Portal 2

Enviromental Testing -BETA!-
Uploaded by LordHiggi · Jun 23, 2012
3 comments · (No ratings)

Unfortunetley in beta! But, it will be finished soon! If you want to help contribute to the creation, you can send me ideas that I can make happen in this very map! NOTE: To Understand the Soloutions in the Puzzlelist folder, use "Google Translate" or some other "translate object or website" to understand it! (ITS IN GERMAN!) (AND I DONT SPEAK GERMAN, EITHER!)

Enviromental Testing -BETA!-
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Portal Fling
Uploaded by SkyrimLink · May 05, 2012
5 comments · 2.5 (2)

Terribly unfinished, this is only a test map that I am doing to get accustomed to the Portal 2 SDK.

Portal Fling
PortalTm
Uploaded by darknus · Jun 06, 2011
1 comments · (No ratings)

Alpha test

PortalTm
Cleanup Portation
Uploaded by Sprowl · Oct 10, 2015
1 comments · (No ratings)

After my last map pack ( Cleanup! Invertigo ), I've had the plan to make a second part to it, wrapping up the story. Problem was though, that I didn't had the time nor energy anymore after some months to continue my work. But even with that fact, I was able to finish two maps (three actually [missing now is the "intro" map], but I won't release it 'cause of a big bug), which I want to release now. So what is this, in short? These two maps are my remaining work of the second chapter of my Cleanup!-mappack. They are, actually, in a quite polished condition. And I didn't want my work go to waste just because I won't work on any more Portal 2 stuff anymore. So here it is - have fun! I won't fix any bugs or problems, if any appear. But I still would like to hear some feedback, just so I know what you think of my work. Cheers~ Screenshot #1: http://steamcommunity.com/sharedfiles/f ... =148770774 Screenshot #2: http://steamcommunity.com/sharedfiles/f ... =210744863

Cleanup Portation
Project R WIP(Unfinished)
Uploaded by radelite · Jun 26, 2014
1 comments · (No ratings)

This map was originally made as a test idea for a map series me and my friend Kevin are working on. Eventually he wanted to recreate it so this was left unfinished with a few texture glitches but is still playable so I hope you guys and girls enjoy. If you would like to see our WIP web page for our series or download this map from our site then feel free to visit this link https://sites.google.com/site/aperturerevision/home Radelite

Project R WIP(Unfinished)
M&V preview/aplha
Uploaded by portalmaniack · Dec 19, 2011
1 comments · (No ratings)

This is a portal 2 coop/work in progress map (preview of the map, not quite finnished yet) Please treat it like an aplpa, evan though its vary short.

M&V preview/aplha
Rusty BTS Props
Uploaded by Nuclear Shill · Jun 03, 2026
0 comments · 5.0 (3)

This is a pack of assets that I recently made for Portal: Divinity Chapter 2 and have decided to also let the public enjoy. It features many of the iconic BTS props given a new rusty skin. Includes the pellet behind models, roommovers, gantries, cable beam, new colors and dirty skin for the bts lights, rusty conduit model, and has an extra gray colored conduit for good measure. NOTE: The chamber models use November's plastic. The material points to its original file location and you need November's overgrown plastic texture for it to work. If you want to use an alternative just edit the vmt to point elsewhere. NOTE 2: It might note fit extra lush environments because it's mostly intended for use in a sandy corroded environment, but it should still look a lot better than the clean assets in overgrown environments.

Rusty BTS Props
player changermod
Uploaded by radelite · Sep 02, 2013
0 comments · (No ratings)

beta

player changermod
Felix's WIP Uploads
Uploaded by FelixGriffin · Jun 16, 2012
1 comments · (No ratings)

I'm uploading stuff here while it's tested out. EDIT: Current download has a bad VMT, which I'm not going to re-upload until next release. For now, put this into the materials/models/props glass vmt: Code: Select all"Refract" {    "$alphatest"    "1"    "$model"      "1"    "$surfaceprop"    "water"    "Refract_dx90"    {       "$refractamount"   "0.2"       "$normalmap"   "dev/water_normal"       "$bluramount"   "2"       "$refracttint"   "[1 0.5 0.5]"    }        "Refract_dx80"    {       "$refractamount"   "0.1"       "$dudvmap"   "dev/water_dudv"       "$refracttint"   "[1 0.5 0.5]"    }    "Proxies"    {       "AnimatedTexture"       {          "animatedtexturevar"      "$normalmap"          "animatedtextureframenumvar"   "$bumpframe"          "animatedtextureframerate"      "30.00"       }       "Sine" {          "resultVar"         "$alpha"          "sineperiod"         "8"          "sinemin"            "0.01"          "sinemax"         "0.8"       }    }    "UnlitGeneric_dx6"    {       "Proxies" {          "Sine" {             "resultVar"      "$alpha"             "sineperiod"      "8"             "sinemin"         "0.0"             "sinemax"      "0.05"          }          Empty{             "Comments"         "Follow:"             "Thank you to whoever made"   " the Liquid Portal Gun mod,"             "I borrowed a lot of the params"   "from it."          }       }    }    }

Felix's WIP Uploads
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Brain Donuts
Uploaded by SkyFerret · Jul 18, 2019
1 comments · (No ratings)

Donuts aren't good for your body, but this map is good for your brain. Actually, it's meant to mess with your head. Look around. Explore. Look behind you. Strange things happen. Unzip the file, put some sprinkles on it and stick it in your maps folder.

Brain Donuts