forget to include them in your .bsp file!
Flying Bomber NPC
The Flying Bomber is rigged to fly at the Player on sight and explode on proximity. It is also conditioned to attack dummies, however it can be modified to attack more enemies. When idle it will roam around trying to find enemies
Modular Ducts set
Modular set of ducts 64x64, comes two sets, normal and hollow (you can walk inside it), both sets comes with parts, in the following lengths: -32 -64 -128 -256 -512 -1024 Along with a curve piece and some special variants for the hollow set.
Sp The Part Where V1.1
Contest submission for the 2012 Heavy-duty super-mapping super-contest. ?The Part Where? is a large map made with the collaborative efforts of GLaDOS CUBE and Another Bad Pun. The map offers 25-40 minutes of exploration, puzzle solving, and most importantly, science. You play as one of the coop bots being tested by Wheatley in the torn apart labs of ?Wheatley Laboratories?. Use your wide robotic mindset of puzzle solving techniques, and most importantly, your sense of artificial pain to solve the test in a fashion that even GlaDOS would be proud of. Can you conquer this conundrum? Can you find all of the pony-related easter eggs? Are you up for the challenge? Only one way to find out? CREDIT THINGIES: Puzzle and basic detailing: GLaDOS CUBE Additional Optimization, Puzzle Refinements, and Detailing: Another Bad Pun #supercontest2012 GLaDos_Cube Another Bad Pun Warning Optimization May cause Weak PCs To explode*
Corehub Playground
NOTICE SO VALVE'S LAWYERS DON'T SKIN ME ALIVE: I will NOT be giving any downloads to the leaked builds or any help on getting the betas working. Figure it out yourself. A simple little playground map I made for the leaked "Core Hub" build of Portal 2. It may or may not work on other beta builds or the retail version of the game. Has custom materials and (non-working) sounds (I'm too lazy to get them to actually work). How to install this: Simply drag and drop the included folders into the "portal2" folder.
Fixed New Aperture Sign
A fixed version of the broken unused sign on portal 2 for public use, as long as credit is given you are free to use and modify at your wish.