Portal 2

SPEEDMOD
Uploaded by radelite · Aug 08, 2013
6 comments · 5.0 (1)

This is a mod that me and linkin yellow made for the speed hall if you make a map with this please write #speedmod in the description Enjoy

SPEEDMOD
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Atrophication
Uploaded by The Irate Pirate · Aug 05, 2012
12 comments · 3.3 (3)

A decayed theme map made up of three fairly easy test chambers revolving around the use of the "Smoke Compression Field", a purple field that allows items through it.

Atrophication
sp Cooling Tower
Uploaded by Wanderer2021 · Apr 19, 2012
45 comments · 4.2 (6)

Good day to you fine folks. This is my third map, dubbed Cooling Tower. Make you're way up as you cool down the visuals of this map. Clean water doesn't kill, but you still can't breath it. Be thorough and enjoy. Now, there are a few issues I haven't worked out yet. The first is that the blue and orange lights assigned to the lasers won't hold their on/off status on a load save. Any help on that would be appreciated. The second is that due to there being so many differently named orange and blue lights, not to mention vis leafs as a result of the map size, the lighting does get cut. Again, any advice on that is appreciated. Lastly, because the clear water texture doesn't have a proper underwater texture, viewing the world above water is impossible. If there is a replacement water texture, please let me know, because I am not fond of how the current one works, though its the only one that shows you whats under the surface. Cheers, -Wanderer2021

sp Cooling Tower
Cube Collector
Uploaded by guckzurlinse · Nov 20, 2011
15 comments · 3.9 (18)

Ok there are 4 test chambers in this map. You got cubes from each chamber to combine them in a laser puzzle and solve. This is easy and short to say but i die in this map a lot of time. I?m shure you have to think a moment how to get the cubes out of the chambers. No trick, cheat or secrets to find, just logic thinking... a lot of logic thinking. But don?t be silly by thinking, because you have to jump with faith plates and beams or use lightwalls and using paints, so you have to do many things^^. One thing i?m sorry. Once The cube in test chamber 3 stopped as i play because of some wired places (corners). I think it could happen in your gaming, but just reset the cube, it?s easy. And please write....

Cube Collector
verticalprojection
Uploaded by goosegous · Jul 15, 2011
13 comments · 5.0 (13)

SP map. I made in the destruction theme. Enjoy the skybridges excursion funnels etc. any comment appreciated!! New version released. Thanks to all commenting on my map! enjoy! As always any comments much appreciated!

verticalprojection
Convergent Breakout
Uploaded by FourthReaper · Jun 05, 2011
45 comments · 5.0 (12)

The last puzzle can be solved in multiple ways. I didn't spend a lot of time on it because it's not in the original course of tests i'm making. This map is actually made of 2 testchambers, the latter unfinished, in one series featuring conversion gel. Since the map is now somewhat mangled, other gels have been implemented more, as the last test chamber was (sort of) hastily made. ------------------------------------ Version 1.1: - Fixed the bug that hid the walkways from some players - Was very helpful for other maps I'm working on as well ------------------------------------ Credits: FourthReaper - for design and creation Valve - for making the Half-Life/Portal universe a better place Special Thanks to: ZeepaAan - for helping me find the solution (and the problem) to the walkway-bug

Convergent Breakout
BLUEMOD version 2
Uploaded by radelite · Aug 07, 2013
2 comments · 5.0 (1)

After many requests I did this This has the same paint gun as part one but part one could not be added to beemod 1 only bee2 and the normal pti editor this update fixes that and is only for beemod 1 users This is one o the demo maps I hve made with it http://steamcommunity.com/sharedfiles/f ... =175063521

BLUEMOD version 2
Unforgiving
Uploaded by SandvichBlock · Aug 05, 2012
4 comments · 3.8 (4)

My entry for the 2012 mapping contest. It was a long and hard battle against time, but i have finished it,and i am proud of myself. There were going to be voice lines, but the whole process of adding custom sounds was being finicky, and i was running out of time. So instead, i used a large amount of "Game_Text's", but i will re-post the map when the sounds are working. --Credits-- Myself, Calvin Dvorsky mapped the entire level, came up with most of the test ideas, and well, it's my map Lucas Dvorsky, my awesome bro, for moral support and recording the voice lines which aren't in this version My mother, for lots of support and encouragement to continue in hard times William Jagger, my best friend, for the idea to use Slow Motion, he also was going to be the the voice actor, but he left on vacation without notice... ...Oh yeah, did i mention that I'm 12 years old?

Unforgiving
Chander Test 8 (Angry Conductor)
Uploaded by pm_Chander · Apr 18, 2012
35 comments · 5.0 (10)

The difficulty level i am not define, but you. You decide. Requezt for all who find a bugs, make the video gameplay. And please write your comments. Thank you! Good luck! ver.2) - replace indicator lights material texture; - fixed bug with final jump; - fixed first room. ver.3) - fixed bug with info_placement_helper in second room; - changed the transition into the second room;

Chander Test 8 (Angry Conductor)
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Testchamper 117
Uploaded by Dawnreaver · Jul 15, 2011
17 comments · 5.0 (14)

Hey ^_^ Here is a little map I Made for my port folio. I do hope you enjoy it ! It would be great if you could give me some feedback!!!

Testchamper 117