Portal 2

Panelized
Uploaded by dhavalmistry · May 28, 2011
26 comments · (No ratings)

This is my first ever attempt at mapping. I used this map to learn hammer. I hope you enjoy this not too hard puzzle and I would love to hear comments and suggestions. Enjoy!! Map Update#3 (Some gameplay changes)

Panelized
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Cube Dance
Uploaded by Forehead58 · May 26, 2011
6 comments · (No ratings)

These test require you to throw the cube around. I haven't bothered to figure out elevators yet. The test goes through three rooms and then begins repeating itself. Let me know what you think. I'm pretty satisfied with it, but to be honest, I'm pretty new and have no idea what I'm doing.

Cube Dance
Proof of concept AFP fire on button press.
Uploaded by Marlovious · May 26, 2011
4 comments · (No ratings)

Just a quick proof of concept.

Proof of concept AFP fire on button press.
Nighter's First Work
Uploaded by Nighterogue · May 25, 2011
3 comments · (No ratings)

I kinda suck with the hammer editor, but I got something that works, and is almost exactly what I wanted. I've wanted to make this map since the first Portal, but never got around to it. Please no No-clipping or opening it in the editor, its not pretty. I will upload a play through video later after I sleep then go to school.

Nighter's First Work
[Instance] Ramps
Uploaded by MrLawbreaker · May 23, 2011
2 comments · (No ratings)

I made some ramps out of 5 64x64 panels the ramp goes up by a height of 80Units. In the Download you can find 4 different types of the ramp.

[Instance] Ramps
Template textures + common prop gallery (vmf)
Uploaded by DaMaGepy · May 23, 2011
4 comments · (No ratings)

I usually start my maps with this template: - It contains my favorite Portal 2 textures applied on small cubes (so I can check "display only used textures" in hammer texture browser) - I placed my favorite (most common) props: vegetation, broken ceilings, debris... Its easier and faster to check the props like this (I just copy them from here). I can also see their sizes etc. And for the textures, it makes browsing faster. When I'm done with my map, I just delete the room note: delete the player_start and the trigger_auto that displays the starting text

Template textures + common prop gallery (vmf)
Lasers
Uploaded by Mog · May 24, 2011
12 comments · (No ratings)

A short, simple map. My first one. You'll have to use some clever thinking in order to light up the required laser relays.

Lasers
Explosive Cube
Uploaded by Macgta · May 22, 2011
0 comments · (No ratings)

WIP for experimental puzzle element; The Explosive Cube. The level included is a simple "tutorial" map, Intended to educate people as to how it works; Basically the cube explodes after a certain amount of time. In this map, It explodes after 15 seconds. The idea with this stemmed from the few "timed" puzzles in coop, In that i felt the idea wasn't really explored enough. The idea of an explosive cube gives rise to a lot of interesting possiblities in coop for puzzles. Haven't really started work on the other explosive box related puzzles yet, I wanted a bit of feedback first One or more textures on this map have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information. UPDATE: In the case of those interested i am still working on this; Been busy with fairly important things recently, I am intending on doing about 4/5 maps using the cube, Possibly more but haven't really had time lately, Here's a quick screen of one of the maps WIP: Few screenshots:

Explosive Cube
Time Travel: Part Two
Uploaded by RJK 616 · May 22, 2011
7 comments · (No ratings)

This is a continuation of my previous map.The first chamber is pretty much done. THE DOOR ON THE LEDGE IS THE END, FOR NOW. refrain from voting until finished if you would plase Rules of timetravel (In this map) 1. Portals do not persist through time 2. Objects can be brought back from the future, when placed in the immediate lit up zone 3. Objects cannot be taken to the future 4. Objects will persist through time, what is there in the past will be there in the future (For now, only in certain places that is goal-related as it's an butthole to code) Any suggestions or input, wel anything at all really is appreciated

Time Travel: Part Two
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Hmm
Uploaded by AndyBay · May 22, 2011
3 comments · (No ratings)

The beginning of my first map. I started using Hammer this week, and this is what I got so far. No hard feelings.

Hmm