Portal 2

sp_Too_Many_Fans
Uploaded by KLJF22 · Aug 25, 2011
13 comments · 4.6 (12)

Trailer: http://www.youtube.com/watch?v=oBXi522lxes Walkthrough: http://www.youtube.com/watch?v=4faC7-DkYQM Just a short map based around fans and pneumatics. It's shorter than I would of liked it too be, but my brain was broken and I couldn't think of any more good puzzle ideas to do with fans.

sp_Too_Many_Fans
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[SP] Lost in Testing #1
Uploaded by KenJeKenny!? · Jun 06, 2011
43 comments · 4.9 (44)

! ! ! Placed 7th among SP maps in the Summer Mapping Initiative Contest ! ! ! This will be the first of 4 chapters. This chapter features a challenging but medium-difficult puzzle, using Portal gel, Portal jumping & a funnel. The average playtime = 10-15 minutes. Last Update @ 01-07 Code: Select allv1.3 @ 01-07 - Fully compiled yay! (thanks to MissStabby!) - Added level transition to chapter 2 (WIP) v1.2 @ 30-06 -Compiled with full RAD+HDR but sadly still no full VIS :( -Altered the elevators a bit & optimized them -Added map title & chapter number text in beginning -Fixed the debris by the funnel so that it will be non-solid v1.1 @ 30-06 -Fixed lighting (but still intentionally a bit dark) -Added timer to exit door button -Fixed panel animations -Optimized the overall map some more -Fixed some more bugs :) v1.0 @ 06-06 -Added Skybox detailing -Fixed small bugs -Added Thermal Discouragement Field -Added Test sign (can't edit script yet because of contest rules) -Made 20sec. speedrun impossible :P -Made 41sec. speedrun impossible :D -Added some more lighting but am gonna keep it intentionally dark. To-Do List: X The lighting (100%) X The visuals/looks still have to be finished (100%) X There is no proper ending yet (Fixed!) X No cube dropper/respawner yet... So don't kill the cube!!! (Fixed!) X no autosave yet... so death = map reload! (Fixed!) X not fully compiled yet... (Fixed!) X no glados chatter yet. Screenshots (bit outdated): http://steamcommunity.com/id/tuinhek/screenshot/576672371085926605/? Youtube Preview: fcQtiDWCkB4 Intended Solution (SPOILER WARNING!!!) http://www.youtube.com/watch?v=21L5SMp0v5k Plz leave a review and/or rating!!! Any feedback, good or bad, is welcome! Thanks in advance & enjoy the puzzle! ~KenJeKenny!?

[SP] Lost in Testing #1
2 Cubes
Uploaded by Joseph · May 25, 2011
5 comments · 5.0 (2)

This is an updated, much clearer version of my first level. Not that great but it was my first try.

2 Cubes
Impulse Laser Intro
Uploaded by CamBen · Jun 12, 2012
4 comments · (No ratings)

A simple puzzle made to introduce a new testing element, The Impulse Laser. It acts similarly to a laser and a combine ball combined. (hehe, pun intended.) The ball must be activated by the laser. The ball will lose charge over approx. 7 seconds. When it is charged, It can be placed inside a receptacle, and only retrieved from the receptacle using a button or another activator. (My First released map!) The test is not hard, but I feel it is sufficient to explain how it can be used. I will (possibly) be releasing another map containing this element, except much more advanced.

Impulse Laser Intro
sp_1984_2_V1
Uploaded by GLaDOS CUBE · Jan 08, 2012
3 comments · 5.0 (2)

An easy conversion gel themed map. can you find the Easter egg?

sp_1984_2_V1
The Part Where Everything Goes to Hell Boss 1 V2
Uploaded by MasterLagger · Aug 24, 2011
18 comments · 0.0 (1)

This is a updated boss battle. I added a few more steps to beat the boss as well as adding a few more extra things to it. The bomb room is now accessible and is part of the boss battle.

The Part Where Everything Goes to Hell Boss 1 V2
Retupmoc's Portal 2 Maps
Uploaded by Retupmoc · Jun 06, 2011
8 comments · 1.2 (4)

Thanks to Retupmoc for : sp_Retupmoc_Map : Go through the 5 tests to Find Wheatley and listen to GLaDOS. coop_Retupmoc_Map : Tiny Map made for Fun with Friends. Thanks to Retupmoc Email : [email protected] http://retupmoc.ca/portal2.htm

Retupmoc's Portal 2 Maps
Co-op New and Old (Big Update!)
Uploaded by Strid3r · May 25, 2011
7 comments · 4.0 (15)

this is a relatively easy map and its comprised of 2 chambers. the 1st being of the modern feel and the 2nd being the run down type. hence the name "new and old" Update Notes V1.4 Fixed several Exploits Update Notes V1.3 FIXES: Fixed the bug where when standing on the button in the 1st chamber an invisible wall would block your path Fixed the bug where in the 1st chamber if you picked the cube back up off the button and were standing next to the retractable wall you would get stuck behind it. Fixed an exploit in the 2nd chamber Added: Added directional signs in the 1st chamber to give a little more direction. Added Texture variation in the 2nd chamber. Changed the puzzles in Chamber 2 to make it more challenging and not as repetitive. Added a function in the 2nd chamber where once you get the cube past a fizzler, the fizzler will shut off. so if your on the last segment of the cube sharing portion and you lose the cube, you dont have to do all the puzzles over again. Fixed the Textures issues that were present in the 1st chamber. Added a number of smaller tweaks. screen shots: http://i222.photobucket.com/albums/dd20 ... -59-85.jpg http://i222.photobucket.com/albums/dd20 ... -01-79.jpg http://i222.photobucket.com/albums/dd20 ... -49-25.jpg http://i222.photobucket.com/albums/dd20 ... -18-85.jpg http://i222.photobucket.com/albums/dd20 ... -11-61.jpg the included Script file is for when you finish the level it will take you back to the HUB world. This is my first attempt at getting back into modding since the cod2/4 days. so any feedback is greatly appreciated.

Co-op New and Old (Big Update!)
some new tests
Uploaded by charlesleroi1 · May 12, 2012
4 comments · 3.3 (3)

see the videos on youtube: http://www.youtube.com/watch?v=l_8UIxUY_j4

some new tests
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ws_005_WIP
Uploaded by silic · Jan 08, 2012
6 comments · 5.0 (1)

FOR ALL WHO DOWNLOAD THIS MAP. PLEASE LEAVE COMMENT ON WHAT YOU THINK OF THE PRINCIPLE OF IDEA This is taken from a puzzle which i struggled over 30 minutes to complete. simple 9 dot puzzle where you have to connect all 9 dots. I am not looking for glitch finding or anything like that, as this map is completely different from the current release version on my computer. all im looking for is the feedback on the concept idea. e.g did you find it difficult. easy, medium.. what was your initial thought when you see the room for the first time. im just really gauging what you guys think like.

ws_005_WIP