Portal 2
futurekillsreality
One Medium-hard Puzzle. Cool Map-Design. More Puzzles coming soon! 1.04: slightly altered puzzle solution.
[SP] Test Map Pack
A collection of 7 maps I've made over the past few weeks to test various ideas. They are all dead simple...well, I tried to make the last one difficult, but I believe I did it in all the wrong ways (long walks, lots of shuffling between platforms, and some things aren't that visible). Anyways, each map will lead to the next. There are no elevators, so after completing a chamber, walk past, through, and onward from the exit doors. There are triggers set to change to the next map 3 seconds after you contact them. Start the sequence with "map testMap_3_movingButton". Note: [SP] Bits or Pieces was initially part of this, but since I submitted it for the Mapping Contest, it has been omitted. It revisits the moving button and rotating room ideas.
LabRat Beta
Updated my map and it has an end. I did a speed run of 2:00 minutes but I estimate it being a 5-10 minute map. I'll add a youtube video later.
1971
An old-Aperture test sphere featuring repulsion and propulsion gels. This is my first Portal 2 map, so I'd appreciate any thoughts or comments.
Flings & Roundabouts
an underground puzzle designed by Moth Custom Geospheric dome & other models by Skotty additional detailing and playtesting by DaMaGepy Custom skybox is pretty - don't forget to look up! **Changelog (v2.0) Pistons are now removed from world on exiting room1 This fixes the audio-annoyance some users were reporting
Suspended
Solving puzzles in a Dali-esque world while being threatened by turrets can be hazardous to your health. This map contains puzzle elements that have never been seen in any of the official Portal 2 maps, either single-player or coop. If you can solve this puzzle, you prove that you can think outside the box. All known bugs fixed in version 2.5 With the latest updates, the puzzles are more challenging than ever, but not in an impossible sort of way. Good luck solving them. Additional screenshots showing the evolution of this map: Watch a playtest video of this map: h2pPRu6fQDE Needless to say, this video contains spoiler for the puzzles.
Map_Name_Here_123
What is Map_Name_Here_123? This map. A clean style map of average (?) difficulty with decent aesthetic finish. 1.1: New, exciting name! 1.2: More freedom in blue gel area, orange gel button is now floor button, more 'shielding' on top of the turret 'fish tank'. 1.3: Reduced glass opacity. 1.4: Better support for alternative flinging in first chamber.
The Scientific Basis (medium)
Hello all Portal 2 Fans and Casual players..... It came to my attention i kind of stopped doing maps a while ago, so i had this nice map i didn't finish, so the last week i have finished it, i hope you all like it and rate it. and as always all comments and videos of playing my map is welcome This map is a 3 chamber puzzle, team work is key in this map... so please i hope you all have fun and enjoy my map, thanks LuckyRJ
Positive Discouragement - Chamber 03
"Positive Discouragement" is a small map pack that I'm working on. I decided that I might as well upload this to TWP, instead of having it sit around on my computer until I finish all the maps, but I'm not going to upload it to the Workshop until they're all done. So for now, you'll have to do it the old-fashioned way! ====== Everyone wrote:"Hey! What's going on? Where's Chamber 02?" This chamber was going to be the second chamber, and it involved light bridges. I then realized that I'd made a map-breaking mistake in the design and it was impossible to solve. Then I figured something out, but it made the map more difficult. Moreso than the "third" chamber. So this chamber took it's place. The name is still disc_02, and the new Chamber 2 will be disc_03. This may cause a bit of confusion. Sorry about that.