Portal 2
Binary_Cube
inspired from the movie Cube difficulty: Hard
lateravilla.
I need some info. This level is a new version of my second map, but it?s not finished, yet. Description: -there are 4 chambers with different difficulties. -i used the tractor beam, mostly -You got cubes from each of this chambers. -There is a laser relay romm ( Control and finish room ) it is nearly in the center of the chambers -i have use trigger_mutiple to disable all ther chamber funtions, even they enabled in the control room for reducing joggle. My questions: 1 Are any lights too dark or bright. 2 Is the map or puzzle complex 3 How can i put touchable furnitures in the map. 4 are there texture mistakes 5. Is the game stopping, freezing or jogling 6 do you mean, i need to put in more overlays to help 7 i need a walkthrough from someonelse please accept my enlish ^^ i understand german language if you can speak in german please give a review in fact the highness and look, because i want to make a vila with pool, rooms, furniture etc
PTI Portal 1 Improved Button Instance
Includes The Portal 1 button, and another instance to change turrets and buttons. If you have reepblue's betapack, don't install the model. I made this to make a more accurate button that fits portal 1 in BEE2 Portal 1 style, unlike the original one with the wrong textures and the Portal 2 button.
Mechanism Chamber
This map contains many puzzles in only one chamber. Medium difficulty I think. Have fun people Any bug, suggest or anything, comment Screenshots: http://cloud.steampowered.com/ugc/56094 ... 7EBAA77B2/ http://cloud.steampowered.com/ugc/56094 ... 24681D941/ http://cloud.steampowered.com/ugc/56094 ... 6FBCF59D3/ http://cloud.steampowered.com/ugc/56094 ... B12C3C514/ http://cloud.steampowered.com/ugc/56094 ... D6518572F/ http://cloud.steampowered.com/ugc/56094 ... 7CCFBDF06/ http://cloud.steampowered.com/ugc/56094 ... 1A02F8C13/ Walkthrough: http://www.youtube.com/watch?v=-mBeRPPTsuI
New conceppt + monitor issue [UPDATED]
I made this map from an idea i had on my way home. I made the map and here it is. The concept is character switch. Through a "fizzler type" field, the player would switch the player model between Atlas and Chell. Atlas would be able to cross disencouragement fields and Chell would be able to swim. The reasons I posted it in the "works in progress" are: 1- I have a monitor that doesnt show the player Done! Used the worldportal 2- Want your opinion on the main concept 3_ Not sure if Pakrat worked 4- Suggestions are welcome PS: its still a work in progress
Curiosity Kills & Forgotten Test
My first 2 maps.
Destroyed/broken fan_01 models
have you ever been making an epic bts escape scene, and you thought "man, i wish i knew a non-cheesy way to make this fan look broken/break"? well, that's what these are for! featuring full collision and only using a pre-existing material, these are good for any time you need a broken fan for some reason. if there are any bugs other than the one mentioned in the read-me, please let me know. also please credit me if you use it in your map, "Tile" or "tile". Thanks. this is a pic of the collision model.
Compulsive (Version 1.0)
Due to some feedback i decided to release this version of my map in work in progress until i have fixed and sorted a few things out in it. this is a 3 room coop map with some mixed elements. although i find everything to be ok, i need to sort out my 3rd room and make it more better, some dont like platform jumping aspects and neither do i, but i do think this map is pretty good, i will be sorting the skybox out in this and sorting a few other things out too what others have commented on but i would also like to thank Nautik for his help in leading me in the right direction in making better maps hope you like this work in progress release version all comments will be needed so that i can make further edits before i release the final product Thanks LuckyRJ
TTT: Tool Texture Tester
This non-puzzle map allows modders to test interactions between various puzzle elements and entities and tool textures. Wonder if the Block Bullets tool lets thru light? Or if the Player Clip texture accepts portals. This is the map for you! Tool Textures available: Block Bullets Block Light Block LOS Clip Player Clip Hint Invisible No Draw Occluder Skip Testable Elements/Entities: Player (obviously) Portals Lights Cube Paint Light Bridge Laser Tractor Beam If folks would like to see additions, let me know.