Portal 2
Gel Dropper instance
Instance of a gel dropper that comes from a standard cube dropper. ============================================== = GEL DROPPER INSTANCE MADE BY CHICKENMOBILE = ============================================== This instance covers every available, working gel in Portal2. It has presets for each gel when you specify the type. Please note: Options are CASE SENSITIVE therefore you will need to type 'Bounce' instead of bounce and 'BigBlob' instead of bigblob etc. Instructions: 1. Place an func_instance inside your map and point towards your gel dropper instance. 2. Name this instance 3. Select your Gel type for $PaintType. Options: 1. Bounce 2. Speed 3. Erase 4. Portal 4. Select if it will spawn as a BigBlob or a constant stream of gel for $BigBlobOrConstant Options: 1. BigBlob 2. Constant 5. If it is 'BigBlob', set $TimeBetweenBigBlobs as a number for time BigBlobs spawn after each other (2 seconds is a good time) Notes: 1. BigBlobs are treated like physics objects which can be catapulted by faith plates and explodes when in contact with other BigBlobs 2. BigBlobs cannot press buttons 6. If you set $DropperInitiallyDisabled to 1, you will need to manually turn the gel spawner on using an output. Create an output from your activator (i.e. a button etc.) and then point it towards your gel spawner, then select from the 'Target Input' drop down menu: 'instance:StartGel;Trigger'. If you want to stop the gel from spawning choose: 'instance:StopGel;Trigger' 7. Profit?!?! P.S. I cbf uploading a thumbnail its nearly 4am. Good day
Pillar
This is my first map but it turned out pretty well. It's not quite done yet, I still have to do texturing and add some details to pretty it up a bit. The gameplay is done however, so let me know what you think. I haven't had anyone playtest the map yet so I'm not really sure of the difficulty, and if you could post a video of you first playthrough it would really help with improving the map. Anyways, it's a pretty simple map where you have to rotate a pillar with lasers on it in order to reach the end. Everyone likes spinning lasers, right? Hope you like it, and let me know if you have any issues. UPDATE - Made some minor changes to the level layout to help guide the player - Added entrance and exit elevators
Sphere run
This is just some testing I did. I tried to create a map where you can run around in a ball/sphere thing and make a challange so you have to bump your coop partner off the edge. It didn't work out that well, but it atleast it works. You have to get inside the sphere using noclip. I'll add a teleport inside it later maybe. If someone knows a better solution for this, tell me in the forums. Screenshot: http://steamcommunity.com/id/7Voo/scree ... 017269532/ Credits go to twister for the sphere model: http://www.users.on.net/~imperialcarp/T ... ister.html
Easy_St
This is my first Portal 2 map. It features Finnals, Lasers, and Light Bridges. It is currently in Beta form, any bug testing would be helpfull.
tripwire turret
This is meant as a tutorial on how to create a tripwire that you can see in game, rather than being invisible. This specific map triggers a turret, but it can be used for many different occasions. I hope this is useful to someone.
Test Chamber #3141592653589
A WIP map by me, I've been working on this for a few days now. The lighting and textures are not completed, and some triggers have to be reconfigured. I also need to figure out how to make my doors look nicer.
[WIP] sp_looki
A | NON-PUZZLE | Map :S It is designed for a wallpaper but i built more and more BS is for me very important ( i love it ) Tell me your idea *Feel free to ask me if you need help at making the background/scene [Big Pic] http://s14.directupload.net/file/d/2833 ... iw_jpg.htm
box_over_goo (No real name yet)
This map is my first real attempt at creating a semi-releasable map. I'm still working on it, but this is the majority of the map. The end of the map is if you get a cube on the button in the first room - I actually haven't made an exit yet. Lazy, I know. Known issues: * There is no exit. Not a problem... I'll just make an exit. In the next version. For your test.
sp_1984_2_V1
An easy conversion gel themed map. can you find the Easter egg?
sp_BetaTestMap1P2Vasek.bsp
Hello everybody, I'm a french mapper and I present to you my first single player portal2 map. It is another beta version, the puzzle will not change in time, only about graphic improvements will be brought. Enjoy ^^