Portal 2
Deflection
This has now been released, please look in the released maps section.
Cage Fling
RELEASED! Please Download Here Cage Fling
Islands
A short, open map with hard light and turrets. Current version: 3 (smaller size, adjusted puzzle)
Forsaken Chambers
Some of you may remember this map's ancestor, brainbender01, from long ago. Well, it's been awhile and I've come back to this mapmaking thing, so here is the first map in a series I am working on: The Forsaken Chambers. Heed my warning that these puzzles will be HARD, then take solace in the fact that the execution of the solutions will not be hard, (no cube-tossing, strafe-jumping, etc.) just figuring them out will be. Then, go ahead and try this one on for size. Any and all feedback is greatly appreciated! -- v1.1 Update -- See thread for details -- v1.2 Update -- Map #2 is uploaded! Also I recommend replaying map #1 even if you beat v1.1 already. It has received a makeover that explains the scenery in map #2 more transitionally. Extra notes in the thread. -- v1.3 Update -- Bug fixes, mentioned in thread. This will be the last [WIP] submission for this map series: Next installment is going to [SP] baby! --v1.4 Update-- Moved to [SP]: Forsaken Chambers Easter Egg has been added to map 002. More content is now in the works
Kvalheim's Singleplayer: 01
My first real attempt at a Portal 2 map, created in about a day. Not filing as "released" yet, as there are still lighting issues and GLaDOS speech needs to be added. But for the amount of time I put into it, I think it's turning out pretty well, and would love to hear feedback.
Trickery
This is a not-so-big map I made, it started out as a test to see what I could do in Portal 2 Authoring Tools (It's also my first map I ever made in Valve Hammer). It took me quite some time but I think it came out pretty well, even though I've been messy with my brushes :p. I know graphical glitches occur when more than 4 (world)portals are on-screen, but I can't really fix that. There's no indicator lights, those are a pain to place, I'm going to wait until Valve releases the Portal 2 map editor DLC to add those. I might even remake the map! Thanks for playing the map! P.s. My Twitter is Trickboss if you'd like to contact me '-'!
Rebound
Small two-room puzzle, though I may expand on it in the future. Puzzles are mostly of the cerebral kind, with only a tiny amount of fast portalwork required. Shouldn't be too challenging for experienced players; my first map so didn't want to make it too complex! Can be completed in around 3 minutes if the player knows what to do. Hope you enjoy it! v1.1 - Thanks to John11 for pointing out numerous flaws. Major changes in this version: - Floor in initial room no longer accepts portals (except for under the gel dropper) - Cubes no longer automatically respawn after getting fizzled - New route to fizzler shutdown button - Laser grid added on wall opposite lightbridge - a couple of portal surfaces added/moved to rework puzzles and accommodate changes
Reversion
This map is now in the released section.
Forbidden Tests
These three tests were forbidden by Aperture's supervisors because the testing elements they included were too lethal. And yes, another way of testing is now possible. Warning: The map, first of mine, is far from release. Some bugs are to be fixed, some things are to be changed, some new tests are to be added. Plus, you'll need Unused Signage, fixed paint_speed sign and Working Energy Balls + Clean models + Instances for correct display of icons and energy balls. Screenshots: http://imageshack.us/photo/my-images/23 ... ests2.jpg/ http://imageshack.us/photo/my-images/8/ ... 0005c.jpg/ Version 0.9: Another way added. Many bugs fixed. Version 0.8: Fixed some bugs; indicator panels and signs added. Version 0.7: Fixed bugs; indicator panels added in the 3rd room.
Cube Collector
This is my first map. So please don't be angry, if there's a little error. I have tested the map with a friend, and we think, it works really fine. The players have to collect six cubes in the different rooms of a fortress. But wait! Isn't there one cube too less? Preview screenshots: Lobby: http://files.homepagemodules.de/b29324/ ... 77n228.jpg 1st room: http://files.homepagemodules.de/b29324/ ... 77n229.jpg 2nd room: http://files.homepagemodules.de/b29324/ ... 77n230.jpg 3rd room: http://files.homepagemodules.de/b29324/ ... 77n231.jpg 4th room: http://files.homepagemodules.de/b29324/ ... 77n232.jpg 5th room: http://files.homepagemodules.de/b29324/ ... 77n233.jpg 6th room: Does it exist? Most of the rooms can be played in any order. Note: Some of the cubes are invisible from the beginning, but they appear after pushing a button. So you first have to find the right button, then you have to find the cube, that just appeared. Hope you have fun playing this map! If there are any problems, please feel free to tell me. As I said, it's my first map, and I would be GLaD to get tips, how my maps could become better in the future. But perhaps, you like this as it is! Updated on June 30th, 2011: Updated the 6th puzzle to avoid shortcuts.