Portal 2
3 in 1
A chamber that contains 3 tests. The difficulty is easy.
Flawol Overgrown Portal 1 Pack
Tired of the many basic attempts at creating an Overgrown version of the Portal 1 aesthetic? The Flawol Overgrown Portal 1 Pack (or FOP1P, pronounced 'fop-ip') has you covered! This pack aims to resolve this problem by faithfully remixing all the texture set of Portal 1 in the Portal 2 Overgrown style. This pack features: 27 textures, composing of every possible variant for the Concrete, Metal and Plastic texture sets all lovingly damaged faithful to their looks - and more! Blend Materials for every possible floor variation! With both of Portal 2's dirt and moss blends being used! Every P1 Test Chamber Model retextured and adapted with a remake of P2's Craquelure texture, creating an authentic Valve-style look to the models. (Pellet Models and Turret not included) Credit is Required
Petrified
This is a test concept I wanted to try. I may make more with this testing element ; I am not sure. The testing element is a cube that freezes when you drop it, and drops when you hit it. It's relatively easy to make: it's a prop_physics with a cube world model. When it is dropped, it puts itself to Sleep, and when it is picked up, it Wakes. The skin changes to demonstrate this. To play, unzip the file and drag the .bsp into your maps folder ( steam/steamapps/common/portal 2/sdk_content/maps )
Flying Bomber NPC
The Flying Bomber is rigged to fly at the Player on sight and explode on proximity. It is also conditioned to attack dummies, however it can be modified to attack more enemies. When idle it will roam around trying to find enemies
CO-OP color gates
This is my fields for cooperative game mode. The color of your robot must match the color of the field during the passage, otherwise you will be killed! If you use these fields in your maps, don't forget to include them in your .bsp file!
The Test
A two-room map featuring a few different puzzle elements. This is, essentially version 0.3. I want to add more decorations, but I'm looking for feedback on what I've got so far. I intend to add more puzzle elements to the second puzzle room. I just wanted to get this out there to see if people think I'm on the right track. I've included both the bsp and the vmf. [Edit] I had used a hacked version of the arrival_departure_transition_ents which might have caused some problems. I've switched over to msleeper's version, which works much better, and is available here: Good Enough For Science (Instance Example + VMF) Added a few more puzzle elements, and switched to animerunt's transitions instance: arrival_departure_transition_ents O
Out Of Reach
This is my second attempt map making. It is a medium difficulty map with lasers, cubes and funnels. I hope you enjoy the map and please report any bugs you encounter! Map updated! Again! - Removed the shortcut - Some visual updates
Aperture Science Laser Test
This is map number 2 in my serie "Aperture Science Test" This one is a little bit short. But i hope the puzzle is just a little hard. You can request a solution if you need it. I learned a lot from making this map. Thats why it got so short. I used some different stuff in it.
Fighting Entropy
MAP IS RELEASED! GO HERE TO DOWNLOAD: Fighting Entropy This is a map made in the reconstucting and bts themes. I feel that the map is almost complete, but I'm a bit worried about the file size and the entdata which is very full (over 200%). The map runs well for me, but if others have problems with it I might need to split it in two parts. I also think the map needs some more playtesting before I can release it. changelog beta2 -changed last button in final test so it's easier to complete the test properly -minor fixes beta3 -removed some hallways and added more dialogue -increased details in bts area -more minor fixes
Brain Donuts
Donuts aren't good for your body, but this map is good for your brain. Actually, it's meant to mess with your head. Look around. Explore. Look behind you. Strange things happen. Unzip the file, put some sprinkles on it and stick it in your maps folder.