Portal 2

Flip-Disc Displays
Uploaded by Skotty · Aug 10, 2014
3 comments · (No ratings)

Those models are provided in different sizes. Changing their display works by changing their body group value. The green panels are glowing in the dark. Bodygroup - Symbol: 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 A 11 B 12 C 13 D 14 E 15 F 16 G 17 H 18 I 19 J 20 K 21 L 22 M 23 N 24 O 25 P 26 Q 27 R 28 S 29 T 30 U 31 V 32 W 33 X 34 Y 35 Z 36 . 37 ! 38 ? 39 : 40 - 41 + 42 _ 43 ( 44 ) 45

Flip-Disc Displays
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emanci-lasers
Uploaded by blendmaster345 · Aug 14, 2011
8 comments · (No ratings)

lasers + cube + sphere + grills = cake

emanci-lasers
just a small metal gear remake idea
Uploaded by guckzurlinse · Dec 25, 2011
2 comments · (No ratings)

its a low remake of "metal gear solid twin snake"s first map. i just had the idea to creat the whole metal gear solid game. the download of the paintable portal gun (the creater of it call it omnigun) could changed for shooting lasers, turret-rockets and turret-gattlings. so i?m a fan of metal metal gear and i have create this little thing... just play and then post if you want to play more.

just a small metal gear remake idea
Explosive Cube
Uploaded by Macgta · May 22, 2011
0 comments · (No ratings)

WIP for experimental puzzle element; The Explosive Cube. The level included is a simple "tutorial" map, Intended to educate people as to how it works; Basically the cube explodes after a certain amount of time. In this map, It explodes after 15 seconds. The idea with this stemmed from the few "timed" puzzles in coop, In that i felt the idea wasn't really explored enough. The idea of an explosive cube gives rise to a lot of interesting possiblities in coop for puzzles. Haven't really started work on the other explosive box related puzzles yet, I wanted a bit of feedback first One or more textures on this map have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information. UPDATE: In the case of those interested i am still working on this; Been busy with fairly important things recently, I am intending on doing about 4/5 maps using the cube, Possibly more but haven't really had time lately, Here's a quick screen of one of the maps WIP: Few screenshots:

Explosive Cube
Time Travel: Part Two
Uploaded by RJK 616 · May 22, 2011
7 comments · (No ratings)

This is a continuation of my previous map.The first chamber is pretty much done. THE DOOR ON THE LEDGE IS THE END, FOR NOW. refrain from voting until finished if you would plase Rules of timetravel (In this map) 1. Portals do not persist through time 2. Objects can be brought back from the future, when placed in the immediate lit up zone 3. Objects cannot be taken to the future 4. Objects will persist through time, what is there in the past will be there in the future (For now, only in certain places that is goal-related as it's an butthole to code) Any suggestions or input, wel anything at all really is appreciated

Time Travel: Part Two
Testing Course 1
Uploaded by thatoneindiegamer123 · Oct 22, 2023
0 comments · (No ratings)

Difficulty: EASY Test Chambers: 8 Cake = LIE

Testing Course 1
Hmm
Uploaded by AndyBay · May 22, 2011
3 comments · (No ratings)

The beginning of my first map. I started using Hammer this week, and this is what I got so far. No hard feelings.

Hmm
DISMANTLED (taken down for serious reconstruction for undetermined date
Uploaded by Fracture · Jun 04, 2012
3 comments · (No ratings)

This map is broken, dont bother playing it

DISMANTLED (taken down for serious reconstruction for undetermined date
Coop Bare Minimum
Uploaded by KVachon · May 22, 2011
1 comments · (No ratings)

Basic, functional coop map with an entrance, basic middle room without puzzles, and the exit. Hope this helps!

Coop Bare Minimum
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New Door
Uploaded by yishbarr · Jul 16, 2014
1 comments · (No ratings)

Door from reepblue's betapack as a seperate model.

New Door