Portal 2
The Tower
Clean chamber design with funnels, lasers and turrets. Objective: get to the top level.
now_what
it's and idea for what's next of the final of portal 2, is my first map so try to comment please
Reflex
I'm fairly new to making maps, and this is one of my first. I'm sure it needs some work, so feedback is extremely welcome. Enjoy!
Capture the Cube
This is NOT a puzzle. (Update: I made a mistake on txt document. Don't type "map mp_coop_ctc" while in the coop hub, type "changelevel mp_coop_ctc" instead.) This is a Portal 2 themed Capture the Flag. If your are "strictly" a puzzle player, then don't download this map. If you like trying something different for a change then go head and download this. This is an experiment that I hope will be successful. Please give me feedback about this! I don't mind criticism, in fact I welcome it. However, I don't want to hear "this map sucks, this ideas sucks, etc." because it's not worth my time. If you have an issue with the map, be mature about it, be specific and tell me about it. There is a txt document that explains the rules and running the map so I'll just mention a few: Make sure your character is on their side of the map. Hide your cube, make turrets to defend your cube. Make sure your friend is finished hiding his cube. First one to throw their rival's cube in the Emancipation Grid wins. Stuff in the Map: Box Droppers to replace cubes when vaporized Button triggered Turret Maker Button triggered Turret Disposer (A Special Emancipation Grid) Notice about Buttons: Only operates with the correct character. The Robots can only activate stuff that is on their side of the map. Hate to repeat myself but really do look at the txt document Have Fun!
Split Co_OP
This is my Second map that I have created and I figured I should post in the WIP forum before I post into the released forum. I would like comments on what I should change to make my map better. Play instructions: Unzip the map from the archive and place in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to downloaded the map. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_split" in the console (which is activated by the ` key under ESC. Updated some more textures and fixed an unintended way to solve the puzzle. Just figured out how to use moveable panels, and I added some. Added lots more movable panels. Added some sounds, fixed another unintended way to solve the puzzle, optimized it more, and changed more textures. *More looks changes. P.S. Please give input on what you like and dislike, so I can improve my map.
The Room
This is the first map I've ever done. It's not as full as I would like, but I think there's a good story in there. Thanks for playing!
Reversal
A map centered around a conveyorbelt, which has been critically aclaimed as "nicely detailed" and "an interesting idea" by testers. Here's two full size screenshots: http://dl.dropbox.com/u/900111/sp_reversal0006.jpg http://dl.dropbox.com/u/900111/sp_reversal0003.jpg Enjoy, and please leave some comments - this is my first release here. (special thanks to msleeper for his modified transition instance)
PurpleHaze (SP)
Single Player map, deciding if I want to add another chamber, here or pop in an exit elevator with a new map loaded up. All I've done so far is add puzzle elements and a few pieces of ambience. I'm still working on decorations as well as adding some custom Glados speech.
generic_actor test: walking through world portals
Based off of this: NPC Walkting Through Portal Contains the VMF, a compiled version of the map and the models and textures for a male_06. Video of it in action: http://www.youtube.com/watch?v=5h9JlC_E1Fc