Portal 2

Save the cube from the evil turrets!
Uploaded by reeseboy1234 · Nov 19, 2011
1 comments · 0.0 (1)

WARNING! If you die, you have to exit out of the game and come back in. The elevator has a few problems but I hope I can fix it. Also at the end, once in the exit elevator, you have to exit out of the map yourself. Have fun and save the cube!

Save the cube from the evil turrets!
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sp_laser_funnel_beta
Uploaded by Blackrat · Nov 18, 2011
9 comments · 5.0 (2)

Install in Steam>steamapps>common>portal2>portal2_dlc1>maps (If this doesn't work, try common>portal2>portal2>maps) Version 0.3 Update: Removed unintended solution to laser puzzle. Added more detail in some areas. Version 0.2 Update: Removed box-throwing bug (may still be possible, but much more difficult.) Removed 2 more bugs Some questions I would like to ask: 1) On a scale of 1 to 5, how hard were the puzzles? (1 being stupidly easy, 5 being insanely hard.) 2) Did you have any trouble figuring out where you were supposed to go? 3) Were there any bugs or graphical glitches? Any frame jumping? 4 )Were you able to solve the puzzles in a way that you feel was not intended? (ex.Being able to jump to an area that you could have flung to.) Thanks for your time, and thank you for playing!

sp_laser_funnel_beta
Boxframe (Reflectorcube)
Uploaded by Skotty · Nov 18, 2011
2 comments · 5.0 (2)

This was made by me after an request of lpfreaky90. I remodeled the whole boxframe of the reflector cube and made a new skin. If needed I got a 1024x1024 texture version and I can rescale the cube to whatever you want. This model has full concave physics.

Boxframe (Reflectorcube)
Aperture Science Turret Test
Uploaded by beecake · Nov 18, 2011
15 comments · 5.0 (18)

Glados is up again, and she made a new level with only one purpose... To test her new non-pickup-able turrets with extra strong bullets!

Aperture Science Turret Test
lateravilla.
Uploaded by guckzurlinse · Nov 18, 2011
13 comments · (No ratings)

I need some info. This level is a new version of my second map, but it?s not finished, yet. Description: -there are 4 chambers with different difficulties. -i used the tractor beam, mostly -You got cubes from each of this chambers. -There is a laser relay romm ( Control and finish room ) it is nearly in the center of the chambers -i have use trigger_mutiple to disable all ther chamber funtions, even they enabled in the control room for reducing joggle. My questions: 1 Are any lights too dark or bright. 2 Is the map or puzzle complex 3 How can i put touchable furnitures in the map. 4 are there texture mistakes 5. Is the game stopping, freezing or jogling 6 do you mean, i need to put in more overlays to help 7 i need a walkthrough from someonelse please accept my enlish ^^ i understand german language if you can speak in german please give a review in fact the highness and look, because i want to make a vila with pool, rooms, furniture etc

lateravilla.
[WIP]Advanced Chamber Mappack v1.1
Uploaded by 262LetsPlay · Nov 17, 2011
8 comments · 5.0 (4)

The Portal 2 Challenges are too easy? Here comes the first map of my Advanced Mappack for Portal 2. The Level Signs will be fixed, when all maps are released. Have fun! v1.1 -Fixed Transition Bug, by adding the script to the download, you should spawn in the elevator now. -Made it harder to get the cubes in Room 2 -Added security cameras.

[WIP]Advanced Chamber Mappack v1.1
4 Room
Uploaded by GLaDOS CUBE · Nov 14, 2011
4 comments · 0.0 (2)

To install add to "steamapps/common/portal 2/portal2/maps" folder To start in singleplayer type "map 4room" into the console. This is the 4Room, Made by GLADOSCUBE!(this map is not finish't and will not be finish't)

4 Room
Paradox_Playground_alpha
Uploaded by algorythm44 · Nov 14, 2011
2 comments · (No ratings)

It looks like crap but I dont care Ill add more and make it look better later and add coop

Paradox_Playground_alpha
Tower Defense
Uploaded by PortalCombat · Nov 14, 2011
22 comments · 5.0 (12)

This is a Tower Defense Coop Map with Portal 2 game elements. I've added a ingame tutorial to let you see how it works. Special thanks to BlumCoLe for playtesting and suggestions. Updates: v1.01: - fixed missing text - fixed missing hint in "easy" mode Screenshot: Trailer: 0WYJaA7Rzrc

Tower Defense
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Bumbleball - 'living' test element
Uploaded by Skotty · Nov 14, 2011
34 comments · 5.0 (7)

This is the newest test element of the Aperture Laboratories after an idea of Moth. This is not just a ball, it's a bumbleball. This means it jumps, bounces and even moves... if you don't watch it! In this pack there are 4 instances: -A normal sphere button specialized for the bumbleballs, not useable with other objects. -the single bumbleball -droppers for bumbleballs, dirty and clean If the bumbleball is outside of the players view it will bounce around every 2. second. It will make a distinctive sound when bouncing so the player can hear it. When on a button, the ball won't bounce, move or whatever. The .PSD file for custom textures is added. You can make up to 16 skins (value 15 in Hammer Editor). If you want to paint it, it will get colored but wont jump or glide. Thats because its a normal prop_physics. Prop_physics_paintable is not recommended because it will get the paint settings, but wont get any visible paint color. To dissolve the ball, for example in water, FireUser4 on it.

Bumbleball - 'living' test element