Portal 2
Explosive Cube Source map/stuff
Some of you may have noticed my WIP map pack including the explosive cube a LOOONG while back lol Well due to a lack of interest/motivation i kinda forgot about the project, But figured it might be an idea to upload the models/materials/map source in case other people might want to use it in their own maps! The way the explosive cube works is actually a complex mess of logic relays, Experienced users could probably figure it out by looking at the map source, But i also written an explanation in a readme file in the zip. If you use this stuff in your own maps please leave a note of who made it/possibly redirect to this page. Thx One or more textures on this map have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit http://www.cgtextures.com for more information. EDIT: Forgot to actually explain how to install, Figured most people could probably figure it out: Copy models/materials folder into your Portal 2 folder, The .VMF file can go anywhere.
Matt_MG_01
This map features 3 small puzzle rooms with turrets and gel among other things. Difficulty: low to medium
Project R WIP(Unfinished)
This map was originally made as a test idea for a map series me and my friend Kevin are working on. Eventually he wanted to recreate it so this was left unfinished with a few texture glitches but is still playable so I hope you guys and girls enjoy. If you would like to see our WIP web page for our series or download this map from our site then feel free to visit this link https://sites.google.com/site/aperturerevision/home Radelite
3 in 1
A chamber that contains 3 tests. The difficulty is easy.
The Portivity Gun (Portals+Gravity)
Thanks to the unholy union of Black Mesa and Aperture Science, the fusion of their most coveted creations has spawned the Portivity Gun. It functions just like both devices in every way. However to toggle the device between modes, one must only tap down on the crouch button. To implement the device into your personal test chamber, simply drop the tool directly where the test participant begins their journey. But if you wish place the tool elsewhere, attach the gun_collision to it's assigned pedastal
[SP] sp_ccbs_01 v. 1.1
The first map from my custom campaign. It's a tutorial level. Difficult: Easy Release? I dont know. Bugs? Please report. V. 1.1 Elevator [FIX] New Stuff -------------- More Backstage More Voice Ambiet Sound (Tube Sound)
Portal 2 prop_portal example
There is a problem in Portal 2 with making prop_portal initially Active: http://forums.steampowered.com/forums/s ... p=22416533 This example map shows how you can workaround that.
My First Map With Hammer Editor
I Hope You Enjoy! ;)