Portal 2
sp_labyrinth
Navigating through a three-dimensional maze while negotiating a series of obstacles. Play the latest version of sp_labyrinth within sp_vengeance: Vengeance Here is a playthrough video. Needless to say, it has spoiler for the puzzle. biVQf4Tj1Nk
[SP] Powerup
A sweet, short map, using only one portal and a destructed theme, you play through the map. However, during this map, something happens: it appears as if GLaDOS has been awakened. But by whom? Info: One bug, check readme for details Includes a snazzy fizzler effect with cubes. Put a cube in and find out! Includes only one chamber. Tractor beams, buttons, etc. One button doesn't do anything. (Demo 2 for Departure Mappack[name pending])
Paint By Numbers
This is my first ever map, and has rather grown since I had the idea for the first puzzle in it. Please let me know what you think, it's meant to show that even an endless supply of Conversion Gel doesn't make a test easy. The numbers in the map ought to help, along with thinking about flinging Gel
[SP] Override
A Wheatley themed map including excursion funnels, gels, turrets. screenshots: http://img819.imageshack.us/img819/945/64456147.jpg http://img42.imageshack.us/img42/563/48787622.jpg http://img651.imageshack.us/img651/2662/48414791.jpg You can watch the solution here: http://www.youtube.com/watch?v=yJLGZyDYvPE
"Helix" Wall Maneuver-Test Track
Hello all! Helix Wall Jump is a concept element for my upcoming map. Please test it and leave your comments! --Shroudeye
Fatal Choices 1.1
Ugh. This was my first map, and, in all honesty, I'm quite ashamed of it. Let this be an example of how NOT to make maps. I gotten much better since this, though, and I highly recommend NOT downloading this one. Play at your own risk, and be prepared for something absolutely terrible.
[Coop] Marlow's Coop Underground
Medium difficulty 1950's themed coop map. Includes Gel and Funnel. 3 chambers. 5-10 mins. Let me know what you think as this is my first coop release. I'd like to know about any bugs or exploits.
CG's Gel Puzzles BETA 2! now in .zip format
Special thanks to bsj0 and Dilbao for testing the previous version and sending comments and replays. Now all I need is a TITLE: I'm open to sugestions! I think i've fixed all the gameplay cheats and a few bugs, so I challenge you to find cheat solutions to these chambers. -many performance fixes including converting hidden surfaces to nodraw, turning off all the gel particles in previous areas after you go through the door to the next, many occluder brushes, and a bit of a change to area2 after you complete the final part. -changed area 3 so there are a lot less ways to cheat... added sprinklers =) Keep in mind I STILL HAVEN'T FINISHED THE TRANSITION SEQUENCE BETWEEN 2 AND 3! Just imagine that after you hit that button by the door, Wheately says some stuff to you, then the test chamber directly above you starts moving across, then it moves down into position where you see the door and those yellow panels and the landing with the numbers (that landing with the numbers will be replaced with a catwalk... around where 4 is) Like I said, all the gameplay elements are there, everything SHOULD work (although you may need to rebuild cubemaps) so see if you can find unintended solutions. I'm going to post a demo with he "correct" solutions soon link to thread for beta 1: post42625.html#p42625
sp_sl_laser_box
Sorry, no fancy title for this map. This is a one room puzzle. On a 1 - 10 scale of difficulty, I would say it's somewhere around a 4 or 5, but I'll let you be the judge of that. Puzzle contains a laser and a box. Download has instructions on how to install it. This map was a "warm-up" for my Hammer skills, as it's been a very long time since I've done any mapping. This map took me about a week total, if that. Any feedback is appreciated. Report any bugs if you find as well.