Portal 2

[SP WIP] PORTAL 2 : After Math
Uploaded by chimera201 · Nov 27, 2011
24 comments · 5.0 (6)

Hi, This is going to be my very first game map. I have never made any game maps or anything related to 3D before. Most of you must have played the Peer Review DLC by now. I wanted to release this map before the DLC but I really didn't have time. Well better late than never. The map consists of 2 short and 1 medium length chambers. My map is very less detailed , about 1/10th detail of the maps made by pros here. There is a readme file included for setup instructions. Suggestions, criticisms, trapped areas, not intended solutions , and all other feedback are welcome. I may not have time to fix every minor issue but do specify if you found any(may help me in the future). Also this is the first time I am uploading something online for the public. So I need to know some answers fast even if you like my map or not. 1. Did I upload it right? 2. Does my map run? 3. Do the custom music and material work? Haven't worked on optimizations and will not unless really necessary. Known issues: 1. I am using instances/gameplay/animated_pushout_128.vmf instance provided by Valve. The problem is that when you portal and go through it you see some 'grid lines' on the panel. 2. Skybox cuts a little. 3. portal gun pedestal 'close floor' are black. Well I hope this turns out to be a great map for you all. Steam ID:chimera201 And sorry for my bad english if any. EDIT: Aftermath v0.9 update 1. Fixed bright lighting 2. Fixed exploits in puzzle 2 & 3 Bug: Wheatley says 'alright get moving' if you reach puzzle 1 fast enough

[SP WIP] PORTAL 2 : After Math
Advertisement
Registered users don’t see ads! Register now!
bizzare
Uploaded by theghost0925 · Nov 26, 2011
2 comments · 2.5 (2)

my first time using hammer, my laptop started slowing down near the end so i didn't get the chance to check and make sure everything was airtight

bizzare
Complications
Uploaded by aragojj7418 · Nov 25, 2011
12 comments · 4.7 (15)

-An interesting brain teaser which is hard to solve at first but is fun for sure. -this is my first map, gimme a break. -(12/4/11} a new test chamber has been added and is updated in the map. it is a work in progress but its now much cooler. enjoy. (my apologies, i didnt triple check my map because i found a couple accidents, but it is now updated and i fixed the problem. sorry for any inconveinience) -thank you for your responses.

Complications
[SP] Cascade
Uploaded by phobiabug · Nov 23, 2011
7 comments · 4.6 (14)

The little map you can play at your freetime or when you bored. Difficulty : Easy

[SP] Cascade
fixed Rocket Turret
Uploaded by Skotty · Nov 26, 2011
19 comments · 5.0 (2)

Maybe you missed the Portal 1 rocket turrets, discovered them in your game but saw "Oh, they are bugged!". In this pack, there are the models, materials and sounds you need for the rocket turret. 2 instances are delivered for using it in Hammer. The missing sounds are just hearable if you put them in a VPK file in your addons folder. How to create a VPK: https://developer.valvesoftware.com/wik ... rtal_2_Map The $MissileSpeed has a default of 450. If you keep ??? it will use this speed. Never rotate the instance! Always keep it's angles 0 0 0! Make sure ALWAYS to place ONE "rocket_turret_missile.vmf" in the CENTER (coordinate 0 0 0) in your map! Extra missiles are needed because the original NPC fires missiles with a speed of 0 (thats the bug they have). Make sure to release the materials, models and sounds together with your map!

fixed Rocket Turret
Rookie Mistake
Uploaded by a8.8.8a · Nov 24, 2011
15 comments · 3.0 (5)

07/15/2012 Update: Whoa. So apparently, after all this time, instead of uploading "V2" of the map, I had just re-uploaded the V1 map again! Talk about rookie mistakes! I've just tried to upload the latest version (from Feb) again. Hopefully I got it right this time. Who knows... -------- As much fun as I had creating this map, and as great as I personally think it is, I have to admit that it's full of all kinds of "rookie mistakes"--things I'm sure many people do with their first Portal 2 maps that others look at and think, "Ha, newbie." With that in mind, here are some other names I was inclined to give to this map: - "Inigo Montoya" - "Look! BUTTONS!" - "All that, and LASERS to boot!" - "Convolution: Occam's Nightmare" - "Nice gel dispensers. [Sarcasm self-check: Complete]". - "Two test chambers taped together to look like one giant test chamber". The first one is a bit random and has nothing to do with the map itself. It's just the code name I gave to my map during creation: Chamber Inigo and Chamber Montoya. Hence the file name. Enjoy. -------- Three months later (!), I'm uploading a second version of the map, in which I try to address some of the rookie mistakes I made in version 1: * Chamber Inigo (First Chamber): Added extra machinery to try to prevent unwanted solutions. * Chamber Montoya (Second Chamber): Added extra machinery to try to prevent unwanted solutions. Also, I tweaked the expected solution in a couple of notable ways, after being inspired by Djinndrache's playthrough. * Overall: Improved the texturing based on the basic rules of texturing mentioned in posts. It's still far from perfect, but things look a lot better than they did before (I think?). For those who have not played the map yet, be sure to grab this latest version. For those who have already played, I think the look and feel of the map has changed enough that it's worth another playthrough. Especially if you solved the maps in unwanted ways the first time (that means you, Djinndrache Posted playthroughs, whether blind runs or speed runs or hey-look-another-rookie-bug runs, are much appreciated.

Rookie Mistake
Chapter 1: The Escape
Uploaded by BlackBird Studios · Nov 21, 2011
19 comments · 3.1 (13)

Welcome Test Subjects, This is my first map, all the details about my map are located in the readme file within the zip file. This is Chapter 1: The Escape, where for some reason, you are escaping, I made the map as I was going along, and I thought to make it into a series of events. You are trying to escape an unknown threat you are unaware of. The maps I make arn't meant for the people who need their hand held when doing something, I say this because, basically there are no hints. I don't believe in hints, there are some for simplicity sake, but you are escaping, why would the person you are escaping from, give you hints? If you are confused on what I mean by hints, I mean those blue indicators to tell you what has been activated. It wasn't because I was lazy, It was because I saw it as a challenge where you have to think. Good luck, and please read the readme file, I ask for a favor in there that could really benifit in the next few maps. Thanks [News Update]: I'm very excited to see that my map has gotten over 500 downloads in such little time. So with that being said, I will be continuing my progress in making more chapters to my 'Inside Mini Story'. Keep a look out for my new map coming out either December or January of 2012! I look foward to see what you guys think of my story of deception... [Last News Update]: As I mentioned before, I am very surprised to see so many people giving me a chance to show that I can offer something new to the Portal Community. This will be the last update for this forum, as I am nearing the completion of Chapter 2. I can't promise anything, but I should be done with this map within the weekend... depending on if any bugs occur. I would like to again thank you guys for choosing BlackBird Studios.

Chapter 1: The Escape
Cube Collector v 0.2
Uploaded by guckzurlinse · Nov 20, 2011
4 comments · (No ratings)

2mapstart = Cube collector ( I change the name ) Well, try this level. I think it has a long play and its challenging... i write it wrong ? ... how ever. It makes fun and gives a good feeling after solving. For me, I need a feed back detailed ^^ by the way, a walkthrough is more important for me because of understanding. I like to watch however long the video is v 0.1 arial faith plate fixed in chamber 1

Cube Collector v 0.2
Falling Laboratory Monitor
Uploaded by Spam Nugget · Nov 20, 2011
5 comments · 5.0 (1)

An instance for a lab monitor that sparks and falls of a wall when a portal is placed behind it, like the security cameras do. Just chuck the instance in next to a portable wall, change the skin parameter and BAM instant success. Feel free to open it up and stuff with stuff if you want, doesnt worry me. Version Log: V1.1: Fixed rotation bug V1.2: Bug fixes

Falling Laboratory Monitor
Advertisement
Registered users don’t see ads! Register now!
Pokemon Parody Project
Uploaded by beecake · Nov 19, 2011
21 comments · 2.5 (2)

So i am making a pokemon parody here in portal 2! Made so far: Grass 2 Different Monsters to battle 1 Room for Monster battles Fog To do: More battles Different Rooms Boss battle Obtain portalgun via boss battle Making enviroment look better Make house for player More coming soon... I hope... ...I don't want to abandon the project... Please Comment

Pokemon Parody Project