Portal 2
The Emancipation Station
My first foray into hammer, a shortish single player map in two stages, one very easy and one of intermediate difficulty. Some puzzles, some light flinging, some dexterity required, but not too much I hope!
Funnel Fling
This is the first map made by myself and Jeffel5005 It features an emancipation grid, an excursion funnel, and momentum!
Challenge 3
This is the third challenge. It was originally made in the puzzle creator in portal 2, and then i added some improvements in the hammer editor. I hope you like it.
ws_004_tyronis_v2
Re-worked map from the chain series Withdrawal Symptoms. NOW UPDATED V2 TO REMOVE SOME GLITCHES AND MAKE SLIGHTLY HARDER / EASIER DEPENDANT ON MIND SET. Wanted to attempt to modify the map in order to make tyronis not complete it within 30 seconds each time!!! So here is the official attempt. I will look into making the map harder and harder to complete. where eventually i hope to make it near on impossible unless you are mad and insanely talented at shooting quickly, or doing insane portal flips like this person has proven to be... Best of luck to all who try it. The first jump is a hard one, and careful of the few traps.
CuButton
This is my first map, a bit messy here and there please tell me what you think. Thanks
Remembering Aperture
A short mod for Portal 2 focusing on well... Remembering Aperture. You'll figure it out. Anyway it consist of about 4or 5 traps/ puzzles and, just have with it. It's my first major mod in Hammer/ Source and I had fun making and I hope you do too. It has no credits or voices so I'll include the credits below. Credits: Main Developer: Martin G. Forbeck And that's it...
[SP] Experimental Challenge
This is a revamped version of my map. Along with the original vmf, and instances. Feel free to comment! Bugs? Errors? Problems? Email me or visit the forum. Note to downloders: Please don't take credit of my work Another note to open a 7z file go download 7zip from http://www.7-zip.org/ (I posted this because I recieved a couple angry messages from some people that couldn't open my file) UPDATE!! Code: Select all2.4 6/6/2011 [FIX] Fixed case where the player can skip a portion of area 1 [FIX] Fixed minor timing issues with the panels in area one [FIX] Fixed potential problem in the second area that could cause the level to be uncompletable by sticking either th cube or the sphere on the upper ledge in area 2. v2.3 6/3/2011 [FIX] Altered the mechanics to be instances (This just makes it easier to do improvements) [FIX] Minor Skybox changes [ADD] Added a few details on the panels in the first area v2.2 6/2/2011 [FIX] Fixed case where player could get stuck in the tractor beam [FIX] Improved skybox details v2.1 6/2/2011 [FIX] Fixed case where player could jam the weighted cube back into the spawner, potentially can cause the level to be uncompleteable. [FIX] Fix case where the laser could be enabled without both the cube and the sphere [FIX] Fixed skybox visuals and added fog v2.0 6/1/2011 [FIX] Fixed case where box would snag under button [FIX] Optimized map futher for cheaper use of memory [FIX] Removed an unnessary particle emitter and target [FIX] Fixed the second area catapults to prevent annoying back and forth deal, and extended space [ADD] Added further details to the level v1.9 5/31/2011 [FIX] Changed puzzle elements to further promote a challenge [FIX] Dimmed down some lights that appeared too bright [FIX] Removed some obsolete puzzle elemants that nolonger did anything [FIX] Changed some textures for athstetics [TMP] Removed music for now v1.8 5/30/2011 [FIX] Fixed some athstetic issues [FIX] Fixed some texture issues [FIX] Fixed some overlays [ADD] Added new panel effects in the first area [ADD] Added new effects to show and hide the push button in area 1 [ADD] Added sound effects to the sphere dump v1.6 5/28/2011 [FIX] Fixed all lighting in every area [FIX] Fixed potential problem with panels getting stuck in the out position [FIX] Replaced textures on the panels near the exit v1.5 5/27/2011 [FIX] Finally fixed the issue in the second area that would cause the player to be unable to exit even with all laser relays on (I personally apologise about this one) [FIX] fixed some cubmap issues with the ceiling pipe [FIX] fixed minor lighting issues v1.4 5/27/2011 [FIX] Fixed panels not lighting correctly in area one [FIX] Made major tweeks to the lighting [FIX] altered area 1 +2 textures to make the puzzle a little more challenging [ADD] Observation rooms added [ADD] security cameras added v1.3 5/26/2011 [FIX] Shortened Ramp, Detailed it, and did some minor details around it [FIX] Reduced number of overlays to free up memory [FIX] Added a new door near the exit elevator (Has an area_portal to control how much is rendered at once) [ADD] Added a third turret [ADD] Now the wall of panels in the second area are now more detailed v1.2 Contest-Release 5/24/2011 [FIX] Remove unnessary functions and actions [FIX] Changed the moving goo dropper to best fit the feel of the map [ADD] Music now plays in the chamber [ADD] Skybox now added [ADD] Detail added pre-contest updates v0.9 5/23/2011 [FIX] Fixed Lighting Between Area 1 and 2 [FIX] Added a lock fuction to prevent the button from reactivating the process cycle when it is already running [FIX] Fix checkmark indicators not appearing in the second area [ADD] New obsticles added and redesigned puzzels made [ADD] Extra panel Effects in Area 1 and 2 [ADD] Level Sign (not yet setup) v0.7 5/22/2011 [FIX] Fixed an issue that allowed players to put portals in bewteen the two areas(Fixed with Emancipation Grid). [FIx] Turrets are now more aggressive (but not too agressive) ,and will shoot at a farther range with the added ablity to push the player. [ADD] Added some more Panel Effects to the first area. [ADD] Enabled video effects in the arrival and departure elevators v0.6 5/21/2011 [FIX] Fixed textures not appearing correctly, this was from the game tring to look in the wrong directories. [FIX] Made a cube respawner near the turrets to prevent the possibility losing the cube in the slime water, causing the chamber to be impossible to complete. [FIX] Changed the floor textures in the next area to prevent players skipping some bits of the solution. [ADD] Made special "in wall" cube droppers in the second area. v0.4 WIP Release
[TOOL] A Propper MOD
This is a very useful tool for mappers, mainly if you haven't got any modelling knowledge. This tool will allow you to make models out of brushes; create whatever thing into your Hammer editor by means of only brushes and then turn it quick and easily into a custom model usable in game! Propper is not new at all, many of you know about it already. I even wrote a tutorial some time ago... But since I know many of you are having trouble in making it to work out after some Valve updates and the new SteamPipe file system, I've decided to share this little mod I managed to prepare some time ago mounted in the Alien Swarm game and as a mod. I borrowed TopHatWaffle's batch file altogether with the required binary files from his awesome tutorial some time ago, and edited it a bit for my purposes. So credit goes to him before anything.
[Coop] Colours Co-Op : : Map 5
Available on the Steam Workshop here: http://steamcommunity.com/sharedfiles/f ... =186152648 The Theme Is Purple. This is the grand finale. Sorry for the long wait, was working on releasing a game on Steam for the last 2 years. Now that that's over I finally took the time to finish this. Enjoy!
LongHong
A simple testchamber! Its my frist try in this style. I hope you like it and feel free to hate Fixed: 1.01 -Cube Spawner -Observation room -Exit -Dialog -Light bug's Difficult: Easy Play Time: 2:3o Minutes Steam: http://steamcommunity.com/sharedfiles/f ... earchtext= Have FuN :O Bl4ck