Portal 2
150 HD Portal Photos 1+2
(For desktop Backgrounds/ Screensavers) Thanks to all those who supplied great portal 2 pictures! Although I am not very good at maps, I like making videos and collections!
[coop] mp_coop_inandout
This coop map features many mechanics found in Portal 2. Funnel, laser, gel, flinging, and so on. There are 3 general testing areas, of which 1 is completely 'outside'. Whenever 1 room is finished, a handy dandy shortcut is opened for your convenience. The theme is mix of clean and behind-the-scenes. This map is submitted for the Summer Mapping Initiative (contest 2011). Current version is a fast compile, due to time limit I had no other option (full compile takes too long). Expect poor performance in some areas. In the meantime a full compile is running...
[Final]Two One Way
New: 1-Animated panels added 2-Hard light room changed Fixes 1- now you cannot skip turret room 2- make the speed jump easier Actually this is my second map I have ever made, also the first one was just a small room and its included in this test, so you may say that is my first map for Portal, it took me 4 days to finish and test it several times. hope You all Enjoy 4- remove the overlay textures that looks like a light behind objects
Boss Battle
This is the very beginning of what I hope will be a great boss battle. 1.0 Currently, there is no way to win. As of this version, I'm only testing some of the ways I plan to kill the player.
[SP] Beginning of the End
or: I'm not Good at Naming Maps, a Map by TicTac A short-medium length test chamber, set after the events of Portal2. The test includes faith plates, lasers, and a light bridge. Here's a couple screenshots (sorry for the large file size) README: Extract and place the .vpk in your portal 2/portal2/addons/ folder. You may have to create the "addons" folder. Run Portal2 and type "map sp_tictac_01" in your console. http://u.cubeupload.com/dvlstx/2011082600001.jpg http://u.cubeupload.com/dvlstx/2011082600002.jpg UPDATED: Added playerclips, fixed exit areaportal.
Absolutism
This map is a multistage chamber, which I started without the intention of doing it for the contest, but when I heard of it, I couldn't resist. As such, the detailing (if you could call it that) is quite poor, if nonexistant. There is even a known 'cheat' solution, if one may say. Do know, however, that it is 100% possible to solve the last room with two cubes. Have fun, and happy solving!
Robocoop: Laser Trip
My first map for Portal 2, it is quite an easy puzzle and hope you enjoy it.
Quick Draw
Hey guys, its been a while since I released a map, so here it is! This map was made in a week, and it consists of two chambers. Special thanks to my friend (iStarStruck) for designing Chamber 1! Chamber 2 was designed by me, and both chambers were made by me. This map was purely made in Hammer. Note: This map is not part of the JFTC series, its just a stand-alone map. Note 2: If you don't really care about the test chamber sign, ignore the "scripts" folder. Difficulty: Medium Size: Medium Theme: Clean, Behind the Scenes Testing elements present: -Laser Field -Angled panel -90? panel -Excursion Funnel (polarity change) -Repulsion Gel -Propulsion Gel -Thermal Discouragement Beam (and its receptacle) -Discouragement Redirection Cube -Fizzlers -Basic elements (cubes, buttons, switches...etc) Remember to rate it and comment about what you think about it! Blindruns are much appreciated, they help me alot! Changelog: v1.0-v1.1 -Fixed unintended solutions --Made Chamber 2 larger --Reduced white surfaces on the room in Chamber 2 -Included an "angled wall version" of the map for players who are having problems with the angled panel (such as bmail) --The angled panel in the "angled wall version" is now replaced with an angled wall instead. Walkthrough: (v1.0) Warning! Spoiler alert! Only watch if you're stuck or have already completed the level! [spoiler]JWiUVLFuQ98[/spoiler] Screenshots: Screenshots [spoiler] Entrance to the first chamber, with the test chamber sign. An overview of the first chamber. Ditto. Ditto. Ditto. The Goo and angled panel in Chamber 1. The right room of Chamber 1. Behind the scenes section seen from Chamber 1. The hallway between chambers 1 and 2. An overview of Chamber 2. Ditto. Ditto. A room in Chamber 2 An overview of the room in Chamber 2. Ditto. Behind the Scenes section. Ditto. Ditto, with a view of Chamber 1 through the grate.[/spoiler] Added to the Steam Workshop: http://steamcommunity.com/sharedfiles/f ... =154863757 Thanks for testing!
[SP] Middle Map
As the name implies, this is intended to be a middle map in a map pack (eventually). For right now, just a couple of puzzles to solve. Hope you enjoy! Map file is sp_laser_funnel_1_0 Install in Steam>steamapps>common>portal2>portal2_dlc1>maps (If this doesn't work, try common>portal2>portal2>maps)
Simple Map
Put Portalmapeditor.vpk in addons folder. Put the other files in SAVE. Note: If the addons folder doesn't exist, create one. In the console write, load quick