Portal 2

Portal 2 Hard Light Bridge Example
Uploaded by Nacimota · Apr 30, 2011
4 comments · (No ratings)

Example map demonstrating the basics of hard light bridges in Portal 2. Includes both source vmf and compiled bsp

Portal 2 Hard Light Bridge Example
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Portal 2 Thermal Discouragement Beam Example
Uploaded by Nacimota · Apr 29, 2011
5 comments · (No ratings)

Example map demonstrating the basics of thermal discouragement beams in Portal 2. Includes both source vmf and compiled bsp

Portal 2 Thermal Discouragement Beam Example
Portal 2 Excursion Funnel Example
Uploaded by Nacimota · Apr 27, 2011
1 comments · (No ratings)

Example map demonstrating the basics of excursion funnels in Portal 2. Includes both source vmf and compiled bsp

Portal 2 Excursion Funnel Example
Glass Cube Puzzle Element
Uploaded by Nuclear Shill · Apr 03, 2026
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BEE2 UCP and model for the glass cube item. Included is a vmf for usage in Hammer. To use in BEE just add the glass cube package zip file found inside the main folder to the BEE packages folder. This item functions as a cube which lets lasers go through it and cannot be painted with gels. Its ghost cube does not block lasers either. This is a more niche puzzle element and is a lot harder to use than most other elements but can be used for very complex laser logic. Credit as Nuclear Shill.

Glass Cube Puzzle Element
Dynamic Portal Lights
Uploaded by 4n0riginalnam3 · Jun 03, 2026
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2 .VMF instances for hammer users to create dynamic portal lights that update as the portal moves. [Singleplayer Blue] $color_p1 - 0 60 255 [Singleplayer Orange] $color_p2 - 233 78 2 [ATLAS Portal 1] $color_pl1_p1 - 32 128 210 [ATLAS Portal 2] $color_pl1_p2 - 19 0 210 [P-BODY Portal 1] $color_pl2_p1 - 255 180 32 [P-BODY Portal 2] $color_pl2_p2 - 57 3 3 $brightness - 100/200 [depends on the scenario and mood the hammer user is going for]

Dynamic Portal Lights
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Hi-res Coop Signages
Uploaded by AbbieInSpace · Jun 04, 2026
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Hi-res coop signs, that's all. Includes: singage/hr/ coop_teamdoor_blue_overlay.vmt coop_teamdoor_blue.vmt/vtf coop_teamdoor_orange_overlay.vmt coop_teamdoor_orange.vmt/vtf When crediting, make sure to credit: AbbieInSpace (Creating the Textures) oktocentillion (Making Base textures for the exit person) If you're using P2:CE, I recommend using the workshop version, as it uses vtf 7.6 format https://steamcommunity.com/sharedfiles/filedetails/?id=3727885688 (If you have any questions, or problems, Lmk!)

Hi-res Coop Signages