Portal 2
Discophoran
? Discophoran: to be jelly-fish like. What does this have to do with my map? Absolutely nothing.
Workaround
A map in the Destroyed style, and consequently involving malfunctioning/overgrown/broken elements. Not everything in this map works toward the solution, even though it may have been part of the original chamber Anyway, a chance for me to work on lighting, scenery and sound as much as anything. All intelligible comments are very welcome Revision R1b: Thanks already to folk pointing out an exploit in the last area - since fixed @ 16:00 GMT 28/08 Also a potential trap alluded to by xdiesp in the unlit area opened by the first box-button - fixed @ 12:15 GMT 29/08 Revision R1c: Altered the second chamber to negate the obvious (Once Portal2Two had shown it) easy way to deal with the turrets there - talk about blinded by your own routine! - fixed 18:00 GMT 31/08
sp_portal_raider
My firts attempt at Portal 2 mapping, its a 1 level Portal 2 map. Hopefully i have made a challenging map which you are not going to find to easy. It has speed and bounce gel, faithplate , light bridge and other elements. Hope you enjoy, and will wait nervously for your review, thanks.
Laser Web
This map is all about lasers (and other stuff ofcourse). Dont worry its nothing as crazy as my other maps. Infact, this map is a bit on easier side.It doesnt have tons of turrets, no crazy flinging nor does it have gigarooms (ok maybe one). But players will have fun playing this map and it is also designed to make you feel smarter. HDR Enabled As always, report any bugs or shortcuts on the forum. I would also like to see a video of the playthrough. Update#1 - Changed laser grill to emancipation grill - Some bug fixes - Added an indicator telling the player where to start. Enjoy!
Underground Timer
This is an instance of a robust underground timer. This timer can count up or down from 1 - 99 seconds. underground_timer_counter.vmf The $UnEvent_Relay parameter is the event that is fired when the timer has stopped counting. This event should be triggered in one of the clock instances. This instance is used for both buttons, however the buttons will determine whether it counts up, or down. underground_timer_but_countdown.vmf $time_units is the number of seconds of the unit column $time_tens is the value of the tens column (This is the only way I could figure this out for the countdown timer without adding some sort of script.) The $Event_Relay parameter is the event that is fired when the timer has started counting. This event should be untriggered in the clock instance. Please note: I have added entities that will work out the number of seconds the counter needs to count down from $time_units and $time_tens, hence the large amount of logic_cases underground_timer_but_countup.vmf The $Event_Relay parameter in the 'Timer instance' is the event that is fired when the timer has started counting. This event should be untriggered in the clock instance. The $time parameter should be set to how many seconds it should count up to Known Bugs: Putting both 0 and 0 for the left and right number icons will cause a rip in space, however this shouldn't happen as you wouldn't want a 0 - timed counter How to place in your map: Create a func_instance and change the vmf path to "underground_timer_counter.vmf" Name this instance Create another func_instance and then change the path to one of the button paths (either underground_timer_but_countup.vmf or underground_timer_but_countdown.vmf depending if you want it to count up or down) Set the button's fixup name value to the same of the counter instance If you are using the countup instance, put a number value for the replace value $time to how many seconds you want the counter to count up to If you are using the countdown instance, put the individual values with each a 1 digit number which will represent your double digit number. e.g. "$time_tens 1" and "$time_units 5" will make the timer count down from 15 Using the $Event_Relay replace value in your button, make it point towards a logic_relay which will trigger the event when the counter starts. This must include the name of the prefix PLUS the name of your relay otherwise it will not work. e.g. clock_1-TRIGGERNAME (This is the name of your relay outside the instance) Using the $UnEvent_Relay replace value in your counter instance, make it point towards a logic_relay which will un-trigger the event when the counter stops. Same as the button's relay this MUST INCLUDE the prefix fixupname as well as the name of your relay. e.g. clock_1-UNTRIGGERNAME (This is the name of your relay outside the instance) Enjoy the use of an underground timer... WOOOT If you are having trouble... Please do not hesitate to ask for any help either through a PM to myself or by posting a comment inside the instance thread.
sp_Too_Many_Fans
Trailer: http://www.youtube.com/watch?v=oBXi522lxes Walkthrough: http://www.youtube.com/watch?v=4faC7-DkYQM Just a short map based around fans and pneumatics. It's shorter than I would of liked it too be, but my brain was broken and I couldn't think of any more good puzzle ideas to do with fans.
The Part Where Everything Goes to Hell Boss 1 V2
This is a updated boss battle. I added a few more steps to beat the boss as well as adding a few more extra things to it. The bomb room is now accessible and is part of the boss battle.
a test in a spaceship
glados took p body and atlas to space tell me about if you find a bug/glitch and i will fix the bug/glitch
[Coop] Room Of Raco
A challenging map that involves some things that require inventive ways of using familiar game mechanics, impossible to explain without spoiling the puzzle . I hope you enjoy my map! Please leave some feedback on the topic as well. The installation instructions are put in the rar file itself, but they are the same as the ones for most other co-op maps. Special thanks to NxSG for letting me use his awesome portal 2 themed music. This map features the track called 'Gravitation Field'. Be sure to check out his channel on youtube if you like it! //Composer & Producer: Alexander Linhart/NxSG //Track: Portal 2 Soundtrack (Gravitation Field) //YouTube: http://www.youtube.com/user/NxSGMusic ////Changes//// 1.1: PLEASE tell me if this version doesn't work o.0, doesn't let you hear the music or see the custom textures -Changed the test sign, it now shows the correct test icons -Added an exit sign at the exit -Added a moon sign at the 'moon door' -Prevented some unintended solutions -Prevented standing on some walls sticking out Videos featuring Room of Raco (and contailing some big spoilers, even in the thumbnails ): [spoiler]juSGsSAFhIo[/spoiler] [spoiler]QtxndpbrdOA[/spoiler] [spoiler]fcNEQxYbmR0[/spoiler] File Name: Room of Raco.zip File Size: 8.35 MiB Room Of Raco