Portal 2
Prototype Reflect Ball (model only)
After some delay, I managed to cook up a RAR file with the files needed for the Reflect Ball. It is an 'unassigned' model, meaning there's a few bugs that need tweaking. Thus, I flopped in the SMDs and QC files for everyone to look at.
Turret Survival
Its only one room but im planning to add more. Message me with any suggestions or bugs. V 0.1.2 - changed a few textures - changed lighting - shortened hallways
Binary_Cube
inspired from the movie Cube difficulty: Hard
Aperture Science Four Portal Device!
This won't be publicly released until UsCobra11 finishes his map using it. Then I'll release the password. Until then, it's shrouded in mystery...
DISMANTLED (taken down for serious reconstruction for undetermined date
This map is broken, dont bother playing it
now_what
it's and idea for what's next of the final of portal 2, is my first map so try to comment please
Destroyed/broken fan_01 models
have you ever been making an epic bts escape scene, and you thought "man, i wish i knew a non-cheesy way to make this fan look broken/break"? well, that's what these are for! featuring full collision and only using a pre-existing material, these are good for any time you need a broken fan for some reason. if there are any bugs other than the one mentioned in the read-me, please let me know. also please credit me if you use it in your map, "Tile" or "tile". Thanks. this is a pic of the collision model.
Logic_branch and Logic_branch_listener demo
Just a quick demo to show how the Logic_branch and Logic_branch_listener work.