Portal 2
Nightgunner5's Extras Patcher
Comes with an example. To use, drag the .extraspatch file onto p2extraspatcher.bat. twppatchgenerator.bat can be used to quickly build .extraspatch files (including thumbnails) for any bsp uploaded to Thinking With Portals.
Jump
I think I'm going to stop here and start a new project. Note: You start without a portal gun because the puzzles are designed to be solved without a portal gun. The gun is found later in this map, at which point there are puzzles to solve that require it. Changelog 2.8: Fixed some stuff. Broke some stuff. Added some stuff. 2.3: Added sphere puzzle. Miscellaneous. 2.0: Added transition from introduction area. Added portal gun drop. Added excursion funnel puzzle room. Many tweaks. 1.1: Adjusted lighting. Added ambient noises. Added music. Miscellaneous. 0.9: Added ending sequence. Adjusted triggers. Miscellaneous. 0.8: Fixed arm dynamics. Added more weighted cubes. Changed format from .vmf to .bsp. Miscellaneous.
Portal 2 Thermal Discouragement Beam Example
Example map demonstrating the basics of thermal discouragement beams in Portal 2. Includes both source vmf and compiled bsp
Sequential: Part 1
Two puzzles, more coming soon.
Portal 2 Excursion Funnel Example
Example map demonstrating the basics of excursion funnels in Portal 2. Includes both source vmf and compiled bsp
VikingPingvin's test map
So this is a very rough concept. I've been useing Hammer for years now but im far away from being pro. I know its very undetailed by now but will be better during this week
Fizzle Funnel
My first Portal 2 map. Not much of a puzzle, but again, it's my first.
coop_build_puzzle_one
A puzzle level with 11 different puzzles, random puzzles, things you wouldn't expect, and just for your enjoyment, some puzzles that even YOU can solve!
Testmap
My first ever portal(2) map, touched up & finalized, next up, real challenges!
LabRat Beta
Updated my map and it has an end. I did a speed run of 2:00 minutes but I estimate it being a 5-10 minute map. I'll add a youtube video later.