Portal 2
Laser Web
This map is all about lasers (and other stuff ofcourse). Dont worry its nothing as crazy as my other maps. Infact, this map is a bit on easier side.It doesnt have tons of turrets, no crazy flinging nor does it have gigarooms (ok maybe one). But players will have fun playing this map and it is also designed to make you feel smarter. HDR Enabled As always, report any bugs or shortcuts on the forum. I would also like to see a video of the playthrough. Update#1 - Changed laser grill to emancipation grill - Some bug fixes - Added an indicator telling the player where to start. Enjoy!
[SP] Motanum's Main Four
From the 2nd place winner of the October contest, and creator of Motanum's Test 01, comes... Motanum's Main Four! This map has 4 chambers in one! Go through 4 chambers will trying to close a laser circuit to open up the exit! Good luck! Read me file for more information! -Lag at light bridge is out of my hand. Ie, nothing to be done in hammer. Sorry -In some rare cases source recorder can crash the game This map took me over a month to do, and at the end, I think it is quite impressive! Instances used are the official, but I modified the brightness. If you really want my modified instances, then send me an email at eugenio.motanum91 AT gmail.com You can get more info on where to find me/follow me on the read me file inside the Rar. So, what are you waiting here? Go press the download button, spread the word AND don't forget to rate it!
Deceptively Easy
This is a quick (roughly 10 seconds long) map that I made using various tutorials as I learned how to use the Hammer Editor. The idea behind the map is to make you think of how to reach the door. The map consists of a single room, with various "opportunities" to reach the other side. You can try your best, but the answer to this puzzle is quite simple.
jump_crapmap2
Like strafe jumping? or TF conc maps? This map requires some serious strafe jumping skills to complete. The puzzles mimic the format of the conc maps of the original Team Fortress game. Rather than struggling to figure out the puzzle you will spend most of your time trying to properly execute the jump. There are 4 puzzles total. The first 2 jumps are probably the hardest, so don't get discouraged. Feel free to noclip past it if you are having trouble. Give me some feedback if you like, love, or hate it!
Underground Timer
This is an instance of a robust underground timer. This timer can count up or down from 1 - 99 seconds. underground_timer_counter.vmf The $UnEvent_Relay parameter is the event that is fired when the timer has stopped counting. This event should be triggered in one of the clock instances. This instance is used for both buttons, however the buttons will determine whether it counts up, or down. underground_timer_but_countdown.vmf $time_units is the number of seconds of the unit column $time_tens is the value of the tens column (This is the only way I could figure this out for the countdown timer without adding some sort of script.) The $Event_Relay parameter is the event that is fired when the timer has started counting. This event should be untriggered in the clock instance. Please note: I have added entities that will work out the number of seconds the counter needs to count down from $time_units and $time_tens, hence the large amount of logic_cases underground_timer_but_countup.vmf The $Event_Relay parameter in the 'Timer instance' is the event that is fired when the timer has started counting. This event should be untriggered in the clock instance. The $time parameter should be set to how many seconds it should count up to Known Bugs: Putting both 0 and 0 for the left and right number icons will cause a rip in space, however this shouldn't happen as you wouldn't want a 0 - timed counter How to place in your map: Create a func_instance and change the vmf path to "underground_timer_counter.vmf" Name this instance Create another func_instance and then change the path to one of the button paths (either underground_timer_but_countup.vmf or underground_timer_but_countdown.vmf depending if you want it to count up or down) Set the button's fixup name value to the same of the counter instance If you are using the countup instance, put a number value for the replace value $time to how many seconds you want the counter to count up to If you are using the countdown instance, put the individual values with each a 1 digit number which will represent your double digit number. e.g. "$time_tens 1" and "$time_units 5" will make the timer count down from 15 Using the $Event_Relay replace value in your button, make it point towards a logic_relay which will trigger the event when the counter starts. This must include the name of the prefix PLUS the name of your relay otherwise it will not work. e.g. clock_1-TRIGGERNAME (This is the name of your relay outside the instance) Using the $UnEvent_Relay replace value in your counter instance, make it point towards a logic_relay which will un-trigger the event when the counter stops. Same as the button's relay this MUST INCLUDE the prefix fixupname as well as the name of your relay. e.g. clock_1-UNTRIGGERNAME (This is the name of your relay outside the instance) Enjoy the use of an underground timer... WOOOT If you are having trouble... Please do not hesitate to ask for any help either through a PM to myself or by posting a comment inside the instance thread.
Dome 02
Coop map. Me and a friends entry for the mapping contest. Due to starting out late with the map and issues with the map it didn't quite turn out as expected. Puzzles work but if you find any issues please tell me. The map still needs some work to make it look better.
Co-op Mind Lock
This is my first map ever, and I made it to test my skills and yours. This is a fairly hard map to figure out, so if you and your partner are looking for a challenge then this is the map for you. Special thanks to my test dummy XIRES. Play instructions: Unzip the map from the archive and place in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to downloaded the map. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_mindlock" in the console (which is activated by the ` key under ESC. If you find any bugs with the map, or need help figuring it out then let me know. P.S. When you complete the map, it wont stop loading, so just exit out to the lobby. I have finally updated this map, and fixed the problems with it. May 27, 2011.
Biohazard
Note: Some of you might be unable to open the ZIP file. In this case it is advised to download 7-Zip and use that to open the file. The ZIP file uses LZMA compression which isn't supported by all of the archive managers. Four chambers and an easter egg puzzle. Can you solve your way through the Left Wing Facility? Easter Egg Hints: - There is a puzzle element that you have to carry with you to one of the rooms. - Check your spawns. Something might be hidden from the eye there. - A modest award awaits.... I think.. Go for it!
GLaDOS_CUBE_New_Testing_Elements_demo
This is a Demo of New Testing Elements that will be in my upcoming mod Portal in space New Testing Elements include 1. Anti Cube field 2. Reflection Gel 3. Anti Gravity Rooms