Portal 2

twocubesV2
Uploaded by toaster · Mar 21, 2012
11 comments · 5.0 (4)

This is my first map. It's really short and my puzzles are easy. I hope you will enjoy it anyway.

twocubesV2
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Platform Peril
Uploaded by Mog · Feb 26, 2012
8 comments · (No ratings)

This map centers around the concept of using a single moving platform throughout the entire level while maneuvering various obstacles along the way. I'm uploading to WIP to see what you guys think of the concept, or would suggest that I make different, or anything else. Very open to criticism. Also, since it's a WIP, you'll notice I haven't done much to make textures pretty or stuff. So far, only first few areas completed. Also I'll change the potato later.

Platform Peril
Just a Moment-um WIP
Uploaded by beecake · Dec 07, 2011
14 comments · 5.0 (1)

GLaDOS wakes you up, because now is the time to test with momentum... I cannot get the elevator instance to work... i will check my game cache as soon as possible and reupload it. Have fun flying through the air.

Just a Moment-um WIP
Reflex
Uploaded by Marise · Jun 08, 2011
3 comments · (No ratings)

I'm fairly new to making maps, and this is one of my first. I'm sure it needs some work, so feedback is extremely welcome. Enjoy!

Reflex
Port
Uploaded by Gemarakup · Aug 11, 2013
2 comments · (No ratings)

Simple puzzle made to test an custom aesthetic.

Port
Rush
Uploaded by Ayer99 · Feb 28, 2012
7 comments · 2.5 (8)

Version 1 and chamber 1 of a string of test chambers that doesn't try to be difficult, but instead, simply fun. I hope to expand this map and take it to new and better places, so let me know on the forum topic what you think needs to happen to make it special. Known Issues: Elevator doesn't end level Lighting Random Thanks for playing!

Rush
Interception
Uploaded by satchmo · Aug 04, 2011
16 comments · (No ratings)

Medium-difficulty puzzle in two chambers, with funnel, laser, and light bridge. I would like to get feedback on any shortcut or exploit that bypasses the intended solution. Thanks.

Interception
Deceptively Easy
Uploaded by Teraunus · May 26, 2011
2 comments · 0.0 (1)

This is a quick (roughly 10 seconds long) map that I made using various tutorials as I learned how to use the Hammer Editor. The idea behind the map is to make you think of how to reach the door. The map consists of a single room, with various "opportunities" to reach the other side. You can try your best, but the answer to this puzzle is quite simple.

Deceptively Easy
Prototype Reflect Ball (model only)
Uploaded by Naulziator · Apr 06, 2013
2 comments · (No ratings)

After some delay, I managed to cook up a RAR file with the files needed for the Reflect Ball. It is an 'unassigned' model, meaning there's a few bugs that need tweaking. Thus, I flopped in the SMDs and QC files for everyone to look at.

Prototype Reflect Ball (model only)
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Turret Survival
Uploaded by skaterdude97 · Apr 30, 2012
3 comments · 3.3 (3)

Its only one room but im planning to add more. Message me with any suggestions or bugs. V 0.1.2 - changed a few textures - changed lighting - shortened hallways

Turret Survival