Portal 2
Zhan's Hard Light Bridge chambers
A Portal 2 work in progress single player test chamber focusing on hard light bridges and the different ways they can be used. I currently have four test chambers done, and my current plan is to make sure these four are fun and play well, and then detail them and clean them up for submission to the Summer Mapping Initiative contest. Enjoy! A zip download is here, if you can't open .7z files: http://dl.dropbox.com/u/18787920/portal ... _chmb1.zip
Forsaken Chambers
These are the 1st and 2nd puzzles in a series I'm working on called "The Forsaken Chambers", which takes place in an old facility of the more 'elite' testing initiatives. Puzzles will usually contain few elements, but you will have to use the hell out of them to solve it. For those who followed these maps in [WIP], nothing new here - just the Easter Egg in map 002 that I mentioned in the previous thread. Now that my finals are done I should 'actually' be uploading more content. School/work/life takes up so much time T_T I will give cake to the first person who reaches the Easter Egg in map 002 without cheats / glitches. This task requires ninja skills of an elite variety. (will not actually give cake. That is logistically difficult) --- Feedback is very much welcome! Please don't hesitate to criticize / praise, as well as share solutions (hidden, of course) to help out your fellow testers. They also help me know how people are solving this / not solving it. -- Workshop Links -- http://steamcommunity.com/sharedfiles/f ... d=71526483 http://steamcommunity.com/sharedfiles/f ... d=72035153 I've yet to see support for multi-map uploads :< Hopefully that comes around in time -- v1.5 -- Fixed a texture error in the second map. The BSP's in the zip file are exactly the same as the workshop links; thus, there is no more auto-transition like before (due to the way Workshop maps must close). You will have to load each map individually
Element
A map that was once intended to be part of a map-pack (that sadly may remain far from unfinished). More on the reflexive side of Portal. Contains a few eggs (of sorts).
Memory Lose
First Published map. I will make more :--P just trying to make storyline. Version 1.0 Released Version 1.1 Released (Updated some parts that player can cheat ) Version 1.5 Released! ( Fixed tones of glitches where player can cheat! secret you can find. - Find 5x potatos in the map and unlock one awesome music track. - Find a way to get the <3 cube Also got a gameplay Me on steam: http://steamcommunity.com/id/12URmarty
Aerial Portaling
This is a medium difficulty single player map that requires some aerial portaling. This is my first map so any commments are appreciated.
Bridgebounce
Bridgebounce (mp_coop_ccm01) is a small, easy difficulty underground themed cooperation map for Portal 2. Involves light bridges and repulsion gel. Many thanks to Insomnautik for additional lighting, design, area detailing, and general testing/creating help. This is my first released map. v1.0 -Map Release v1.1 -Moved light bridge to obvious location -Fixed glitchy walls -Added exit sign -Added indicator lights -Cubes now fizzle in goo -Added placement helpers v1.2 -Fixed badly glitched portal walls -Made the exit door trigger slightly smaller -Made the test entrance catwalk longer -Added some player clips around the catwalk -Tweaked the time is takes for a cube to dispense (Takes longer than I thought, I will fix that in the next update) I recommend you leave feedback!
sp_schiller_01
My first released map and my entry for the Summer Mapping Initiative. It's not the hardest map, but it's about timing. Hope you enjoy!
[SP WIP] PORTAL 2 : After Math
Hi, This is going to be my very first game map. I have never made any game maps or anything related to 3D before. Most of you must have played the Peer Review DLC by now. I wanted to release this map before the DLC but I really didn't have time. Well better late than never. The map consists of 2 short and 1 medium length chambers. My map is very less detailed , about 1/10th detail of the maps made by pros here. There is a readme file included for setup instructions. Suggestions, criticisms, trapped areas, not intended solutions , and all other feedback are welcome. I may not have time to fix every minor issue but do specify if you found any(may help me in the future). Also this is the first time I am uploading something online for the public. So I need to know some answers fast even if you like my map or not. 1. Did I upload it right? 2. Does my map run? 3. Do the custom music and material work? Haven't worked on optimizations and will not unless really necessary. Known issues: 1. I am using instances/gameplay/animated_pushout_128.vmf instance provided by Valve. The problem is that when you portal and go through it you see some 'grid lines' on the panel. 2. Skybox cuts a little. 3. portal gun pedestal 'close floor' are black. Well I hope this turns out to be a great map for you all. Steam ID:chimera201 And sorry for my bad english if any. EDIT: Aftermath v0.9 update 1. Fixed bright lighting 2. Fixed exploits in puzzle 2 & 3 Bug: Wheatley says 'alright get moving' if you reach puzzle 1 fast enough
Black Rooms
First time making a proper map for any game. This has 4 chambers and it was to help me understand how everything works. Not all puzzel elements have been used only some of the basics have been used. Not to sure on the lighting either, never had to do much lighting on other maps i used to play on CSS so this is somwhat of a first. I hope you have as much fun playing this as i did making it. O and please note, this probably needs a few more "indicators" but im sure you guys will figuare out where to go. More/Larger Images: http://steamcommunity.com/id/MaD2ko0l/s ... tab=public http://steamcommunity.com/id/MaD2ko0l/s ... tab=public http://steamcommunity.com/id/MaD2ko0l/s ... tab=public http://steamcommunity.com/id/MaD2ko0l/s ... tab=public
Ms. Wheatly
A map i made for my friend SqueeBat that took too long to finish. I started out trying to make something serious but it got sillier and sillier because of his requests so i just rolled with it. It includes custom music and textures and some OC of SqueeBat. Here is his Youtube Channel https://www.youtube.com/channel/UC9sMSx ... lbwJbAOYUw Play as P-Body that gets suddenly assembled sometime before Chell's awakening and tries to escape with the help of Wheatly when SUDDENLY...... P.S. Please record your playthrough if you can because this thing i made will propably cause some funny reactions. [UPDATE] I put in the work and managed to release this map on the workshop. I also renamed it from "P-Body's Crazy Adventure" to "Ms.Wheatly" for reasons.