Portal 2

Odyssey
Uploaded by SkyFerret · Jul 17, 2019
1 comments · (No ratings)

The BSP's have a different name, but I came up with this name after the fact. It's a journey through abandoned industrial upwards to BTS. I focused on making stunning aesthetics (or at least I think they should be). Most people know what to do with the files, but if you're not sure, place the BSP files in the games Maps folder. Steam/ steamapps/ common/ portal 2/ portal2/ maps.

Odyssey
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Aperture Science IBM 5150 3D model
Uploaded by MaxDragonn · Feb 16, 2019
1 comments · (No ratings)

This is a model of an IMB 5150 for anyone who wants to enforce that 80's theme of old aperture.

Aperture Science IBM 5150 3D model
Chander Test 3
Uploaded by pm_Chander · Nov 28, 2011
10 comments · (No ratings)

Changed the Laser Relay puzzle

Chander Test 3
(Instances) Extra Elevator Instances
Uploaded by ThePlayaJam765 · Aug 20, 2017
1 comments · (No ratings)

This is my first time uploading a file to thinkingwithportals. If I forgot anything, let me know. You ever look inside the turbine_elevator folder in the instances folder and browse through the elevator vmfs. To find that for the departure elevators, Valve only has the fixed one going up and the destructed one going down? What if you are making an overgrown style map but want your exit elevator to go up? This is where this comes in. Supplied in the zip archive, you will find 2 extra elevator bases. One that is destructed and goes up and one that is fixed and goes down.

(Instances) Extra Elevator Instances
Trickery
Uploaded by Trickboss · Nov 03, 2011
11 comments · (No ratings)

This is a not-so-big map I made, it started out as a test to see what I could do in Portal 2 Authoring Tools (It's also my first map I ever made in Valve Hammer). It took me quite some time but I think it came out pretty well, even though I've been messy with my brushes :p. I know graphical glitches occur when more than 4 (world)portals are on-screen, but I can't really fix that. There's no indicator lights, those are a pain to place, I'm going to wait until Valve releases the Portal 2 map editor DLC to add those. I might even remake the map! Thanks for playing the map! P.s. My Twitter is Trickboss if you'd like to contact me '-'!

Trickery
Cube Collector
Uploaded by Chikorita · Jun 29, 2011
9 comments · (No ratings)

This is my first map. So please don't be angry, if there's a little error. I have tested the map with a friend, and we think, it works really fine. The players have to collect six cubes in the different rooms of a fortress. But wait! Isn't there one cube too less? Preview screenshots: Lobby: http://files.homepagemodules.de/b29324/ ... 77n228.jpg 1st room: http://files.homepagemodules.de/b29324/ ... 77n229.jpg 2nd room: http://files.homepagemodules.de/b29324/ ... 77n230.jpg 3rd room: http://files.homepagemodules.de/b29324/ ... 77n231.jpg 4th room: http://files.homepagemodules.de/b29324/ ... 77n232.jpg 5th room: http://files.homepagemodules.de/b29324/ ... 77n233.jpg 6th room: Does it exist? Most of the rooms can be played in any order. Note: Some of the cubes are invisible from the beginning, but they appear after pushing a button. So you first have to find the right button, then you have to find the cube, that just appeared. Hope you have fun playing this map! If there are any problems, please feel free to tell me. As I said, it's my first map, and I would be GLaD to get tips, how my maps could become better in the future. But perhaps, you like this as it is! Updated on June 30th, 2011: Updated the 6th puzzle to avoid shortcuts.

Cube Collector
Rebound
Uploaded by El Farmerino · Nov 01, 2011
20 comments · (No ratings)

Small two-room puzzle, though I may expand on it in the future. Puzzles are mostly of the cerebral kind, with only a tiny amount of fast portalwork required. Shouldn't be too challenging for experienced players; my first map so didn't want to make it too complex! Can be completed in around 3 minutes if the player knows what to do. Hope you enjoy it! v1.1 - Thanks to John11 for pointing out numerous flaws. Major changes in this version: - Floor in initial room no longer accepts portals (except for under the gel dropper) - Cubes no longer automatically respawn after getting fizzled - New route to fizzler shutdown button - Laser grid added on wall opposite lightbridge - a couple of portal surfaces added/moved to rework puzzles and accommodate changes

Rebound
Cage Fling
Uploaded by Insomnautik · Mar 26, 2012
13 comments · (No ratings)

RELEASED! Please Download Here Cage Fling

Cage Fling
Reversion
Uploaded by Mattyd · Oct 27, 2011
8 comments · (No ratings)

This map is now in the released section.

Reversion
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Islands
Uploaded by TheVisibleHand · Mar 04, 2012
18 comments · (No ratings)

A short, open map with hard light and turrets. Current version: 3 (smaller size, adjusted puzzle)

Islands