Portal 2
Kvalheim's Singleplayer: 01
Release version of the WIP uploaded the other day. Now has music, GLaDOS voices, active turrets, fixed vertex textures and implemented moving panels. Moved the button, but still fairly easy difficulty.
Aperture Science Excursion Funnel
Aperture Science Test. Now with Excoursion Funnels
Sp00k
Sp00k is a short Halloween themed map for Portal 2 featuring gel, cubes, lasers, plates, and more.
Laser Path
This is my entry for the Summer Mapping Initiative. The goal is to find 3 Cubes to make the laser open the exit door. Hope you like it. Special thanks to Fan4tic aka Haydar for beta testing
Portal Combat 01 - catapults
This is a Portal 2 custom map based on some catapult puzzles. Features: - custom co-op spawn and respawn rooms - big rooms with catapult based puzzles, including a cube - rotating and moving panels - support panels to prevent player death in case of wrong timing - overlays to help players with the puzzles - scripted event on end of map Puzzles: - all puzzles are based on catapults, flinging and a cube. - you will need good teamwork and nice timing for the puzzles - these puzzles will challenge you and your partner screenshots [spoiler]click on the images for higher resolution (1920x1200) [/spoiler] Change Log: => v1.1: (09.06.2011) - added some Indicators to make it easier - added timer sound for the buttons - realigned some textures - new script at end of map - fixed the cube catching bug => v1.2: (13.06.2011) - added missing light model - removed catapult target overlay at 2nd floor - fixed the support panel triggers
First Transcendental Building Course 01
First Transcendental Building Course - Test Chamber 01 This is my first map and my Summer Mapping Initiative entry. A single player test chamber containing almost every new puzzle element, placed in destroyed/repaired environment. Note: this map isn't finished yet, though the puzzle works! There is some fixes and detailing to do. Good luck and have fun! Feedbacks are welcome! Note
sp_LightBridge_Gel_v2
Just a little test chamber I made for anyone who wants to play it. Shouldn't be too difficult... Uses gels and light bridges.....have fun! Update = -Auto saves -Only one way to solve the last puzzle -Made the first room a little brighter
[SP] Experimental Challenge
This is a revamped version of my map. Along with the original vmf, and instances. Feel free to comment! Bugs? Errors? Problems? Email me or visit the forum. Note to downloders: Please don't take credit of my work Another note to open a 7z file go download 7zip from http://www.7-zip.org/ (I posted this because I recieved a couple angry messages from some people that couldn't open my file) UPDATE!! Code: Select all2.4 6/6/2011 [FIX] Fixed case where the player can skip a portion of area 1 [FIX] Fixed minor timing issues with the panels in area one [FIX] Fixed potential problem in the second area that could cause the level to be uncompletable by sticking either th cube or the sphere on the upper ledge in area 2. v2.3 6/3/2011 [FIX] Altered the mechanics to be instances (This just makes it easier to do improvements) [FIX] Minor Skybox changes [ADD] Added a few details on the panels in the first area v2.2 6/2/2011 [FIX] Fixed case where player could get stuck in the tractor beam [FIX] Improved skybox details v2.1 6/2/2011 [FIX] Fixed case where player could jam the weighted cube back into the spawner, potentially can cause the level to be uncompleteable. [FIX] Fix case where the laser could be enabled without both the cube and the sphere [FIX] Fixed skybox visuals and added fog v2.0 6/1/2011 [FIX] Fixed case where box would snag under button [FIX] Optimized map futher for cheaper use of memory [FIX] Removed an unnessary particle emitter and target [FIX] Fixed the second area catapults to prevent annoying back and forth deal, and extended space [ADD] Added further details to the level v1.9 5/31/2011 [FIX] Changed puzzle elements to further promote a challenge [FIX] Dimmed down some lights that appeared too bright [FIX] Removed some obsolete puzzle elemants that nolonger did anything [FIX] Changed some textures for athstetics [TMP] Removed music for now v1.8 5/30/2011 [FIX] Fixed some athstetic issues [FIX] Fixed some texture issues [FIX] Fixed some overlays [ADD] Added new panel effects in the first area [ADD] Added new effects to show and hide the push button in area 1 [ADD] Added sound effects to the sphere dump v1.6 5/28/2011 [FIX] Fixed all lighting in every area [FIX] Fixed potential problem with panels getting stuck in the out position [FIX] Replaced textures on the panels near the exit v1.5 5/27/2011 [FIX] Finally fixed the issue in the second area that would cause the player to be unable to exit even with all laser relays on (I personally apologise about this one) [FIX] fixed some cubmap issues with the ceiling pipe [FIX] fixed minor lighting issues v1.4 5/27/2011 [FIX] Fixed panels not lighting correctly in area one [FIX] Made major tweeks to the lighting [FIX] altered area 1 +2 textures to make the puzzle a little more challenging [ADD] Observation rooms added [ADD] security cameras added v1.3 5/26/2011 [FIX] Shortened Ramp, Detailed it, and did some minor details around it [FIX] Reduced number of overlays to free up memory [FIX] Added a new door near the exit elevator (Has an area_portal to control how much is rendered at once) [ADD] Added a third turret [ADD] Now the wall of panels in the second area are now more detailed v1.2 Contest-Release 5/24/2011 [FIX] Remove unnessary functions and actions [FIX] Changed the moving goo dropper to best fit the feel of the map [ADD] Music now plays in the chamber [ADD] Skybox now added [ADD] Detail added pre-contest updates v0.9 5/23/2011 [FIX] Fixed Lighting Between Area 1 and 2 [FIX] Added a lock fuction to prevent the button from reactivating the process cycle when it is already running [FIX] Fix checkmark indicators not appearing in the second area [ADD] New obsticles added and redesigned puzzels made [ADD] Extra panel Effects in Area 1 and 2 [ADD] Level Sign (not yet setup) v0.7 5/22/2011 [FIX] Fixed an issue that allowed players to put portals in bewteen the two areas(Fixed with Emancipation Grid). [FIx] Turrets are now more aggressive (but not too agressive) ,and will shoot at a farther range with the added ablity to push the player. [ADD] Added some more Panel Effects to the first area. [ADD] Enabled video effects in the arrival and departure elevators v0.6 5/21/2011 [FIX] Fixed textures not appearing correctly, this was from the game tring to look in the wrong directories. [FIX] Made a cube respawner near the turrets to prevent the possibility losing the cube in the slime water, causing the chamber to be impossible to complete. [FIX] Changed the floor textures in the next area to prevent players skipping some bits of the solution. [ADD] Made special "in wall" cube droppers in the second area. v0.4 WIP Release
Thinking With Stupidity
Description: A small chamber containing two puzzles. One test is based on momentum, the other one is assessing your wits. Think with portals, not with stupidity! Misc: If you want to listen to everything GladOS has to say, make sure to fizzle both cubes at least once. There's a secret, too - can you find it? Theme: Destroyed Aperture Voice Over: Glados Samples (unused & used) Recent Fixes: - A fix has been added to prevent players from finishing the second puzzle using an unintended method. - More details (cosmetical) - A fix has been added to prevent players from trapping themselves by throwing the cube on top of the glas box - Added indicator light for the laser - Added two signs to hint at what some elements actually do - Added some env effects so that some puzzle elements can be found quickly - Fixed an issue with area portals glitching out on lower shader settings - Added a small surprise at the end of the map
Aerial Devastation
Hello i dont enter in contest that much, but why not? my main focus on the level is faith plates. they were the most funnest part for me in the game. it has 3 chambers each with its own unique way of using the faithplates. have fun! so far ive love portal 2's level design its easy and fun Current Version:v3 Update to v3: -fixed the potato gun -add more detail to the chambers -made the last area more puzzle oriented ================ Pictures: http://imgur.com/0BY0S&yVQ6p&KtJF2&rW3U ... GQ5p&Owph3