Portal 2

Test for fun (DaMaGepy #2)
Uploaded by DaMaGepy · Jun 02, 2011
26 comments · 5.0 (19)

This is my second Portal 2 custom map, with 6 testchamber. I posted it as single player wip as well because I started it as a normal map with custom music and texts and less hint (removed them from this). But since it must be a standalone map and maybe not all tester played my first training one with funnel/bridge climbing, I had to put more than usualy signage in the first room, sorry for that. The map is bigger than normal, the challenges are just a little above medium (for the casual players). It was made to be fun and not too difficult. Since my first map had a destroyed theme, I've decided I'll make this with a clean look with minor bts things. Pls report missing/misplaced textures, errors/bugs/exploits. Walkthrough video in case you stuck: http://www.youtube.com/watch?v=Oev-OPKDMkQ - optimized it a bit for smaller filesize - fizzed room6 so after throwing the ball out you can't portal out thru the hole - added a sign to room 5 + some bugfix steamid: damagepy

Test for fun (DaMaGepy #2)
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PMK 6 solution demo
Uploaded by mazk1985 · Jun 02, 2011
2 comments · (No ratings)

Demo file for the intended solution to pmk 6 0.1b

PMK 6 solution demo
Elpie-o Portal 2 contest entry
Uploaded by elpieo · Jun 02, 2011
8 comments · 4.2 (6)

A map I made for the "summer" (winter here) mapping initiative, I tried to make it between exams and final outcomes so it's kind of (very) rushed and is extremely easy.

Elpie-o Portal 2 contest entry
First Transcendental Building Course 01
Uploaded by Brits · Jun 02, 2011
9 comments · 4.4 (9)

First Transcendental Building Course - Test Chamber 01 This is my first map and my Summer Mapping Initiative entry. A single player test chamber containing almost every new puzzle element, placed in destroyed/repaired environment. Note: this map isn't finished yet, though the puzzle works! There is some fixes and detailing to do. Good luck and have fun! Feedbacks are welcome! Note

First Transcendental Building Course 01
Rescue The Space Sphere [Demomap] V2.5
Uploaded by flare03 · Jun 02, 2011
9 comments · 3.9 (9)

This is a demo map for Rescue the space sphere, to learn more about rescue the space sphere go to http://bit.ly/igvbvf CONTAINS SOURCE VMF I made some sustom instances and from my knowledge of the rules that was aloud, if I do some how win and your looking at the source VMF and its missing a instance (Although I think I ended up not using any of the custom ones in the end) contact me and I will give you the files you need. Change log: V2 Did a bunch of stuff, fixed errors made some parts easier added in some optimization a few unnoticeable things made it look better. V1 First Relase

Rescue The Space Sphere [Demomap] V2.5
Out Of The Box
Uploaded by ZombeeDeath · Jun 02, 2011
8 comments · 4.2 (6)

This is a WIP but I think its ready. Some details that are missing, they will be implemented. If you find any bugs, let me know. Thank you, and I hope you enjoy

Out Of The Box
[SP] PMK 6
Uploaded by mazk1985 · Jun 02, 2011
28 comments · 4.6 (23)

A small sized map with emphasis on laser redirection based on Wheatley's chambers. 1.1 changes: Finished all critical elements. Added more detail. 0.5 changes: Removed final puzzle. Redesigned cube 3 puzzle. Change some areas. Added details. 0.2 changes: Fixed monster box area so it can't be retrieved using the faith plate. Fixed panel for switch 3 being spawned open. Removed rotating laser and button. It's now static. (added more white walls for a new solution) http://i51.tinypic.com/2dhzcyh.jpg

[SP] PMK 6
Lightning Strike
Uploaded by h0ckeyb0y21 · Jun 01, 2011
9 comments · 3.9 (14)

This is my first map for Portal 2 and I am just looking for some feedback on how you guys like it. I tried to make it a little challenging so let me know what you guys think.

Lightning Strike
Marlow's Coop Airlock Spawn Instance example
Uploaded by Marlovious · Jun 01, 2011
7 comments · 5.0 (2)

I've spent the last few days remaking the coop airlock/checkpoint spawn. I've tested that this works with the stock coop spawn. If any bugs are found let me know. This is made to be dropped right between two chambers. The default door state is closed/locked. You can use a simple logic_auto to open the entrance or exit(debug), or use a relay after a puzzle. Included files: Demo .bsp and .vmf instances- airlock entrance door airlock exit door (requires entrance door) entire check point (requires all other .vmf) Feel free to edit the instances to fit your needs.

Marlow's Coop Airlock Spawn Instance example
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DaMaGepy's Portal 2 map #2
Uploaded by DaMaGepy · Jun 01, 2011
31 comments · 5.0 (20)

This is my second Portal 2 custom map, with 6 testchamber. Has custom musics. It's bigger than normal, the challenges are just a little above medium. The map is easier if you completed my first "training" map, and was made to be fun. Since my first map had a destroyed theme, I've decided I'll make this map with a clean look with minor bts things. Pls report missing/misplaced textures, errors/bugs/exploits. This is my summer contest entry too, with some modifications, removed custom music/texts and some signs The music is from Unreal, a cool game from 1998... Walkthrough video in case you stuck: http://www.youtube.com/watch?v=Oev-OPKDMkQ - optimized it a bit for smaller filesize - fixxed room6 so after throwing the ball out you can't portal out thru the hole - added a sign to room 5 + some bugfix - removed potato from gun after DLC steamid: damagepy

DaMaGepy's Portal 2 map #2