Portal 2

Brain Donuts
Uploaded by SkyFerret · Jul 18, 2019
1 comments · (No ratings)

Donuts aren't good for your body, but this map is good for your brain. Actually, it's meant to mess with your head. Look around. Explore. Look behind you. Strange things happen. Unzip the file, put some sprinkles on it and stick it in your maps folder.

Brain Donuts
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Petrified
Uploaded by Jacksierp · Oct 20, 2015
1 comments · (No ratings)

This is a test concept I wanted to try. I may make more with this testing element ; I am not sure. The testing element is a cube that freezes when you drop it, and drops when you hit it. It's relatively easy to make: it's a prop_physics with a cube world model. When it is dropped, it puts itself to Sleep, and when it is picked up, it Wakes. The skin changes to demonstrate this. To play, unzip the file and drag the .bsp into your maps folder ( steam/steamapps/common/portal 2/sdk_content/maps )

Petrified
Glass Cube Puzzle Element
Uploaded by Nuclear Shill · Apr 03, 2026
0 comments · (No ratings)

BEE2 UCP and model for the glass cube item. Included is a vmf for usage in Hammer. To use in BEE just add the glass cube package zip file found inside the main folder to the BEE packages folder. This item functions as a cube which lets lasers go through it and cannot be painted with gels. Its ghost cube does not block lasers either. This is a more niche puzzle element and is a lot harder to use than most other elements but can be used for very complex laser logic. Credit as Nuclear Shill.

Glass Cube Puzzle Element
Rusty BTS Props
Uploaded by Nuclear Shill · Jun 03, 2026
0 comments · 5.0 (3)

This is a pack of assets that I recently made for Portal: Divinity Chapter 2 and have decided to also let the public enjoy. It features many of the iconic BTS props given a new rusty skin. Includes the pellet behind models, roommovers, gantries, cable beam, new colors and dirty skin for the bts lights, rusty conduit model, and has an extra gray colored conduit for good measure. NOTE: The chamber models use November's plastic. The material points to its original file location and you need November's overgrown plastic texture for it to work. If you want to use an alternative just edit the vmt to point elsewhere. NOTE 2: It might note fit extra lush environments because it's mostly intended for use in a sandy corroded environment, but it should still look a lot better than the clean assets in overgrown environments.

Rusty BTS Props
3 in 1
Uploaded by Thecrafter97 · Sep 04, 2013
1 comments · (No ratings)

A chamber that contains 3 tests. The difficulty is easy.

3 in 1
Odyssey
Uploaded by SkyFerret · Jul 17, 2019
1 comments · (No ratings)

The BSP's have a different name, but I came up with this name after the fact. It's a journey through abandoned industrial upwards to BTS. I focused on making stunning aesthetics (or at least I think they should be). Most people know what to do with the files, but if you're not sure, place the BSP files in the games Maps folder. Steam/ steamapps/ common/ portal 2/ portal2/ maps.

Odyssey
Aperture Science IBM 5150 3D model
Uploaded by MaxDragonn · Feb 16, 2019
1 comments · (No ratings)

This is a model of an IMB 5150 for anyone who wants to enforce that 80's theme of old aperture.

Aperture Science IBM 5150 3D model
Animated Stasis Chamber Model
Uploaded by Sejievan · Apr 28, 2026
0 comments · 5.0 (1)

Model of animated stasis chamber with NO COLLISIONS you are gonna have to deal with that if you choose to use it. Includes -Animated stasis Chamber model With 3 Animations -open -closed -hanging (door hanging open)

Animated Stasis Chamber Model
Open Container Pod + Door (With Hotel setup vmf)
Uploaded by Sejievan · Apr 28, 2026
0 comments · 5.0 (1)

Set of open stasis pod containers along with a vmf with a pre-made wakeup sequence. -Open stasis pod model (2 empty slots for custom skins) -Door for Open stasis pod model (2 empty slots for custom skins) -VMF with an pre-made wakeup sequence/container -bsp for you to check out the animation README for install instructions

Open Container Pod + Door (With Hotel setup vmf)
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Flying Bomber NPC
Uploaded by Fracture · May 06, 2017
3 comments · (No ratings)

The Flying Bomber is rigged to fly at the Player on sight and explode on proximity. It is also conditioned to attack dummies, however it can be modified to attack more enemies. When idle it will roam around trying to find enemies

Flying Bomber NPC