Portal 2
Portal Practice
This my first map for Portal 2. Don't expect something very long or difficult, it was just me getting the hang of things. Judging from playtesters the difficulty is borderline easy/medium so I went with medium. Have fun and remember to give feedback here in this thread! I have to thank Omnicoder,Reepblue, and P0rtal2player for thier help and support. This has been out for awhile but I forgot to upload to ThinkingWithPortals. Sorry for the delay!
Cube Juggle Catch
Just a simple cube and fling map I began rebuilding after the contest was announced.
Thinking With Flight
My first map ever made... ever. Enjoy the new technique of the Aerial Double-Fling: http://www.youtube.com/watch?v=MTMSHNwMf00 It would be more polished, but I ran out of time, being new, and an idiot. HAVE FUN!
Enclosure: Chamber 02
My second finished map, yeah. Tricky and maybe hard. I made it in style of my previous map, but I tried to make it less hard. Don't forget to save every stage you clear or you'll get angry! Also portal placement requires a fine-tuning.
Chander Test 8 (Angry Conductor)
The difficulty level i am not define, but you. You decide. Requezt for all who find a bugs, make the video gameplay. And please write your comments. Thank you! Good luck! ver.2) - replace indicator lights material texture; - fixed bug with final jump; - fixed first room. ver.3) - fixed bug with info_placement_helper in second room; - changed the transition into the second room;
Aristodemos
My entry for the summer mapping contest. A fun coop for two lads to enjoy! Divided into 4 rooms with various challenges. Have fun!
[SP] Too Many Variables
This will be my 3rd release of maps. This has been in my collections of to be finished box for a while now, and even though the ending of the maps is kinda left on a cliff hanger i decided to release this none the less (else noone will end up playing these 3 levels) As stated above, map pack as such contains 3 levels, starting on tmv_start and ending on tmv_002. You will see in the console it would continue to tmv_003 however i have not completed this map so i have not released it currently. I may go back and release this again at a later date... I do not expect high remarks from these maps as they were really just some tester maps, however feedback and comments will be appreciated. Take your time with them, and enjoy them!
[Coop] One Plus One
One Plus One is three maps long, I didn't add much detail, so I apologize about that, but that shouldn't affect the gameplay, let me know if there are any glitches, cheats, or anything that doesn't look right or doesn't work. But most importantly, have fun! EDIT: If you downloaded the maps before 9:34 PM of 4/7/12, please re-install the map, there has been a small update.
Forbidden Tests
The tests you will see were forbidden by Aperture's supervisors because the testing elements they included were too lethal. You have two choices of how to come through these tests. You'll need Unused Signage, fixed paint_speed sign and Working Energy Balls + Clean models + Instances for correct display of icons and energy balls. Screenshots: http://imageshack.us/photo/my-images/12 ... 00010.jpg/ http://imageshack.us/photo/my-images/8/ ... 0005c.jpg/ http://imageshack.us/photo/my-images/40 ... 00012.jpg/ http://imageshack.us/photo/my-images/82 ... 00001.jpg/ Version 1.1: Last part done. Version 1.0: Elevators and GLaDOS' quotes added, bugs fixed. Version 0.9: Another way added. Many bugs fixed. Version 0.8: Fixed some bugs; indicator panels and signs added. Version 0.7: Fixed bugs; indicator panels added in the 3rd room.
Get the Gel
This is my first released map as well as my entry for the contest. I hope you like it. It is a single puzzle consisted of 3 smaller sub-puzzles, and features: - Light Bridges - Turrets - Funnels - Bounce Gel - Other hazards and puzzle elements Let me know what you think, and please report any bugs or problems. Note: I might have overused "hint" signs on the floors, let me know if I made it a bit too easy. Note 2: As required, the source VMF file is included. Notice that it requires (and includes) two custom instances. Updated to version 1.7: -Added grates to the washing stations -Added music -Added exit sign and made room numbering more obvious -Fixed a shortcut Updated to version 1.6: -It's now impossible to pass Room 2 by standing on the cube. -The exit was lowered so it's easier to reach. Updated to version 1.5: -Invisible fizzler removed from the entrance to Room 1. Grate added instead. -Two "cube washing" stations added. -Visible timer added to Room 2 -Fizzler in Room 1 made taller. -The jumps in Room 3 made easier. -Button added to the cube dropper in Room 3 -Many aesthetic changes -Other minor changes