Portal 2

3 in 1
Uploaded by Thecrafter97 · Sep 04, 2013
1 comments · (No ratings)

A chamber that contains 3 tests. The difficulty is easy.

3 in 1
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Petrified
Uploaded by Jacksierp · Oct 20, 2015
1 comments · (No ratings)

This is a test concept I wanted to try. I may make more with this testing element ; I am not sure. The testing element is a cube that freezes when you drop it, and drops when you hit it. It's relatively easy to make: it's a prop_physics with a cube world model. When it is dropped, it puts itself to Sleep, and when it is picked up, it Wakes. The skin changes to demonstrate this. To play, unzip the file and drag the .bsp into your maps folder ( steam/steamapps/common/portal 2/sdk_content/maps )

Petrified
Odyssey
Uploaded by SkyFerret · Jul 17, 2019
1 comments · (No ratings)

The BSP's have a different name, but I came up with this name after the fact. It's a journey through abandoned industrial upwards to BTS. I focused on making stunning aesthetics (or at least I think they should be). Most people know what to do with the files, but if you're not sure, place the BSP files in the games Maps folder. Steam/ steamapps/ common/ portal 2/ portal2/ maps.

Odyssey
CO-OP color gates
Uploaded by pusher71 · Jun 11, 2017
1 comments · (No ratings)

This is my fields for cooperative game mode. The color of your robot must match the color of the field during the passage, otherwise you will be killed! If you use these fields in your maps, don't forget to include them in your .bsp file!

CO-OP color gates
Flying Bomber NPC
Uploaded by Fracture · May 06, 2017
3 comments · (No ratings)

The Flying Bomber is rigged to fly at the Player on sight and explode on proximity. It is also conditioned to attack dummies, however it can be modified to attack more enemies. When idle it will roam around trying to find enemies

Flying Bomber NPC
Brain Donuts
Uploaded by SkyFerret · Jul 18, 2019
1 comments · (No ratings)

Donuts aren't good for your body, but this map is good for your brain. Actually, it's meant to mess with your head. Look around. Explore. Look behind you. Strange things happen. Unzip the file, put some sprinkles on it and stick it in your maps folder.

Brain Donuts
Aperture Science IBM 5150 3D model
Uploaded by MaxDragonn · Feb 16, 2019
1 comments · (No ratings)

This is a model of an IMB 5150 for anyone who wants to enforce that 80's theme of old aperture.

Aperture Science IBM 5150 3D model
Time buttons
Uploaded by pusher71 · Nov 18, 2017
1 comments · (No ratings)

This is my time buttons for Portal 2. The blue buttons activate the object immediately, but deactivate after a some time after releasing. Green buttons work in reverse, activate the object after a some time after pressing, but deactivate immediately. If you use these buttons in your maps, don't forget to include materials and models in your .bsp file!

Time buttons
(Instances) Extra Elevator Instances
Uploaded by ThePlayaJam765 · Aug 20, 2017
1 comments · (No ratings)

This is my first time uploading a file to thinkingwithportals. If I forgot anything, let me know. You ever look inside the turbine_elevator folder in the instances folder and browse through the elevator vmfs. To find that for the departure elevators, Valve only has the fixed one going up and the destructed one going down? What if you are making an overgrown style map but want your exit elevator to go up? This is where this comes in. Supplied in the zip archive, you will find 2 extra elevator bases. One that is destructed and goes up and one that is fixed and goes down.

(Instances) Extra Elevator Instances
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[PuzzleMaker] prop_floor_button fixed instances
Uploaded by PortalCombat · Jul 16, 2017
1 comments · (No ratings)

Fixed instances for the PuzzleMaker prop_floor_button. See DrFauli's Steam-Guides for more information.

[PuzzleMaker] prop_floor_button fixed instances