Portal 2
[WIP] sp_enrichment_4
This is an early build of my fourth map. It features a faithplate and buttons. Putting a cube on a button changes the direction of the faithplate. There's still a lot to do: * Add elevators (left out for now, easier to test) * Add indicator lights so it's clear the faithplate is set. * Add the third (and final) part of the puzzle. For now: you're finished if you placed the cube on the button pointing to the left. Feedback is very much appreciated, video playthroughs even more ! ~Lp
sp_labyrinth
Navigating through a three-dimensional maze while negotiating a series of obstacles. Play the latest version of sp_labyrinth within sp_vengeance: Vengeance Here is a playthrough video. Needless to say, it has spoiler for the puzzle. biVQf4Tj1Nk
[SP] Powerup
A sweet, short map, using only one portal and a destructed theme, you play through the map. However, during this map, something happens: it appears as if GLaDOS has been awakened. But by whom? Info: One bug, check readme for details Includes a snazzy fizzler effect with cubes. Put a cube in and find out! Includes only one chamber. Tractor beams, buttons, etc. One button doesn't do anything. (Demo 2 for Departure Mappack[name pending])
Paint By Numbers
This is my first ever map, and has rather grown since I had the idea for the first puzzle in it. Please let me know what you think, it's meant to show that even an endless supply of Conversion Gel doesn't make a test easy. The numbers in the map ought to help, along with thinking about flinging Gel
[SP] Override
A Wheatley themed map including excursion funnels, gels, turrets. screenshots: http://img819.imageshack.us/img819/945/64456147.jpg http://img42.imageshack.us/img42/563/48787622.jpg http://img651.imageshack.us/img651/2662/48414791.jpg You can watch the solution here: http://www.youtube.com/watch?v=yJLGZyDYvPE
"Helix" Wall Maneuver-Test Track
Hello all! Helix Wall Jump is a concept element for my upcoming map. Please test it and leave your comments! --Shroudeye
Fatal Choices 1.1
Ugh. This was my first map, and, in all honesty, I'm quite ashamed of it. Let this be an example of how NOT to make maps. I gotten much better since this, though, and I highly recommend NOT downloading this one. Play at your own risk, and be prepared for something absolutely terrible.
[Coop] Marlow's Coop Underground
Medium difficulty 1950's themed coop map. Includes Gel and Funnel. 3 chambers. 5-10 mins. Let me know what you think as this is my first coop release. I'd like to know about any bugs or exploits.
sp_sl_laser_box
Sorry, no fancy title for this map. This is a one room puzzle. On a 1 - 10 scale of difficulty, I would say it's somewhere around a 4 or 5, but I'll let you be the judge of that. Puzzle contains a laser and a box. Download has instructions on how to install it. This map was a "warm-up" for my Hammer skills, as it's been a very long time since I've done any mapping. This map took me about a week total, if that. Any feedback is appreciated. Report any bugs if you find as well.