Portal 2

Logic_branch and Logic_branch_listener demo
Uploaded by Marlovious · Jun 22, 2011
1 comments · (No ratings)

Just a quick demo to show how the Logic_branch and Logic_branch_listener work.

Logic_branch and Logic_branch_listener demo
Advertisement
Registered users don’t see ads! Register now!
box_over_goo (No real name yet)
Uploaded by wrathofmobius · Jun 22, 2011
4 comments · (No ratings)

This map is my first real attempt at creating a semi-releasable map. I'm still working on it, but this is the majority of the map. The end of the map is if you get a cube on the button in the first room - I actually haven't made an exit yet. Lazy, I know. Known issues: * There is no exit. Not a problem... I'll just make an exit. In the next version. For your test.

box_over_goo (No real name yet)
Cross laser
Uploaded by acadiou · Jun 22, 2011
11 comments · 4.6 (14)

My first map. Little piece with lasers. I like work on level design.

Cross laser
Suspension
Uploaded by satchmo · Jun 22, 2011
22 comments · 5.0 (14)

A series of challenging puzzles that provide brand new ways of using the Portal 2 elements. If you can solve this puzzle in less than ten minutes, consider yourself a genius. If you cannot solve the puzzles, here is a video playthrough. Of course, it has spoiler for the puzzles. WsTbsKLXmyI

Suspension
Turrets and Monster Boxes
Uploaded by Spam Nugget · Jun 22, 2011
4 comments · (No ratings)

Heres a map im working on, would appreciate any thoughts you could give. set after portal 2, in a neglected wing, this map features turrets and (who would have guessed ) a monster box or two. havent put in a real beginning or end yet, thinking of adding more puzzles after (and before?), when you reach the big exit sign, youve completed it. thanks, Spam Nugget

Turrets and Monster Boxes
Underground 02
Uploaded by ColorCubeMan · Jun 21, 2011
21 comments · 5.0 (28)

This is my second map, introducing the old style diversity vents. Screenshots: http://img232.imageshack.us/img232/1838/31620673.jpg http://img35.imageshack.us/img35/5317/77436546.jpg You can watch the solution here: http://www.youtube.com/watch?v=QiWGing0Hjw

Underground 02
po2_edit
Uploaded by xlinop · Jun 21, 2011
4 comments · (No ratings)

This is a map I redesigned from a previous po_edit map. Video of the po_edit map: http://www.youtube.com/watch?v=Vdubl_5K9c8

po2_edit
[SP] Test Map Pack
Uploaded by Rand0mNumbers · Jun 20, 2011
17 comments · 5.0 (6)

A collection of 7 maps I've made over the past few weeks to test various ideas. They are all dead simple...well, I tried to make the last one difficult, but I believe I did it in all the wrong ways (long walks, lots of shuffling between platforms, and some things aren't that visible). Anyways, each map will lead to the next. There are no elevators, so after completing a chamber, walk past, through, and onward from the exit doors. There are triggers set to change to the next map 3 seconds after you contact them. Start the sequence with "map testMap_3_movingButton". Note: [SP] Bits or Pieces was initially part of this, but since I submitted it for the Mapping Contest, it has been omitted. It revisits the moving button and rotating room ideas.

[SP] Test Map Pack
Cube Fling
Uploaded by Mattyd · Jun 19, 2011
16 comments · 5.0 (18)

This map is not in the really difficult category from a puzzle perspective, however it does require some quick and accurate portaling, especially in the second chamber. There are two chambers included, the second one being harder than the first. The two chambers revolve around flinging cubes and balls. Version 1.2 fixes an issue with cheats in the first and second chambers and also fixes up several other little issues.

Cube Fling
Advertisement
Registered users don’t see ads! Register now!
Wheatley's Platforms
Uploaded by The Irate Pirate · Jun 19, 2011
4 comments · 1.7 (3)

A minigame map where the two bots must jump between platforms to avoid Wheatley's attempts to kill them both by lowering them into the toxic goo. Also try to avoid the Discouragement Fields and Excursion Funnel or your game will be cut short. There is no end to the map, it simply serves as a contest between the two players to see who can survive for longer. The orange lights on the board signify platforms that are going to drop into the water. I added a couple of Wheatley lines to break up the gameplay but I couldn't get the scenes to work, so he doesn't move much.

Wheatley's Platforms