Portal 2

(G) Fling_1
Uploaded by gompasta · Oct 09, 2011
12 comments · 5.0 (9)

A map based on simple flings. I have not really worked on keeping the map clean, so if you decompile, your eyes WILL burn. We accept no responsibility for loss of eyes. ------------------------------ To do: Performance Optimisation Texturing (?) Fix any reported workarounds Cubemaps ------------------------------

(G) Fling_1
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Cuberz - the second chamber
Uploaded by R0DNEY · Feb 16, 2012
19 comments · 5.0 (9)

This is the second map from the CuberZ series. Here, your main tools are the cubes. Do NOT underestimate them! A harder version is also included. Have fun and send feedback! http://www.kephost.com/images4/2012/2/1 ... 33ppz0.jpg

Cuberz - the second chamber
Absolutism
Uploaded by Grim Tuesday · Jun 06, 2011
8 comments · 5.0 (9)

This map is a multistage chamber, which I started without the intention of doing it for the contest, but when I heard of it, I couldn't resist. As such, the detailing (if you could call it that) is quite poor, if nonexistant. There is even a known 'cheat' solution, if one may say. Do know, however, that it is 100% possible to solve the last room with two cubes. Have fun, and happy solving!

Absolutism
[SP] New Failure
Uploaded by 262LetsPlay · Jan 04, 2012
6 comments · 5.0 (9)

No, the name is not related to the map itself,but to its elements. Cube droppers are connected with timers, which will trigger a new box continuously. This means the progress with the "old" box is lost, because its fizzles. The map contains two very simple puzzles, just for showing the feature. PS:The first room I made, because I was bored.

[SP] New Failure
The Part Where Everything Goes to Hell REAL Map
Uploaded by MasterLagger · Aug 20, 2011
21 comments · 5.0 (9)

Ok, since some people didn't like the sample map I gave earlier because I edited some extra stuff out of it,(textures, rooms, etc.) I decided to stick up a different map that is not edited. That means that the observation room is added and accessible, all the textures should be align the way they should be, and an auto-save feature is included. Let me know if you have any issues with the map.

The Part Where Everything Goes to Hell REAL Map
[SP] Crossing the Beams
Uploaded by Marise · Aug 20, 2011
26 comments · 5.0 (9)

Solve the puzzles to obtain and place three laser redirection cubes in order to open the door leading to the exit. This is a decayed style map featuring hard light bridges, gels and lasers. Bonus: See if you can get into the Rattman den! (Known bug: Sometimes part of the frame around the glass in one room shows up funny - I don't know why) Version 1.1 - Fixed some glitches, made some visual changes, fixed light bridge exploit in final room. Version 1.2 - Just some small visual additions and tweaks. Replaced laser fields with grates.

[SP] Crossing the Beams
Funnel Vision
Uploaded by Moolapie · Jun 06, 2011
8 comments · 5.0 (9)

A fairly straight forward romp through a medium sized test room. This is my summer contest entry and coincidentally the first Hammer map I have ever completed and published. Enjoy and feel free to send me feedback.

Funnel Vision
sp portal 2 core
Uploaded by rocketdog96 · Jun 06, 2011
6 comments · 5.0 (9)

my first portal 2 test, includes a box on ceiling button, excursion funnel puzzle, a repulsion gel puzzle, and a discouragement beam, all in a small space

sp portal 2 core
Jumping Lasers
Uploaded by Billy · Jun 06, 2011
6 comments · 5.0 (9)

My entry for the Summer Mapping Contest. The map revolves around Faith Plates and Lasers that's about it Some instances aren't used but are still there due to being updated with newer better ones. Thanks for Playing

Jumping Lasers
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[sp] SB_Faith in Rotation
Uploaded by ShinyBox · Jun 06, 2011
13 comments · 5.0 (9)

Do you have the necessary belief to crack this little excursional outing? Do you possess the absolute audacity, to carry out this experiment in a clean testing environment? Do you maintain the belief that everything is possible once you put your mind to it? Then I hope you have faith in rotation, my friend. My Mapping entry for the summer mapping initiative was to take Valve's mechanics, such as the faith plate, and the excursion funnel - and make them move. As you can seem the excursion funnel in this level does't actually move, but I hope I have captured the idea enough Have fun, and let me know if you find any last minute bugs Special thanks to: Rybec, for fixing my rotating faithplate, Steve, for playtesting and suggesting fixes for several designs in the second chamber, And all my beta testers: Willbyshan, Tobbsdasock, Galamore, Stumpy_2000, Jimjam, Hriscay, TheZamboniKnight & Hydro14 Oh, and special thanks to me. You know, for making it. This has been Kdapro, under the alias of Shiny Box. Peace out.

[sp] SB_Faith in Rotation