Portal 2

Brain Donuts
Uploaded by SkyFerret · Jul 18, 2019
1 comments · (No ratings)

Donuts aren't good for your body, but this map is good for your brain. Actually, it's meant to mess with your head. Look around. Explore. Look behind you. Strange things happen. Unzip the file, put some sprinkles on it and stick it in your maps folder.

Brain Donuts
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Odyssey
Uploaded by SkyFerret · Jul 17, 2019
1 comments · (No ratings)

The BSP's have a different name, but I came up with this name after the fact. It's a journey through abandoned industrial upwards to BTS. I focused on making stunning aesthetics (or at least I think they should be). Most people know what to do with the files, but if you're not sure, place the BSP files in the games Maps folder. Steam/ steamapps/ common/ portal 2/ portal2/ maps.

Odyssey
Aperture Science IBM 5150 3D model
Uploaded by MaxDragonn · Feb 16, 2019
1 comments · (No ratings)

This is a model of an IMB 5150 for anyone who wants to enforce that 80's theme of old aperture.

Aperture Science IBM 5150 3D model
Failure Snowy's Instant Detail Instances
Uploaded by FailureSnowy · Sep 10, 2018
1 comments · (No ratings)

For now, a xtx until I have time to do this right.

Failure Snowy's Instant Detail Instances
Gel converter device
Uploaded by Parano.Oya · Jan 10, 2018
1 comments · (No ratings)

Heyho, I made a gel converter for you. The concept of the gel converter is to convert a gel into another gel. For example: Convert bounce gel to portal gel. You may change some settings for your own implementation. This map contains: ? gel converter device ? rotating device ? binary switch for two colors How to install: Just export the .vmf to /../Portal 2/sdk_content/maps and open with the hammer editor.

Gel converter device
Gravortal Gun!!!
Uploaded by Citranium Man · Jan 07, 2018
0 comments · (No ratings)

Physics Gun: Left Click Hold = hold an object in the air and move it someplace useful! Right click and hold = Give me that!

Gravortal Gun!!!
Time buttons
Uploaded by pusher71 · Nov 18, 2017
1 comments · (No ratings)

This is my time buttons for Portal 2. The blue buttons activate the object immediately, but deactivate after a some time after releasing. Green buttons work in reverse, activate the object after a some time after pressing, but deactivate immediately. If you use these buttons in your maps, don't forget to include materials and models in your .bsp file!

Time buttons
(Instances) Extra Elevator Instances
Uploaded by ThePlayaJam765 · Aug 20, 2017
1 comments · (No ratings)

This is my first time uploading a file to thinkingwithportals. If I forgot anything, let me know. You ever look inside the turbine_elevator folder in the instances folder and browse through the elevator vmfs. To find that for the departure elevators, Valve only has the fixed one going up and the destructed one going down? What if you are making an overgrown style map but want your exit elevator to go up? This is where this comes in. Supplied in the zip archive, you will find 2 extra elevator bases. One that is destructed and goes up and one that is fixed and goes down.

(Instances) Extra Elevator Instances
Multiple Laser Cube Dropper
Uploaded by AdamPlays · Jul 25, 2017
0 comments · (No ratings)

Here's an instance I made for a working multiple laser cube dropper which does work. Features: - No Puzzlemaker dropper exploits - Cannot get stuck inside of dropper - 'Vac-tube to cube dropper' dropper - Cube dropper test map to teach you how to use them in your maps if needed Planned Features - Auto-drop-first-cube and auto-respawn-cube in instance details - All themes - All versions

Multiple Laser Cube Dropper
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[PuzzleMaker] prop_floor_button fixed instances
Uploaded by PortalCombat · Jul 16, 2017
1 comments · (No ratings)

Fixed instances for the PuzzleMaker prop_floor_button. See DrFauli's Steam-Guides for more information.

[PuzzleMaker] prop_floor_button fixed instances