Portal 2

TWP Advertisements
Uploaded by ChickenMobile · Jul 03, 2012
8 comments · 5.0 (5)

These are a number of advertisements which have been made by TWP members for the advertisement of our site in game! Well done to everyone who made some awesome stuff. Files included are: Ratman TWP scrawl by zivi7 TWP logo model by Skotty Elevator Animation by PixeledFace http://www.youtube.com/watch?v=SKUdo14NXZM&feature=player_embedded Elevator Animation by Habzs http://www.youtube.com/watch?feature=player_embedded&v=WlIJv7eUie0 Lab monitors by greyKarel Aperture Posters by Brainstone Elevator instance and script by ChickenMobile For further instructions on how to use these advertisements and place it in your map, look at the relevant ReadMe.txt included inside the download. Make us proud TWP, advertise us!

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Pain, No Gain
Uploaded by jonatan · May 23, 2013
9 comments · 5.0 (5)

A complex cooperative puzzle for hardcore portal players.

Pain, No Gain
Unclear
Uploaded by Zee_mapper · Jun 18, 2012
6 comments · 5.0 (5)

My first map, its very difficult puzzle, and will play tricks on you, AND YES,THE FAITH PLATES ARE RIGHT, THATS ONE OF THE CHALLENGES!!! sheesh you people, anyways, Im trying to fix the 2 hidden triggers, they had an idication, but its not seeming to show up so yea. this is just a trial and error test also, next map will be a lot better, believe me.

Unclear
10-turret Bowling
Uploaded by angelsl · Jan 24, 2012
8 comments · 5.0 (5)

A simple bowling map. Press the left button (with the hint) to start a game and end a round if your ball gets stuck. Press the right button to show your score. Rules and scoring are the same as typical 10-pin bowling. A turret will register as tipped when its side touches the floor or it falls into the gutter. When it is dissolved, it has been counted as tipped, and the corresponding indicator will tick. Once the ball is dissolved, you have 1 second before the shot ends and score is recorded. Any turrets fizzled after the 1 second will be counted in the next shot/frame. Have fun! Oh.. and for objective.. GET SCORE 300. Update 1.6: * Some tweaks to triggers and stuff. Nothing much. Update 1.5: * Fixed bug where a spare on 10th frame doesn't give you the bonus ball Update 1.4: * Unbroke map Update 1.3: * Completely rewritten script * Made ball bounce less (by a trigger_push down); should be easier to score? * Something happens when you hit 300. Update 1.2: * Turrets now register immediately when tipped. * Un-inverted the dropper. It still has a nograv field for it though. * Painted the left runway with propulsion gel as well, to make it less troublesome for runners. * Delay reduced to 1 second after 1st shot, and 2 seconds after a frame. Update 1.1: * Wall texture changed. * Ball dropper now dispenses up, preventing ball from rolling around. * End round button now emancipates ball immediately on press. * Turrets that fall into the pit/gutter now count as tipped immediately (turrets that tip on the alley must still go through the retire animation) * Target overlay added above aerial faith plate. * And other things I may have forgotten.

10-turret Bowling
Sunbury Chambers 13
Uploaded by BierPizzaChips · Nov 01, 2012
3 comments · 5.0 (5)

Explorative COOP. Approximately 40 minutes gameplay. Key game play elements: Cubes, Spheres, a portable lightbridge and bouncing goo. Steam: http://steamcommunity.com/sharedfiles/f ... d=96689176 Packed with 7zip Update history: 0.2: - changed light settings to increase the galleries' effects - added glass wall to avoid shortcut via tractor beame - added sign as ingame hint of portable hardlight bridge 03.: - on community request added new spawners in case of death - replaced sign for portable hardlight bridge with posters displaying the hint as graphic visible for both players - added blue blob overlay as hint - replaced broken COOP Exit with other instance - added new ingame sound atmosphere - lowered PETI object trigger instances to fit to the ground

Sunbury Chambers 13
Super Laser Tester
Uploaded by Ekonom · Jan 12, 2012
4 comments · 5.0 (5)

This is not final version...

Super Laser Tester
CG's Companion Cube Rescue Mission
Uploaded by CrazyGuy · Aug 31, 2011
25 comments · 5.0 (5)

Deep within an old, overgrown Aperture test chamber are six companion cubes, each trapped behind its own puzzle. Your mission is to rescue these cubes and take them to the SCANNER in the hub and place them in the big round vent. You can scan any item you are able to pick up, but only the companion cubes will advance you. Try scanning each. Non linear rooms, can be solved in any order. NO AUTOSAVES YET!! REMEMBER TO QUICKSAVE BEFORE EACH AREA!! Once you have rescued 5 of the 6 cubes the exit door will open. I currently do not require all 6, I figured if one of them gives you too much trouble you can skip it. Area 6 is sort of optional, I was thinking of adding some more layers to the puzzle with that laser relay (currently unused) to make area 6 super hard, but make it an acheivement to get all 6. However I could just leave it at the sort of medium-low difficulty it is right now, and have it there in case players can't solve any of areas 1 through 5. Feedback appreciated! There is a secret hidden ratman's den in ONE of the test chambers (where there are chairs to scan) See if you can find it! Area 6 is not quite finished, I am going to make it more complicatesd, and yes in this version it is possible to cheat and get the cube by stacking other cubes. NOTE: it IS possible to get stuck inside some of the chambers after you get the companion cube. I cant really find a way around this, all I can say is when you take the companion cube out of its puzzle test chamber, DONT throw it out. Replays greatly appreciated!

CG's Companion Cube Rescue Mission
Hard Hell Tests
Uploaded by izark · May 12, 2012
8 comments · 5.0 (5)

These test are hard but simple You should play : HHT 1,2,3,8,0 (Easier to harder) Comment

Hard Hell Tests
Biohazard
Uploaded by AniCator · Oct 17, 2012
11 comments · 5.0 (5)

Note: Some of you might be unable to open the ZIP file. In this case it is advised to download 7-Zip and use that to open the file. The ZIP file uses LZMA compression which isn't supported by all of the archive managers. Four chambers and an easter egg puzzle. Can you solve your way through the Left Wing Facility? Easter Egg Hints: - There is a puzzle element that you have to carry with you to one of the rooms. - Check your spawns. Something might be hidden from the eye there. - A modest award awaits.... I think.. Go for it!

Biohazard
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Secondary Fire: Patience
Uploaded by RubyCarbuncIe · Jun 04, 2012
4 comments · 5.0 (5)

A small map that requires the player (you) to wait awhile for the Blue Portal to get back around to you. This map was originally made for the mod Blue Portals but I never got around to releasing it. Be sure to check out all my other "Secondary Fire" maps as they get released on the Steam Workshop: http://steamcommunity.com/workshop/file ... d=74481359 NOTE: When the door in the first room is opened pay close attention to the signage on the wall.You may also want to save the game.

Secondary Fire: Patience