Portal 2
Red, White and Blue
A 1940s-style map I made for a small project, but I'm also going to enter it into the contest. This is the first complete map I've made for any game, so it will be a little rough and not optimized. v1.2 Fixed a massive solution skip (added fizzlers at the entrance) Changed test sphere to the instance, instead of separate brushes/entities Added clipping brushes to the entrance catwalks Reverted outside overlays to the correct orientation v1.1 Added textures to places that were missing them Patched a hole in the test sphere Moved a support to its correct position Made a changelog v1 Initial release
Aperture Science Panel Test
Number 4 in the serie
Challenge Room 1
This is a simple map with two test chambers. There's nothing original, interesting or especially challenging about this map. I'm not even sure why I'm releasing it, you probably have better things to spend your time on. Anyway, to install place .bsp file in <Steam Install Directory>/steamapps/common/portal2/portal2/maps/ To run the map enter "map sp_challenge_room_1" into the console.
VP Laboratories Demo
This is Demo map for VP Laboratories a Portal 2 Mappack. If you found any bugs or have any suggestion feels free to post it For more information please visit our Moddb page
The Emancipation Station
My first foray into hammer, a shortish single player map in two stages, one very easy and one of intermediate difficulty. Some puzzles, some light flinging, some dexterity required, but not too much I hope!
The Bradd
A simple 'climb to the top' map. Movable Panels, a few buttons, a cube and a turret. And some flinging. The map starts with an elevator ride from the top down that gives you nice overview of the map. Screenshot
[SP] Aperture Salience
Salience - pertaining to Sa-li-ent: Adjective - Prominent or Conspicuous. Why is this map prominent? Because it's my first! (No don't run away!) This map features not just cubes, buttons, fizzlers and funnels in GLaDOS's Clean environment, but most importantly:- You can only fire one portal. Yes, in a style that is reminiscent (read: stolen) from the Blue Portals mod from old, but it brings some light and enlightenment into a completely unused aspect of portal puzzling. This map is 99% bug-free and I spent my whole summer holidays bringing life to it, so I know that I put the effort into it. But don't take my word for it, listen to these testimonies from past test subjects: "{REDACTED}" - Chell "My arm got bitten off by Mantis Men halfway-through. Would not test again." - Josh Ovencan - RubbishyUsername CEO of Rat Puree Laboratories Known minor bugs: Sometimes the elevator will not move at the start. Reload the map or noclip out to fix. Updates: V1.1 - Made an unintended solution harder, added portal emitter lights, and a couple of other minor changes.
Vent Companions
Here's my entry for the Summer Mapping Initiative. I had a horrible week, but giving up was the last thing I wanted to do, even though I barely had time to work on it. I know after the first chamber it looks horrible, but at least it's fully playable. Special thanks to Thesus for helping me out in getting the fog and some overlays to work. Couldn't have done it without him. By the way, I edited the description, not the file.
Eviscerated By Gunfire
A map in the Decayed theme featuring several turret based puzzles (among others). This map was an experiment to see how quickly I could get a map from the PETI map editor into full Hammer detailing (it took around 4 hours). Feedback would be most appreciated.
Prototype01-02
Hi guys! This is the second (and the 1.2 of the first) part of my portal 2 map. I wanted to use as much elements as i could.Help me winnig the Summer Mapping Initiative please! I hope u like it. Please leave a rate and a comment below and please report any bugs. Thx Update: Finally i posted my video: http://www.youtube.com/watch?v=Ngp0GJCTBRU